#[ER] Accessing values for HP/Stam/FP in memory

3 messages · Page 1 of 1 (latest)

empty wagon
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Working on a dll mod that involves modifying the values for HP/Stam/FP and potentially runes in the future.
I don't understand everything I would need to do this. I can find a couple addresses tied to my HP but changing them does nothing. If it helps, I'm trying to reference them in c++.

Alternatively, if I could just apply a special effect via memory and do something via EMEVD that would work too, not even sure how to go about doing that though

subtle needle
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I might be able to help, doing it the SpEffect and emevd way. But, I don't exactly understand what you want to do, can you elaborate a bit pls?

empty wagon
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unfortunately on second though I don't think EMEVD will help and I just need the addresses for HP/Stam/FP. EMEVD wont give me enough options (removing HP/Stamina/FP,etc). Idea here being certain values of those stats would trigger specific effects in another player's world