#Creating a bullet that if the enemy hits it, applies an effect to the player
8 messages · Page 1 of 1 (latest)
I thought about trying to create a bullet and spawning it during the stance animation so that when the enemy hits it, the player would receive an effect and I would force the dodge animation
The speffect needs to have effectTargetAttacker enabled
Yes
The universal accumulator effects are designed to apply to the player when hitting an enemy so look at them as an example
Right. I believe this will apply the effect when the bullet hits an enemy, correct?