#Is it possible to change moveset based on condition?

17 messages · Page 1 of 1 (latest)

rotund kraken
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I'm using the rock heart item and trying to make it a bit more interesting. I want my moveset to change based on if the item is enabled or not. I've got it in the c0000.hks file where I can change r1=, l1=, b1=, ect. if the transformation is active, but this is where I'm stuck. I don't know how (or if it's possible) to make these bind to a different moveset than whatever weapon I have equipped. Basically I want it to function like war cry where your heavy attacks look different when the effect is active but for all my attacks. If this is not possible than I was toying with the idea of forcing a wepon to be equipped during the transformation but im not sure how to do that either.

sand iris
modern venture
modern venture
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like a resource where i can see what each one does

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so i dont have to do too much digging

sand iris
uncut notch
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consult the hks guide I guess, maybe?

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check the onUpdates and commonfunctions and stuff

modern venture
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🫡

rotund kraken
sand iris
pale drift
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and for any animation related SpEffect, you can check c0000.hks and guess what it means

rotund kraken
sand iris
rotund kraken