#[Solved] Smithscript thrown damage change, and changed texture when thrown to a different weapon
7 messages · Page 1 of 1 (latest)
All attacks have entries in AtkParam_PC which determine their stats. However, not a lot there is labelled so it may not be easy to find. I think there may be some relation with the row ID's to the weapon ID, or something like that, but I don't remember. You can try searching discord for relevant phrases on how to find the correct rows.
Dang
AtkParam_Pc
ID;Name
1420100;Smithscript Axe - 1H R2 1 (Hit)
1420101;Smithscript Axe - 1H R2 1
1420105;Smithscript Axe - 1H R2 1 Charged (Hit)
1420106;Smithscript Axe - 1H R2 1 Charged
1420160;Smithscript Axe - 1H Jump R2 (Hit)
1420161;Smithscript Axe - 1H Jump R2
1420300;Smithscript Axe - 2H R2 1 (Hit)
1420301;Smithscript Axe - 2H R2 1
1420305;Smithscript Axe - 2H R2 1 Charged (Hit)
1420306;Smithscript Axe - 2H R2 1 Charged
1420360;Smithscript Axe - 2H Jump R2 (Hit)
1420361;Smithscript Axe - 2H Jump R2
there are two AtkParam_Pc per throwing atk because indeed each axe throw are two different bullets chained
for the weapon throwed, its made with different sfx. You will have to create new sfx using the weapon you want as it model
Thank you