#How to create a spell from nothing

18 messages · Page 1 of 1 (latest)

delicate spear
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i know how to recolor a spell, modify it's params like bullets but idk how to assign those bullets to a new spells ect, anyone can help me for that process ?

icy depot
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There's a "magic" category in smithbox where you can check all the spells in game, there you can change the reference ID to said spell and the type of reference , like if its an Speffect, an attack param or a Bullet,the type of reference and how many of them are required will also depend on the motion used for the casting

rigid quarry
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If u want to make a legitimately new spell u need to make a new TAE entry in dsas. U can call bullet behaviors from the animation files. There should be a guide somewhere on here (I think in #tools-and-resources ). I’ll link it for you

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Lmk if u need help. I’m still pretty new to modding but I’ll answer what i can

delicate spear
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Referencing this exemple, where is it linked to it's magic counterpart

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And is there any "Magic" param equivalent for ashes of war ? the magic param dictates which bullets are linked ect but it's not the same with SwordArtsParam, so i want to know if there is any equivalent somewhere that i don't know of

rigid quarry
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you just need to match the ids

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all the "Magic" param ids are equal to their "EquipParamGoods" counterparts

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just be aware of sortID so it actually ends up where you want it in the memorize spell menu

delicate spear
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I did my own incantation by tweaking the beast claw as a new one and it works perfectly

rigid quarry
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ah my b

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EquipParamGem

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field called Sword Arts ID

delicate spear
rigid quarry
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u need to do it in dsas