so i made a new ash of war and it works almost perfectly except for the fact the it gets stuck at the last frame of the animation and never actually ends. i replaced an unused ash of war. added the behaviors and the tae for it but it still gets stuck at last frame. https://streamable.com/t64etl i replaced the a780
#ash of war bug(solved)
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its not the animation, cuz in dsanimstudio i made it clone another and i still get stuck afterwards
Your Video Has Been Archived ? I can't view it.
I think I ran into a similar issue regarding your post, using elden ring debug tool, I just followed what animation plays after using aow, then changed the animation into a simple standing idle and I put a bunch of cancel out tables at the start of animation at the very start of animation so i can tap out of it or even continue second part of aow
Nah it’s cool I solved it
I had made a big oopsy when structuring my files
For any1 from the future viewing this, the way to make it work is,
- Make the entries in dsmap studio
2.Get ivi’s player hks from https://github.com/ividyon/EldenRingHKS/blob/main/c0000.hks , place it in your mod folder in mod/action/script
(Make sure the folders r named correctly) - Add or duplicate the ash of war tae in the c000 anbind, update its xml to include the new tae.
- Add the animations in the a9x compendium and update its xml to include the new animation (make sure the id matches with the tae id)
- Use Elden ring clip generator and import from the anibnd the behaviours.
- (Optional) make the icons n descriptions in dsmapstudio for the ash of war and include it in a shop or a boss drop or something (up to you)
- Enjoy your ash of war
This is not a mentioned step but it’s of course a given that you have to modify the actual attack behaviours of the animation in dsanim studio if you want your ash of war to actually have effects or functionality