#[Cancelled] Need help making a AoW Variant for Greatswords.

19 messages · Page 1 of 1 (latest)

ashen tendon
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So, I wanted to add the Dark Souls III Stance for Greatswords (and UGS because I have a plan, damn it), but Stance can be used on straight swords just fine, so I wanted to do something like spinning slash where the GS version is like, different. Can someone give me a hand?

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Also, please, please ping when you reply. I cannot stress enough that I don't live on this server. So if you don't ping me, I will not see it until way later.

thorn yacht
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@ashen tendon Are you familiar with moveset modding? I strongly recommending reading up on the wiki. This change can be relatively simple.
Do you need to modify the animation speed? That could be a little more complicated, but if you have a dll enabling the debuganimspeed tae event you won't need to screw with new havok behaviours or actual animation data edits.

ashen tendon
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So, there's a mod that replaces the standard version of Stance that exists with the GS version from Dark Souls III, but it feels kind of weird having the normal swords animating like Greatswords, which is why I aimed for adding this as a separate "variant" or something.

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I don't want a whole-ass new ash though, just like, "oh I see you're using a Greatsword instead, here's your new animation" if that makes sense.

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I suck with words, it's like, seven in the morning.

thorn yacht
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Sorry I just clocked in we're saying AoW but discussing DS3 stance
What game are we modding here

ashen tendon
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Elden Ring... I tagged this post with it...

thorn yacht
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it's an easier thing to miss than you'd think thinkrome

ashen tendon
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Not really..? I guess I just read all the text on screen multiple times...

thorn yacht
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so the difference here is that rather than choosing tae entries for your weapon to be whatever variant, you already have tae separated.
This means the hard part is to create two sets of behaviours for each stance - the regular and the GS version. To be clearer, the hard part is the looping stance animations, rather than the attacks you can then perform. If they're all the same then there's no problem of course.
Once you have the behaviours, you insert a check in the hks for which category of weapon you are using, and select the appropriate behaviour (and hence animations)

ashen tendon
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Ah...

thorn yacht
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gibberish?

ashen tendon
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Not entirely? Like, I am primarily specialized in regbin editing and only have very very vague experience with DSAS, so I understand behaviors and like, I only vaguely understand HKS' so like, half-gibberish.

thorn yacht
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Okay so let's simplify.
Let's try to non-destructively add the GS stance [anims] to the game without worrying about merging it into one swordart

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(because once you have all the anims and behaviours, it's just a case of rearranging how they show up with hks)

ashen tendon
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Just a hot minute, I need to check some things on my end.

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Okay, a new develpoment, I cannot even continue what I was trying to do because the person who made the mod actually didn't seem to include the animations at all. I just checked in-game and I'm playing the default Stance animations with fucked up audio timings.

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Kind of wish an actual DSIII Stance for ER mod existed that wasn't like... Fucking nonfunctional...