#[UNSOLVED] Object turns a different texture at a short distance

58 messages · Page 1 of 1 (latest)

stiff bronze
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Needless to say, it's not supposed to be some bright af white or white at all. When I get next to it, the normal texture pops in. What is the issue here?

What I did
Merged another flver with the Site of Grace aeg flver.
Added the other flver's bnd contents to the Grace's and adjusted the xml accordingly - which is why I am able to even repack it to see it in-game.

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This is what it should look like. I walk a few feet away and it eats sht

formal needle
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@left rapids surely you know something about this

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I ran into this issue in my mod and just fucking gave up

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Wait

stiff bronze
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horsesht man

formal needle
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Does ER have _l models

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Oh it has textures

stiff bronze
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ye

formal needle
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Panda did you change those

stiff bronze
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the _l?

formal needle
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Yes

stiff bronze
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I usually never touch those

formal needle
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Do it

stiff bronze
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I will do so if you think it'll help

formal needle
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Make same changes you did with main

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I have a pretty good feeling

stiff bronze
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Gimme a few and I will report back

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Still white af

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cringe

left rapids
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Sadly, i have not seen this before

formal needle
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Guhhhhhh

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I HATE map editing

left rapids
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I wonder if there’s just something weird with the grace aeg

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Since it’s quite important

stiff bronze
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It's weird though. I could swap it with something else just fine, but that was another AEG and not a part. Might be the exception?

formal needle
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I mean

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You included the texture with that model right

stiff bronze
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I included everything

formal needle
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And like the flver paths are all good?

stiff bronze
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yeah

formal needle
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Oh right because you said only when far away

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Fuck I hate this so much

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It ruined so many jokes I could have done in Fume

stiff bronze
stiff bronze
formal needle
stiff bronze
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I really hope someone knowledgeable sees this. Seems like something that would be easy to figure out.

formal needle
stiff bronze
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Man fr, I am losing my sht. I've tried so many options - even stealing the model from the original enemy rather than the player's part

formal needle
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I feel this pain

stiff bronze
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I'm trying so many little things and checking mtd pathing. I'm losing my mind

stiff bronze
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@shrewd jolt Did you run into any issue like this with that one bonfire mod you made ages ago? If not, do you remember the steps you took by chance?CatStareFrenzy

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I've tried a ridiculous amount of methods at this point

formal needle
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And this @stoic jewel

paper ingot
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Not sure if this is the issue but maybe look into the LOD. LODs determine how a model looks at different distances, usually by switching to a lower resolution texture and/or a simpler model.

ancient stag
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I came here to also suggest LODs

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Sounds like it wants a texture that isn't there, but it's using the same model. Does it disappear entirely if you keep walking further away?

stiff bronze
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The texture turns glowy white when I walk only a few steps away, and remains that way no matter the distance, only turning back to normal when I am next to it.

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I've assigned low res versions as well, so I can't say for certain it is a LOD issue.

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The distance that I am when it turns white seems far too short to warrant turning low res as well.

ancient stag
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Hmmm, maybe missing a specular map or something?

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Bizarre it normalizes when you're right next to it

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Maybe you already checked this, but see if the number of textures the original grace model has and the new model, and then compare the two texture slots to see if maybe it's trying to process something like fx on a texture that isn't the right color space or alpha or something like that? Or maybe even something like vertex colors? My only other guess atm would be an effect it wants to overlay on the grace that it doesn't have when you're right next to it. I'd imagine it could have some sort of fx to make the grace noticeable from far away so you can find them and activate them.
Could even be something like an fx running a script to outright replace a texture or something, idk.