#Raise item discovery with Rune Level instead of arcane stat?
13 messages · Page 1 of 1 (latest)
Sp Effect Param ->
State Info = 66 Modify Item Discovery
ItemDropRate Default = 1 = 100%
(Normal DropRate)
Ex : A 15% Increase is 1.15
A 15% Decrease is 0.85
Set each Lvl up to give the increase you want via Effect ID. Like this it can be fine tuned to exactly what you feel each lvl up should provide. Also all lvl ups can be round numbers making it alot easier to calculate 100 or more lvls.
Just so you know it works as intended...3 rats 3 purples
"Set each Lvl up to give the increase you want via Effect ID. Like this it can be fine tuned to exactly what you feel each lvl up should provide. Also all lvl ups can be round numbers making it alot easier to calculate 100 or more lvls" Could you give an example of what you mean?
this is a bit vague
I was kind of expecting to find a Sp Effect Slot in CalcCorrectGraph but there is not...I am at work but when I get home I have another idea that I feel could work.
Melinas flag for level up is 4652
4656 the sp effect id could probably be scripted in those but I would have to verify my notes on that.
The only script that can read levels is TalkScript, although it's not used in ER so let's hope the functionality stuck around
Yeah that was the first place I looked, unfortunately it can't be that simple lol
Solid lead. Thanks 🙏🏻
Talk Param Has Sp Effect Slots and I believe Lvl up counts as "Talking To Melina" but I thought of this to late and I am once again near work and I can't test this immidiatly to see lol...
Perhaps Effect IDs can't be handled directly via Melinas Lvl Up Event but there is a good chance that Speach or Text can be handled somewhere in the Lvl up function. TalkParam can handle these. And be used to trigger your Effect ID with ItemFindProb.
In case you can't get it to work with talkscript, I use the script exposer and HKS. I can send you the code if you decide to go that route, but it would mean a dependency on a dll