#Spirit Ash Behavior Issue

8 messages · Page 1 of 1 (latest)

heady frigate
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Hey! I’ve made custom spirit ash in the past, but it’s been an age, so I can’t remember how I fixed these issues;

  1. My spirit keeps moving in one direction and will not stop walking.
    &
  2. The spirit is determined to path their way to the nearest BuddyStone and will just stand there once they reach it.

A general fix for both or individual fixes would be great, if anyone has this info. Thanks!

Edit: In case someone suggests I load one of my old spirit ash mods - because it is so old, it literally just crashes in MapStudio, so I cannot even view params.

heady frigate
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Spirit Ash Behavior Issue

pastel loom
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If anyone runs into the issue, in my case the team type wasn't set properly

heady frigate
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Whatcha doing in here, ChainCatStareFrenzy

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I fixed the issue at some point, but it was more than a team type problem for what I was doing. Sadly, I cannot recall as it's been months

pastel loom
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Idk I'm lost

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Seems you can cause the same behavior by not applying all the speffects too. Traced it back to some code that makes some assumptions about the chrtype and some stateinfos being available, just fails to initialize the follow AI otherwise

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Actually no the reason I came here is because I had the same shit happen on stream while toying with the spirit ash system fatdog