#Creating a bullet that if the enemy hits it, applies an effect to the player

8 messages · Page 1 of 1 (latest)

misty cradle
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If you go to the #mods-media channel you will see that I am making a skill called "Counter". It consists of dodging an attack and counterattacking the enemy. Everything works well, but I would like the dodge animation to occur before the enemy actually hits the player.

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I thought about trying to create a bullet and spawning it during the stance animation so that when the enemy hits it, the player would receive an effect and I would force the dodge animation

sharp wedge
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The speffect needs to have effectTargetAttacker enabled

misty cradle
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like this?

sharp wedge
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Yes

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The universal accumulator effects are designed to apply to the player when hitting an enemy so look at them as an example

misty cradle
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Right. I believe this will apply the effect when the bullet hits an enemy, correct?