#Cape clipping issue sekiro

130 messages · Page 1 of 1 (latest)

neon helm
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So basically, me and @dull viper are trying to figure out how to get the npc skeleton with cloth bones to follow sekiro's skeleton.

We know it's not following because the cloth bones are parented to the upper arm bone, yet they aren't following it.
Is there a reason for this that has to do with that game engine or something?

Because of this, I deduced that sekiro's skeleton isn't being followed by the npc skeleton.
Hopefully someone can help 🙂

neon helm
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Update: the npc skeleton is actually following sekiro's. There is some kind of weight painting issue. I think I may figure out out soon so you most likely won't need to respond to this.

neon helm
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Update: it is still not working

strange ether
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Is this Sekiro or an NPC?

dull viper
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Is Sekiro

strange ether
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You need to do cloth physics on it

dull viper
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It has physics

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But the npc skeleton is not following sekiros skeleton

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So the arm is going with the cape u know

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This is how the cape looks right now, is smaller and we trying to fix that because the NPC Skeleton is not following Sekiros skeleton.

strange ether
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Sorry I'm not following with the NPC skeleton is not following sekiro

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Like enemies dont follow you?

neon helm
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No no no no

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It's not that

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The cape is attached to an npc skeleton

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But the problem is

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The weight painting

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You see, if we make the spine bone have all of the influence, then it won't follow the arms if I make the arms have influence too

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And if I partially get rid of the spine influence, a lot of the cape will clip with the character

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But it will follow the arms

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The problem isn't the physics, it has to do with the spine bone influence

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I've been trying to help him with it but we haven't figured out how to get it to look right

neon helm
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Also the problem is that the cloth bones are parented to the upper arm but aren't following it

strange ether
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But why is the cape attached to an NPC skeleton? The way that this works is. Weight paint says how much influence a bone has to the model, and this apply with animation. If an animation moves the clavicle for example and your cape doesn't have any weight paint on the clavicle, then of course it won't follow

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Do you have the blend file or how are you doing this?

neon helm
neon helm
neon helm
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In other words: You need the npc skeleton because sekiro's skeleton doesn't have cloth physics bones.

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The game automatically scales the npc skeleton to sekiro's size

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This was after many attempts. It's going to look weird in game. If the spine2 influence is full (over all vertices), then weight painting things to the arms directly will look extremely weird or may not even work. If you get rid of the spine2 influence near where the arms would be and then weight paint to arms, you have to do it precisely; Otherwise you'll have vertices going way out in the distance because they will have no influence. You'll see what I mean. The clipping may also have to do with the character model @dull viper is using.

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Now this file looked better, but didn't follow the arms. My speculation is that even though the cloth bones were parented to the arms, the game overrides their rotation with physics and they do not follow the character's arms.

neon helm
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@strange ether

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Did you look at it??

strange ether
dull viper
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Yea i will send it to you

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@strange ether

strange ether
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🙏

strange ether
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Ok so I see the problem and everything, but what's wrong here is how you set it up. c1060x_c.hkx is the actual cloth animation and the problem here is that, it will only work while using the same mesh and material as the original. Why? cuz that's how fromsoft does it.

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It's not good cuz of weights and stuff, but to explain what I did

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Mesh3 is actually Material #974 which has the actual cloth

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I renamed it to Material #974, pass the weights to sasuke mantle, selected Material #974, went into edit mode. Selected all vertices and then delete the vertices, then I took sasuke mantle and joined it to Material #974. Now the mantle is Material #974

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Exported fbx and used fbximporter using the same material that Material #974 uses

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You would have to adjust weights stuff, which of course I ain't doing

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@dull viper @neon helm Managed to fix it. I forgot that the small one had weights

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One second. I'm recording

neon helm
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@dull viper

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Thank you so much @strange ether !

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Well test it soon!

strange ether
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Specially if you are on mobile

neon helm
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I am on mobile lol

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Lemme try to save

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(It says save failed)

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Hold on

strange ether
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Just wait until you hop on PC

neon helm
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its still frozen

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I'm on web discord rn

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can you send google drive link or swissfile transfer link?

neon helm
dull viper
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Thank you for help really i appreciate it @strange ether

neon helm
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@strange ether

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The arms still clip through

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However I may know why

strange ether
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@neon helm

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Its still processing

neon helm
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What did you use to encode the mp4 file?

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@strange ether

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It's not playing on anything.

strange ether
strange ether
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Amd, as I've always done

neon helm
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It must have to do with sekiro's engine

strange ether
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No lol

neon helm
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No I mean

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Lemme explain

strange ether
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Ah you mean the problem you are having with the cloth?

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Yes and no

neon helm
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The cloth bones aren't following the rotation of their parents

neon helm
strange ether
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You are using another mesh that's not the same as the boss one

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If you want a perfect cloth, with moving parts and everything, then you would have to do it from scratch

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You can use this method is both model were similar

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but they are not

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There's something called collidable, which works for that

neon helm
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I was trying to get the arms to work by weight painting the arms on but it looked super weird lol

strange ether
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Other than that, sekiro doesn't have cloth bones and no character has cloth bones lol

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Only bosses cuz they are bosses

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Normal armor have cloth bones

neon helm
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Ohhhh

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So how would I make this into havoc cloth?

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Instead of using bones

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Like, how would I make the cloth be able to collide with the character and stuff

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@strange ether

strange ether
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bruh no need to ping

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That's the hardest part of modding and one of the least people do

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Which is custom cloth

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#tools-and-resources message

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I can't help you there, but this could

neon helm
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Oof

warped eagle
neon helm
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Well thanks for your help

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I gtg

warped eagle
strange ether
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Bro only spawns now

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I think with hkxconverter you could get away with it

warped eagle
warped eagle
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but sekiro only support 2016

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there is way to downgrade possibly but as igor and dropoff tested it doesnt work if its not packed into hkx

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and way to pack it also not figured yet

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afaik anims and armature works that way but not physics

strange ether
warped eagle
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sekiro simply doesnt work with any other version than its own

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i sure have tried

strange ether
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Jk

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That's sad af