So I’m trying to make an unsheathe-esque aow. I duplicated the animations to a626 (using overrides so I didn’t have to mess with the a9x file), and used clip generator to register the animations. Set my new weapon art up in smithbox with a sword art type of 26 (correlating to a626), but no dice — when I actually load up the game and try to use it nothing happens. Any ideas?
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Update: Resolved
In your mod\action\scripts folder (create if it doesn’t exist) add ivi’s c0000 hks. Add a line in the isStanceWeaponArt (or something along those lines) category that registers the stanced ash of war
#[solved] Custom AOW animation not playing
18 messages · Page 1 of 1 (latest)
you need to download ivi's c0000.hks
set it in mod\action\script
And then register your tae in the isStanceArts functions or something like that
just ctrl-f Unsheathe and you'll find where you need to add your new tae
thank u ur an icon. I feel dumb
i mean there's still no documentation for that yet, so you shouldn't feel dumb
i'll have to take care of that soon
🫡
Custom AOW animation not playing [resolved]
[solved] Custom AOW animation not playing
Would I be able to use this same method without dsanim studio?
You don't need dsas to create the Aow, but you need dsas to actually edit the attacks and make it somewhat different
from the source anims you duplicated
or if you took blubber's repo anims, yeah you have to use dsas
Okay thank you! That should work with what I've been doing so far.
just to add to/elaborate on what themyys said — if u want to add any vfx or rearrange animations (or blend animations) u need to use animation studio
msg/ping me if u need help and I’ll see if I can do anything