#DS1 NG+ enemy stat interpolation/increases
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Maybe DS1 doesn't have this but look for ClearCountCorrectParam
"Clear Count" meaning the amount of times the game has been beaten on save file
dark souls 1 does not have this
It's hardcoded, yeah.
every enemy gets a hardcoded stat modifier according to ng+ cycle, then after that each enemy has a NG+x only spEffect that boosts stats further (this one is to VAGUELY average out default stat scaling spEffects that enemies use)
do we know the values? If i make adjustments to the NG+ speffect, will the other ones build off of that one or are they hardcoded to specific values as well instead of multipliers?
I think somebody documented them, though I'm not really familiar with the results