#great rune not removed on death
13 messages · Page 1 of 1 (latest)
@muted viper
[ SpEffectParam ] Locate the field called ->
[ DontDeleteOnDead ]->
0 = Delete
1 = Do Not Delete
The original wording on this one could be misleading so if the setting is already 0 set to 1. If the value is already 1 set to 0 ( this would mean wording is correct )
in that case, there is no name for great runes, thx for help
These are the Sp Effect IDs for Gr-Runes
thank you !!!! i found malenia based on one variable but that was all 🙂
Np best of luck
Hey @worthy beacon Ive tried this but had no success, my understanding is that I need to set dontDeleteOnDead to equal 1 across the range of 600->609 (for Godrick)??
S**t Are you serious...Sorry about that, It's a section in Sp Effect Param that I have not yet tested personally and I thought that what was there at least had a chance of being accurate...lol seems not.
You'd be better of just making an event that gives you the runearc effect permanently, so the Great Rune is always active.
Neither dontDeleteOnDead or the category will work
Lol as I am redeading the title, I see now that he is wondering why it's being removed. So some odd reason I ended thinking that he wanted to make this into a "Death Effect" of sorts...And is mainly why I suggested "Do not Delete On Dead as tgats what it is for. But ya not what he wanted.
Ahh OK, my intention with this is that once I pop a rune arc that even after I die I won't need to reactivate the buff - I'll look into some other rows and if not then into an effect involving SpEffect 3450 - Your ID list is super handy tho cheers!
@smoky ether @muted viper
Step 1 -> In in the Runes Effect ID
Effect Endurance (Duration) -1
Effect Category 20 Reset On Apply
Step 2 -> In the .TXT
Find by "Name" one of your fav Accessories, And take note of it's Sp Effect Param ID.
Step 3 -> Load this ID in Effect Param,
Set the Runes Effect ID in ->
Cycle Sp Effect ID Slot.
That is all there is to it. Any time you have this accessory equipped -> The runes Effect will be active and infinite on your Chr.
While you have your Accessory Effect ID loaded, You can also add a small bump to max HP or Stamina Regen. I won't tell anyone if you do 😏.
Cheers boss 💪 My solution was similar: I set the Effect Endurance to -1 within SpEffect 3450 (Activate great rune) and then called it as a resident SpEffect on an armour piece (would also work for equipped weapons/talismans but I have so many cycled effects off these already that I dare not interefere haha) Results is that whenever I swap great runes or respawn, my equipped great rune immediately triggers with the swirling VFX and icon change in the top left