#DS3 Textures, specifically Roughness

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royal hill
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Hey guys, I have a problem with the textures in Dark Souls 3—specifically with the roughness map. I’m baking a specular map in Blender and using it, but I’m not getting any metallic shine. It looks more white than glossy. Can anyone help me? I’d be really grateful.

quartz barn
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Hi, I recently tried porting my weapon model from ER to DS3, and was faced with the same issue, the weapon was almost pure white. I found that in DS3 roughness maps need to be much darker, and from what I've seen they're mostly just darkened grey-scale versions of the diffuse texture, maybe with some tweaks. This is what I did, anyway. It doesn't look too different, and is still metallic, here's comparison: