#Reading constant health data DS1-3

4 messages · Page 1 of 1 (latest)

fallow ivy
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I already asked this in #modmaking-help but figured this might be a better way to organize it.

Kind of a weird question. I want to make a custom overlay for some dark souls streams but I want to make the overlay reactive to how much health I have (Like flashing red if I'm low) and was wondering if there was any possible way to read that data? Whether that be a mod or something with speedrunning where I can consistently read my total health and current health to make things trigger. If you have any ideas I would appreciate it a lot! I want to do this for DS1 Remastered, DS2 Scholar of the First Sin, and DS3 Deluxe Edition all through Steam. (If it's possible to do this with all the souls games such as bloodborne demons souls elden ring and sekiro that would be cool too but I am mainly focused on DS1-3)

hollow yarrow
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You can check for the current percentage of health in event scripts (Emevd)

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If you want something that's dynamic then you are going to need to make a dll mod for that since the game doesn't really support that

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If you want random events to occur then you have to make the script for all of the possibilities and randomize them in the script