#DS1 NG+ enemy stat interpolation/increases

1 messages · Page 1 of 1 (latest)

golden patrol
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I'm trying to do defense calculations. For dark souls 1, I know that for NG+ an speffect gets applied to modify stats, but what after that what is the increase in defense enemies get? is it like health where at NG+6 it is 25% higher than it was in NG+?

broken notch
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Maybe DS1 doesn't have this but look for ClearCountCorrectParam

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"Clear Count" meaning the amount of times the game has been beaten on save file

golden patrol
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dark souls 1 does not have this

simple ridge
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It's hardcoded, yeah.

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every enemy gets a hardcoded stat modifier according to ng+ cycle, then after that each enemy has a NG+x only spEffect that boosts stats further (this one is to VAGUELY average out default stat scaling spEffects that enemies use)

golden patrol
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do we know the values? If i make adjustments to the NG+ speffect, will the other ones build off of that one or are they hardcoded to specific values as well instead of multipliers?

simple ridge
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I think somebody documented them, though I'm not really familiar with the results