#[solved] Custom AOW animation not playing

18 messages · Page 1 of 1 (latest)

candid needle
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So I’m trying to make an unsheathe-esque aow. I duplicated the animations to a626 (using overrides so I didn’t have to mess with the a9x file), and used clip generator to register the animations. Set my new weapon art up in smithbox with a sword art type of 26 (correlating to a626), but no dice — when I actually load up the game and try to use it nothing happens. Any ideas?

Update: Resolved
In your mod\action\scripts folder (create if it doesn’t exist) add ivi’s c0000 hks. Add a line in the isStanceWeaponArt (or something along those lines) category that registers the stanced ash of war

hard sail
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you need to download ivi's c0000.hks

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set it in mod\action\script

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And then register your tae in the isStanceArts functions or something like that

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just ctrl-f Unsheathe and you'll find where you need to add your new tae

candid needle
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thank u ur an icon. I feel dumb

hard sail
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i'll have to take care of that soon

candid needle
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🫡

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Custom AOW animation not playing [resolved]

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[solved] Custom AOW animation not playing

lone holly
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Would I be able to use this same method without dsanim studio?

hard sail
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from the source anims you duplicated

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or if you took blubber's repo anims, yeah you have to use dsas

lone holly
candid needle
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msg/ping me if u need help and I’ll see if I can do anything