#How easy is it to import? or add? a brand new weapon into Elden Ring.

94 messages · Page 1 of 1 (latest)

willow basalt
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I don't really want to mess with pre existing ones when creating move sets or messing with stats

lucid isle
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its not hard at all

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at least no harder than messing with pre existing ones

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just slightly more time consuming than overwriting existing ones. additionally u might have more issues with merging, but i wouldn't rly worry abt that

willow basalt
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say I have a default Reg . bin and I than find a bunch of mods I want.

I merg said mods in to that fresh Reg . bin

After merging I start adding brand new weapons

Would that effect the mods I have already merged?

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@lucid isle

lucid isle
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Nah

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The difficulty is when u make something, then try to merge something else with it. Cuz u might have used the same taes or params as another mod

willow basalt
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I don't plan on adding any weapon mods so I should be good there

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are their any good modding videos for Elden Ring.

Like adding in Custom items, weapons, ashes of war, and ect

videos on how to make custom animations for weapons as well as adding cool effects to said weapons

Kind of like how Carian Combo Warrior has those cool energy effects

lucid isle
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scrub milk has some pretty good modding tutorials

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he goes over modifying current aow

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and adding visual effects to animations

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this is a pretty good intro to moveset modding

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in terms of making entirely new animations from scratch, that requires wayyy more effort

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that being said using retargeted animations can be really fun for new movesets (e.g. letting a player have malenias moveset)

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another thing that can be pretty important (depending on what you want to do in terms of moveset and AoW mods) is HKS modification

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you can make weapons have combo attacks (like in carian combo warriors) or do multi-mode aow

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f wang has a pretty good guide on this (its not done but it explains the basics pretty well) https://docs.google.com/document/d/1YKhG1Yg0LykGeWRZ7QRWNdYfqHqQEF6TzWvvL0qHjn0/edit?pli=1#heading=h.mmj79zcib3dz

willow basalt
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what are all the programs necessary for all of this. I have Smithbox and dsanimstudio ATM but I have yet to do anything with them

lucid isle
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custom aow tend to have problems working without it

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are you gonna do custom models and icons for ur stuff?

willow basalt
lucid isle
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k ur gonna want blender, as well as the flver editor for the models

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and for the textures ur gonna want a photo editor that can work with .dds files

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additionally ur gonna need witchybnd to unpack the dcx files

willow basalt
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so list of things I need and what they do

Smithbox = editing game files. Example Params

dsanimstudio = allows me to edit Animations

blender and flve = for making weapon/item pictures/models

A photo editor for .dds files (Do you by chance know of one)

witchybnd = will allow me to unpack dcx files (what exactly is a DCX file)

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if I messed something up in that list or you can make it better please do lmao.

I wanna get all my chickens in line so I know what to do

lucid isle
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dcx files are the way the game archives data. For example, the PC animations are stored in c0000.anibnd.dcx

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and icons are stored in 01_common.tpf.dcx

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some programs, like smithbox and dsas don't require u to unpack the dcx files (in most situations)

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however, if u want to add a new icon, for example, you would need to unpack the dcx file to edit the .dds files that actually contain the images

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also in terms of editors, photoshop and paint.net work for dds

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so u have to "pay" for one of those 🏴‍☠️

willow basalt
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I see I see.

as for that list I made is their anything I should add to it. like a better way to describe a program since I don't fully know what each one does

lucid isle
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smithbox -- allows for editing parameters, maps, and in-game text

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dsas -- lets you edit tae files, which call specific behaviors/flags/special effects during an animation

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blender -- edit models and actual animations themselves (if ur doing actual animation editing, and not just importing other pre-made animations, good luck)

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flver editor -- mapping textures to models

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witchy -- unpack dcx files

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also i would use erclipgeneratortool

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which creates CMSG files for you (registers the animations so they can actually be played in game)

willow basalt
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damn that is one hefty list lmao

lucid isle
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yeah little bit

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i would start with adding a new aow

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its the easiest thing to do imo

willow basalt
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so which models would I extract into blender in order to make a brand new move set for a brand new weapon I just added into the game

lucid isle
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i haven't done any completely new animations (just retargeted boss animations onto the player skeleton, so take this with a grain of salt) but you would need the player skeleton model, as well as the weapon model

willow basalt
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oooh ok so the use the player model...that makes since with the correct weapon

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also is it possible to have a dodge roll tied to a weapon?

lucid isle
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yes

willow basalt
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so say I wanted a daggers dodge to be Miriam's Vanishing I could do that

lucid isle
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yes

willow basalt
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thats cool

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and with dsas I would be able to make that daggers Miriam's Vanishing look differnt?

lucid isle
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that can be a little tedious (depending on the weapon) but its not difficult

lucid isle
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you could change the visual effects on it, make it faster or slower, change the iframes

willow basalt
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oooooooh sweet

lucid isle
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so what is idea for a finished product?

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because i might be able to give u an idea of what would be good to start with

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also ive been planning on making a tutorial for some of this anyway

willow basalt
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could you also tie that in with equipped load? so if you are light while using said dagger you have more i frames. or would that be possible if I was changing dodge rolling as a whole

lucid isle
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yes

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there are separate movement animations for each equip load

willow basalt
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ok so each weapon can have its own rules applied to it when it comes to dodge rolling and special effects

lucid isle
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yes, but the more unique behavior u add the more of a pain in the ass it can become

willow basalt
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but some I wanna give special dodges too

willow basalt
# lucid isle so what is idea for a finished product?

I really like Carian Combo Warrior but the main person isnt doing it any more

and some other people are working on "Enhancing" that mod. But some of the stuff they are doing I'm not fully rocking with

So a buddy and I wanna make our own that has nothing to do with the original

lucid isle
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ah okay cool cool

willow basalt
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it won't be called "Carian Combo Warrior" we will figure out a different name

lucid isle
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fsfs

willow basalt
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I wanna ask the makers of "Elden Ring Unalloyed" if I can use their bosses for my mod

and I wanna see if I can use**"Jorb’s Greatest Runes"** as well.

If they no let me thats chill. I'll just have an extra special personal version of my mod lmao

lucid isle
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if you want a bunch of animations that already fit the player character

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theres a repository on nexus

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some highlights are: malenias moveset, slave knight gael, artorias, isshin, bloodborne player animations, lady maria, ludwig, radagon, midra, promised consort, godfrey, black knife assassin

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messmer as well

willow basalt
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ooooh noice

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what do I type in to find these

lucid isle
willow basalt
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just name of char then moveset

lucid isle
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whole list in the mod description

willow basalt
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oh nevermind lol its just all in one thing

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thats much better

lucid isle
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yeah. do as few original animations as possible as it will prevent a lot of headaches

willow basalt
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If god didn't want me to have headaches he wouldn't have blessed me with Migraines

lucid isle
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i feel ur pain bro

willow basalt
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yo you mind if I dm you so that way if I gotta question or you do end up making some tuts you can just send em my way.

I really do appreciate all the help you've given me

lucid isle
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fs no problem i'll do my best to answer em

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i need a break from my own mod anyway