#Your opinion/guidance on how to build upon and improve my mod Soul Summoner.
7 messages · Page 1 of 1 (latest)
I didn't use anything. My code works completely with HKS Vanilla and without needing any dlls or additional things
You need to set the check to apply an effect as per the table number and that's it
What! That's awesome. So will it have to cycle through in a specific ordered or can it bounce around using different if then statements? It looks like it's on an update loop. Is that correct?
yes, you can apply any effect in the table and not as demonstrated in the video. I made a counter that increments 1 point in the variable "DeflectCounter" and, according to the value of the variable, the code applies the effect
The way you apply effects can be modified to suit your needs, and you don't need a variable for this. If you add a specific condition and the player meets it, you can apply an effect from the table directly
Yeah. I definitly want to understand hks more to give me more flexiablity. I orignialy wanted to make myself transform from a weapon and a moveset but I couldn't figure it out so I just focused on the transformation through the item and released my "Soul Summoner" mod. Then someone beat me to the punch for weapon "soul" transformations. He did an amazing job. So instead, I'm trying to make the weapon change from the transformation. Basically, I would want to make it so the TAE, Weapon Motion Category, and maybe model change with the transformation. It's probably not possible that way though. Maybe one of the HKS gods on here can give some insight lol.