#Any tips on replacing items vendors sell, changing drops on enemies for DSR?

9 messages · Page 1 of 1 (latest)

visual briar
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I've been working on my graphics overhaul mod for some time now and I'm removing the player lantern from most areas. this means I need to make the skull lantern more accessible. also possibly the sunlight maggot as well. But I've messed around with the itemlot, shoplineup, npcparam, equipparamweapon (for skull lantern purposes), equipparamprotector (sunlight maggot), and I just can't see to modify the vendor's lineup in Undead Burg. Or change what drops from enemies (the skeletons in the graveyard), or item drops in general. Tried looking for a tutorial on modifying item/shop stuff for DS1 and couldn't find anything specifically for that either with Grim's videos or the souls wikidot website. But could have overlooked it! Any tips are appreciated! 🙂

stark orbit
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this page has a list of which shop linup ranges correspond to which merchant, just make a new entry in their range and set it up for the skull lantern

visual briar
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so I do know the ranges as I've pulled up the shoplineup and viewed all the entries and I have the entries all named with what vendor it is. It's actually getting the settings into the game where it breaks down. I've tried replacing the Chain Helm the undead vendor sells with the ID for the skull lantern and it simply doesn't work. I will try making a new entry, but I figured the safer approach would be to replace one existing entry. Didn't work sadly. But I'll try a new entry as well

stark orbit
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Did you change the equip type in that entry to be a weapon rather than armor?

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You need to make sure the equip type field matches otherwise it breaks since it uses that to categorize the item in the shop and also to tell it which param rows to look at

visual briar
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I figured out what I did lmao. So clicking on save params didn't save the itemlot or shoplineup ones. I had to click save all and then boom, it now works just fine.

stark orbit
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noice