#Weapon reflects too much light
1 messages · Page 1 of 1 (latest)
Both the Material Type and Wet Apect can make reflective surfaces overshine.
These are for WetAspectParam ->
Metallic override rate
Shininess override rate
But I am not 100% sure where the actual material has its ID but WetAspectParam will work in exactly the same way. Set ID 19 in the field for wet in a SpEffectVfx ID <- This VFX will need be to be set inside a
SpEffectID. If this is a personal change, I would suggest simply setting this VFX ID inside the SpEffect of one of your Accessories and it will be active any time your are wearing it.
Once that is set return to
WetAspectParam and load ID 19 ->
Modify metallic and shine to your hearts content.