#Spell Cast Animation

51 messages · Page 1 of 1 (latest)

dense vault
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I'm trying to create a new spell cast animation, similar to DS3 Lightning Arrow, but it doesn't work. I'm following soulsmodding tutorial guide, but when I put Magic_Motion_Type correspondent value, the char executes Pest-Thread Spears animation instead. I'm wondering if it's related to DLC. I recorded what I'm doing in DSAS and in game, if helps someway
link: https://drive.google.com/drive/folders/1WqN8CdYenbwjAIiH2hkGzYd6oYscd7R8?usp=sharing

patent kayak
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Have you run ERclipgenerator to add the new entries yet? also it doesn't mention in the guide so I am unsure if you do. but you might need to add the new magic anim in hks

dense vault
dense vault
patent kayak
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I know certain things you have to set up in the c0000.hks, like jump spells you have to list their motion category to function

patent kayak
dense vault
patent kayak
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the list of empty .tae files on the guide is not up to date, a536 is already in use as pest thread spears from the dlc, if your editing that slot you will continue to have that bug until dsas can properly work with dlc anims/entries

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that is probably related to why your having this exact issue, you probably want to look into finding an actually empty .tae or adding your own with an unused id between 400-600

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also I don't think you have to register 'basic' spells in that range in hks but you do if you want jumping or similar

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a532 seems to be unused from what I see and should work once set up

dense vault
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I see. I have to create all from beginning, or is there an method to change my anim from 536 to 532?

patent kayak
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unpack it with Witchy bnd take 'your' "a536.tae" and rename it 532 and then repack your file, probably want to take your file and put it in a vanilla one with 536 intact, though I am unsure if using 536 as a base will cause issues or not

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also on your gdrive, the dsas video

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did you enter the id's for the anims based on a weapon?

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because if you arent using the magic id's it will also break in the same fashion

dense vault
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Yes, i'm using id's based on Bow animations

patent kayak
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so instead of 031030(weapon falling light I think) it should start with 450000(magic start up anim)

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you will want to look at 405 loretta greatbow

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that should be the 'structure' for your new spell id's

dense vault
patent kayak
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the override is fine, that is more like asking what animation to play once the id is called

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so it can be whatever as long as it links to the anim you want, but the anim IDs and names have to be specific

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so the 40000 and a051_040000 need to be something like 450000 and a532_450000

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450000 - start up on ground

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450010 uncharged single

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450011 is charged single, requires appropriate effect in 450010

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450012 is the looping while held

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450021 is for the second charged state I believe, I think it also needs an effect set up

dense vault
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Thank u bro. I'm trying right now

dense vault
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Still not working. Now he does not any animation. It's like the game is not finding the a532.tae

patent kayak
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did you use the latest witchy bnd?

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and did you register 532 in erclipgenerator?

dense vault
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yes I did both. In ERClip I duplicated Loreta's Bow to a532

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look

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I just noticed that the name in Erclip it's a532_045000, may this interferer?

patent kayak
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and you saved that? yepp

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my bad got the numbers mixed around 045000 is correct

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045000 is right hand 045100 is left hand and 145000 is horseback

dense vault
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So... in DSAS should I change from a532_45000 to a532_045000?

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and the ErClip it's correct?

patent kayak
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yes, anything starting 450xxx should actually be 045xxx

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and the erclip entries are correct

dense vault
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Now it's working. Thank you so much bro!

dense vault
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One more question, please

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How can I make the char hold the "bow" specifically with the staff's hand?

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Because if I use the spell with the staff in right hand, the staff will change to the other hand

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It's kinda weird

patent kayak
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you would need appropriate animations if you don't already, like I think that is left handed, you would need something based on right hand, though you can edit something in dsas which would stop your staff from visually swapping hands if that is what you mean