#Armor Retexturing

33 messages · Page 1 of 1 (latest)

unborn mortar
#

I was wondering if anyone can give me a step by step instruction on how to retexture armor models using photoshop or paint.net?

elfin berry
#

do you have the game unpacked with uxm?

unborn mortar
#

doing that now

elfin berry
#

Alright, after that you'll also need Yabber to unpack some of the archives further. UXM just unpacks the big archives but the game files such as textures are stored in several smaller ones, which Yabber is used to unpack when needed

unborn mortar
#

where do i find the unpacked files from UXM?

#

found it nvm

#

@elfin berry alright i unpacked it with uxm its giving me errors for uploading the dcx file onto the exe

#

Decompressing DCX: bd_f_2201.partsbnd.dcx...
In order to decompress .dcx files from Sekiro, you must copy oo2core_6_win64.dll from Sekiro into Yabber's lib folder.

One or more errors were encountered and displayed above.
Press any key to exit.

#

even though im not using Sekiro im using elden ring idk what this is

elfin berry
#

You need to copy the oo2core from the elden ring folder into yabber's folder. Either the one from sekiro or elden ring works, it just says sekiro

#

also may need to copy it into UXM's folder?

unborn mortar
#

where would i find that?

elfin berry
#

the oo2core is in the Elden ring game folder

unborn mortar
#

do i put it in my lib folder?

elfin berry
#

Yes I think that's what it says

unborn mortar
#

it gave me an xml

#

<?xml version="1.0" encoding="UTF-8"?>

-<dcx>

<compression>SekiroKRAK</compression>

</dcx>

elfin berry
#

Use Yabber not Yabber DCX, it should spit out a folder

unborn mortar
#

now what file is the texture that i edit with photoshop or paint.net

#

thats what i got in here

elfin berry
#

The textures are inside the tpf, so unpack that one as well with yabber. They are dds files and I'd recommend using paint net

#

after you have editted them you drag the folder back on to yabber to repack it, then do the same with the partsbnd folder

unborn mortar
#

which folder the one for the tpf and then the base dcx?

elfin berry
#

Yeah you first repack the tpf folder, then the partsbnd folder.

#

Also to make your modded files show up you'll need to either put it in the modengine "mod" folder or patch the exe with UXM to load the loose files

unborn mortar
#

alright

#

so it will replace the part that i put in right?

elfin berry
#

Yes if you're editting the texture it would ofc replace it, but when you repack with yabber there will be a backup made of your original file with the extension .bak so don't worry about losing the vanilla files

#

They use photoshop but paint net works too

unborn mortar
#

oh lmao