#Is this mod feasible? Energy resource bar

11 messages · Page 1 of 1 (latest)

drifting plover
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How hard might it be to create a mod where the health, stamina and mana bars are replaced by an energy bar? (Elden Ring)

I've been thinking about this for a while and I'd like to experiment with a mod where any damage, stamina usage or mana costs are reflected in one single bar.

This mod would need to introduce different variables for recharge speed, max energy, energy cost reduction as well as changes to core UI and changes to dozens of stats/statuses/passives/abilities which would interact with health, stamina or mana.

I'm not under the impression that this is necessarily a good idea for a mod, it's definitely an experiment. This could introduce a far more strategic gameplay or it could be an unplayable mess, but I just want to know what it actually feels like.

Considering that it would need changes and tweaks across the board and might not even be fun, I just want a rough estimate of how feasible this is. Is it likely to be a quick and easy process or something deeply involved that might not even be possible?

warm mountain
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Q: is this feasible?
A: yes

Q: Is it likely to be a quick and easy process or something deeply involved that might not even be possible?
A: difficulty depends on your experience with modding and programming.

drifting plover
steel halo
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I don't think youll need much programming, Script Exposer HKS is probably enough, maybe a bit rust. But i would say it isnt too difficult

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But you do need a lot of knowledge about how all systems interact

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So i recommend learning modding in general and then if you collected some knowledge about modding you can come back to this idea

drifting plover
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Thanks for the info, that's definitely useful. For one thing, "knowledge about how all systems interact" is always my problem area. I'll think about it some more and this might not happen, but at the very least I can look at HKS

marble mauve
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So, you do have some hardcoded problems to deal with, that being vigor endurance and mind increasing hp, stamina, and fp respectively.

You could try delegating most functions to affecting stamina instead of hp or fp costs, then relay stamina changes through hks to the player's health and use that as the gauge.

This does sound difficult, but not impossible. Might also want to know the limitations of what you can do regarding stamina, fp, and health management. Things like cost reduction, regeneration, activation costs...

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A lot of that is done in params for the most part. Would be good to investigate using items, using weapon attacks, weapon skills, spells... all that.

warm mountain
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If you don't mind re-using an existing bar, such as the health bar then making this doesn't become too difficult using just fsrs

steel halo
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I believe everything should be possible with exposer hks which is a lot easier