#Removing a Boss
1 messages · Page 1 of 1 (latest)
Have you tried map editing, then you go to mohgwyn palace, click on mohg, and suppress it?
I'd like to do it programmatically since I gotta remake the bin file everytime I run the game.
Well if you create a mod and you edit the map, then each time you will launch the game with the mod, no mohg
Oh wait yes!
I can edit the dcx file inside Smithbox and then it should be fine
And put that into the mod engine folder
Exactly
Awesome! Thank you. I've created a Grace this way. I could have made the same connection haha
You can also just set mohg’s defeat flag to on
Or change his defeat flag to the always on flag
I need to do that as well
Since when I delete him and when I go into his arena, the fight still starts
Would that be in an EMEVD file?
It could be accomplished through emevd or params
Well actually maybe it would be trickier in params
Yeah nevermind, emevd is the way to go imo
Yeah I see where the boss comes in the EMEVD file
There is this one
Also this
Not sure what flag I Need to turn to Always On
There is also this
61112 seems good?
It looks like I need
SetEventFlagID(12050800, ON);
SetEventFlagID(9112, ON);
If I just have 61112, the Cutscene still triggers
the 61xxx flags seem to be unused
12050800 should be enough
9112 is the trigger for the rewards
ooo
Those are for rewards
Rewards would be nice to omit since then I wouldn't need to any C# for this
Awesome! It worked
Poor mohg getting declined by yet another person 
Sad day indeed 
If you have a phobia of demons or devils and that’s why you’re removing him, remember to remove the sewer version of him as well
Its mostly to get to the DLC quickly. Just needing to kill Radhan. Its a game mode I am working on 😄
I appreciate everyones help. Learning so much about modding Elden Ring
I guessing there is a flag to get to the DLC that needs to be triggered too?
I killed Radahn and it didn't set the trigger for entering the DLC
that waitfor is the requirements for the cocoon prompt to appear
probably missing one of those 3 flags
or more
probably 9112
I forgot it was required for this
9130 should be radahn's flag
Yep. I had to re-introduce the 9112. Just will have to remove the rewards with C#
Last random question. Is there a flag for opening doors? Like if I want to open the doors to the Manse Hall to be open instead of the player opening it.
yes, a flag tracks the door's state
not sure what the best way to find the specific flag would be tho
maybe start by poking around in the map editor
door should have an entity ID
that you can search in emevd
Oh nice! That is a great way to cross reference
Seems like the door has a Entity ID is 0
Sounds good! I did find some event with the Double door_error message but not sure if that is something
so the door asset is referenced in an objact
which has flag 28008540
could be that
not sure if that's the same door you meant, but either way, same logic
That is the door that leads to the outside but that is not used in the m28_00_00_00.emevd.dcx
objact interactions are handled entirely in the map data and params, they don't use events
thus the lack of entity IDs on the doors
the other similar door in the area uses the same flag +1, it's the other ObjAct with a similar name
Gotcha and it looks like there is a Param file that is called ObjActParam