#Please help to identify three sfx numbers?

4 messages · Page 1 of 1 (latest)

knotty flume
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There are 3 sfx I haven't been able to figure out. I don't have ds anim studio so I have been trying the resident effects on a torch or trial and error with game reloads. I'm trying to make them blue as well. I have been using the hue changing app from garden of eyes to change the colors.

  1. Impact of AOW before the spears come out of the ground.
  2. The large explosion in the incitation Messmer's orb.
  3. The weapon trace effect when using the flame skewer AOW.
lost jolt
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The orange effect on the floor right before spikes appear, looks like a decal to me and it's ID would be in one of the 2 Decal ID fields in Atk Param. Probably the one that triggers when when you hit ground

The Explosion will be the Hit_Sfx ID of the last Bullet in the sequence (sometimes it's in the 2 last)
But there is several Orange Fire Explosions that are similar in how the look.

Traces like that will mostly be set in the weapon itself in one or several of the Trace Sfx ID fields.

Hard to say for sure since I am at work and can't verify atm. But I have a feeling you will find at least 1 or 2 in these places. If not I could be part of the Animation. Because I don't think it's one of the regular traces set In a Vfx Param ID.

knotty flume
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I'll check it out when I get off work.

knotty flume
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Which application do you recommend to pin point them. I've been using smithbox but alot of things are unnamed at the moment. I started playing with cheat engine to get some real time info which is pretty cool. I'm new to this stuff just trying new things each day trying to get a better grasp of it. I'll keep plugging away at it.