#Any real way to have a SpEffect persist through death and warping without the use of EMEVD?

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round crater
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Looks like saveCategory will allow persisting through warp, effect category persist through death does not work as described. I lose the speffect when dying

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@plucky violet any ideas on this one?

plucky violet
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@round crater
So here is the deal, I do not have a definitive answer for this.
But if it was me, This is how I would proceed to figure it out ->
(Or at least obtain the answer to whether or not it can be done via params)

Part 1 - Making sure that the Effect ID "Triggers For Self"and"Targets Chr In All Possible Ways"

|Name U8|πŸ‘† EffectTargetSelf:1|-(This is "Trigger For Your Chr")
|Name U8|πŸ‘† EffectTargetSelfTarget:1|-(This is "Target Your Chr")
|Name U8|πŸ‘† EffectTargetPcDeceased:1-(This is "Target Your Dead Chr")
|Name U8|πŸ‘† EffectTargetPlayer:1|->
(This is Target "The Game Player" For Stuff like Hks c0000 Effect IDs
or
Game Mechanic Effect IDs And Death Is Almost Certainly Part Of this)

I Would Keep The Above 4 Fields Enabled Throughout The Testing Process.

|Name U8|πŸ‘† EraseOnBonfireRecover:1|
|Description|πŸ‘† Does it disappear when you heal a bonfire?|

I would keep the above enabled

Part 2 - The Fields I would Look At / Test ->

|Name U8|πŸ‘† Dont Delete On Dead:1|
|DisplayName|πŸ‘† Don't delete on death|
|Description|πŸ‘† If it is Enabled, The character will "Not be Deleted" even if it Dies. Mainly used for "Death Effects"
|Maximum|πŸ‘† 1|

|Name U8|πŸ‘† No Dead:1|
|DisplayName|πŸ‘† Flag for determining whether or not one can Rest In Peace|
|Description|πŸ‘† Whether or not you can become a corpse. If this is Enabled, You will NOT be in a "Dead State"|
|Maximum|πŸ‘† 1|

Suggestion -> I would set a "Very Obvious" Vfx Param ID inside the tested Effect ID
to make it as easy as possible to see if it's working or not.

Hopefully one of these can help. Best of luck Hal

round crater
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looks like the only avenue is truly just emevd

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I've certainly tried everything