So, I've managed to remove them from Anor Londo by replacing each of the specific baked shadow map textures as blank transparent dds files of the same size and name. Then repacked all the files back up to the main bhd file. This stripped all lighting (seemingly) from most of Anor Londo, but interestingly the main elevator is lit correctly and with my new dynamic shadows too. Looks awesome! The only difference is that the elevator is classified as an object and the rest are map pieces. I was wondering if anyone had a tip on where to look for fixing the darkness of the map pieces.
I've looked into the various drawparam files and the only ones that make sense would be the lightbank for the anor londo map. but I can't quite figure out what parameter to change since it's literally just how the engine is treating lighting objects vs map objects.
ty in advance.