#Replacing a Petrified Enemy then Petrifying it

12 messages · Page 1 of 1 (latest)

hardy kite
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In my All Fume Knight mod, every enemy is replaced with Fume Knight, including the petrified statues. Setting aside the NPCs (which work great), is there a way I can petrify or have the Fume Knights act like they are petrified and require a Fragrant Branch? How difficult would this be?

Scholar btw

severe inlet
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This is a guess but I'm wondering if un-petrification is done via the unique animation the petrified enemies have, so it may not be possible with other enemies.

hardy kite
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I don't even care if it looks good at all, the mechanic of is the most important

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Literally if all it was was "Fume Knight is still and unmoving. Press A to unpetrify with fragrant branch. Fume Knight suddenly becomes active like the rest"

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That's the bare minimum i'd want

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I just didn't even know how to go about figuring this out

hardy kite
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Anyone have any ideas where I would look for petrification mechanic?

idle perch
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Never looked but I can take an educated guess

hardy kite
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Uh how do I do that? Don’t know nothing. Tutorial? Tool?

idle perch
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Go look for ESDTools. Scripts are in Game/ezstate

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ESDTools? Maybe I’m misspelling. @wise wing any help here?