#great rune not removed on death

13 messages · Page 1 of 1 (latest)

muted viper
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gone thru paremeters multiple times, but cannot find out where it is set to remove on death :/ neither i found where are great runes defined

worthy beacon
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@muted viper
[ SpEffectParam ] Locate the field called ->

[ DontDeleteOnDead ]->
0 = Delete
1 = Do Not Delete

The original wording on this one could be misleading so if the setting is already 0 set to 1. If the value is already 1 set to 0 ( this would mean wording is correct )

muted viper
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in that case, there is no name for great runes, thx for help

worthy beacon
muted viper
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thank you !!!! i found malenia based on one variable but that was all 🙂

worthy beacon
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Np best of luck

smoky ether
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Hey @worthy beacon Ive tried this but had no success, my understanding is that I need to set dontDeleteOnDead to equal 1 across the range of 600->609 (for Godrick)??

worthy beacon
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S**t Are you serious...Sorry about that, It's a section in Sp Effect Param that I have not yet tested personally and I thought that what was there at least had a chance of being accurate...lol seems not.

half raft
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You'd be better of just making an event that gives you the runearc effect permanently, so the Great Rune is always active.

Neither dontDeleteOnDead or the category will work

worthy beacon
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Lol as I am redeading the title, I see now that he is wondering why it's being removed. So some odd reason I ended thinking that he wanted to make this into a "Death Effect" of sorts...And is mainly why I suggested "Do not Delete On Dead as tgats what it is for. But ya not what he wanted.

smoky ether
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Ahh OK, my intention with this is that once I pop a rune arc that even after I die I won't need to reactivate the buff - I'll look into some other rows and if not then into an effect involving SpEffect 3450 - Your ID list is super handy tho cheers!

worthy beacon
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@smoky ether @muted viper

Step 1 -> In in the Runes Effect ID

Effect Endurance (Duration) -1
Effect Category 20 Reset On Apply

Step 2 -> In the .TXT

Find by "Name" one of your fav Accessories, And take note of it's Sp Effect Param ID.

Step 3 -> Load this ID in Effect Param,

Set the Runes Effect ID in ->
Cycle Sp Effect ID Slot.

That is all there is to it. Any time you have this accessory equipped -> The runes Effect will be active and infinite on your Chr.

While you have your Accessory Effect ID loaded, You can also add a small bump to max HP or Stamina Regen. I won't tell anyone if you do 😏.

smoky ether
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Cheers boss 💪 My solution was similar: I set the Effect Endurance to -1 within SpEffect 3450 (Activate great rune) and then called it as a resident SpEffect on an armour piece (would also work for equipped weapons/talismans but I have so many cycled effects off these already that I dare not interefere haha) Results is that whenever I swap great runes or respawn, my equipped great rune immediately triggers with the swirling VFX and icon change in the top left