#[Solved] How to make weapon cast magic on block+heavy attack (L1+R2)
34 messages · Page 1 of 1 (latest)
There are probably a couple ways to go about it, but you have to edit c0000.hks
I would look into the "is_staff" variable and set something similar based on conditionals like holding L1 + having the specific weapon(technically it's tae) equipped if you are familliar with hks editing
and set attack interrupts properly when the variable is active so you can call magic
I'm very very inexperienced and I only found the "is_staff" variable inside some attack functions (guard, fall attack, ride attack etc) so it didn't help me much, but under the "ExecMagic" function it seems that I could do what I want but what I'm trying isn't working so a bit more help would be appreciated
I tried adding
"if sp_kind == 249 and (style == HAND_LEFT_BOTH or style == HAND_RIGHT_BOTH) and request_l1 == TRUE then
buttonR = ACTION_ARM_MAGIC_R2
end"
but it doesn't seem to have any effect as mentioned
Where did you add that line?
Also even in the seemingly unrelated areas you will want to familiarize yourself with is_staff and how it works and why it is where it is, like in execattack it is effectively saying don't weapon swing if I am active, so that weapon swing won't take priority and block execmagic
I haven't looked into weapon catalysts/r2casting very much yet myself
I put it inside ExecMagic, just below
"if IsWeaponCatalyst(sp_kind_L) == TRUE and is_ride == FALSE then
buttonL = ACTION_ARM_MAGIC_L2
end"
try removing what you have and go down to logic expansion and put 249over 293 like:
local weaponCatalystSpKinds = {
249, --Rell's
293, -- Carian Sorcery Sword
}
also do they block on l1 or attack?
Vanilla it attacks on l1 but I changed it so it blocks
that should be fine, After you add that number in hks you have to edit rellanas equipparamweapon entry in your regulation.bin
towards the bottom is a value "unknown_0x17c_7" set that to 1
Cool, so that makes it work like the carian sorc sword, that's a step ahead
now to figure how to preserve the heavy attack and make it cast on block+input instead
remove the number and try this :
function IsWeaponCatalyst(sp_kind)
local weaponCatalystSpKinds = {
293, -- Carian Sorcery Sword
}
if Contains(weaponCatalystSpKinds, sp_kind) == TRUE or env(1108, ACTION_ARM_L1) > 0 then
return TRUE
end
return FALSE
end
" or env(1108, ACTION_ARM_L1) > 0 then" makes blocking enable weapon casting in general if not using the specific weapon on list
but since you need that param value it only works on what you set it to, though it might block attack inputs when blocking
if that works you will want to set conditions so it only triggers 2 handed
the first change did it, I can cast after l1+r2
I lose out on guard counters but it isn't an issue
it should work one handed too right now
that it does
hot question cause im attempting a very similar thing to a different weapon but am not sure where your pulling the items numerical value from
its the special motion category if you mean 293 for css and 249 for rellana's
So if I do
"function IsWeaponCatalyst(sp_kind)
local weaponCatalystSpKinds = {
249, -- Rellana's Twin Blades
293, -- Carian Sorcery Sword
}
if Contains(weaponCatalystSpKinds, sp_kind) == TRUE and env(1108, ACTION_ARM_L1) > 0 then
return TRUE
end
return FALSE
end"
it should only work with those listed, right?
seems like it, neat
How to make weapon cast magic on block+heavy attack (L1+R2)
[Solved] How to make weapon cast magic on block+heavy attack (L1+R2)
that is correct, that'll make all casting weapons require holding L1, should still work 1h and 2h I believe
been attempting to use this for the past few hrs now and it works on Carian Sorcery Sword & Rellana's Twin Blades but nothing else after other such as after adding dane's footwork to the code. Do I have to change a weapons type to WeaponCatalyst and if so how do i go about that?
NVM I had accidentally misstyped and found where and now its working