#[SOLVED] Free cam for DS2: Scholar?
43 messages · Page 1 of 1 (latest)
As far as I know, there is currently no "free camera" available. To achieve it, you need to enable the "Force Camera State" option in Cheat Engine and use binoculars. That's the method I use. Zullie recommended this to me a while back, so it might be better. However, I think @quartz quartz is working on a free camera, if I'm not mistaken... 
||Apologies for my English, I use a translator, I'm terrible at it!||
that's right, there is no freecam for DS2. Well actually there is a proper free cam but its complete shit, you have to drag your mouse to move and even with that, you can online have two dimensional movement. I am making one that will come with DebugManager 2.0 release though
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>1337167858</ID>
<Description>"Camera Mode"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:FreeCamera
1:PlayerCamera
2:InGameCamera
</DropDownList>
<LastState Value="2" RealAddress="7FF48B5D9A88"/>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>BaseA</Address>
<Offsets>
<Offset>48</Offset>
<Offset>20</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatTable>
This is the Cheat Engine pointer to the camera mode
Fucking damnit
Yeah I had the force camera state but it didn’t work like I wanted
What would binoculars do?
🥟 dummy 🥟
Is there a list anywhere of the camera states? Was just curious what each of them were
its these three
I remember putting in more than 3, was I just cycling through a loop?
its an index, not an enum
and thats not the same camera state the table has
this index is used to access the right cameraOperator class right here
0 will access FreeCameraOperator, 1 PlayerCameraOperator and 2 InGameCameraOperator
Guh
What I really need is the freecam movement
Could just not draw the character as well for that tho lol
For ease of getting shots
also disable gravity is at CharacterCtrl->0x100->0x10->0x104
for the player you can use this
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>1337167859</ID>
<Description>"No description"</Description>
<LastState Value="0" RealAddress="7FF4868710C4"/>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>BaseA</Address>
<Offsets>
<Offset>104</Offset>
<Offset>10</Offset>
<Offset>100</Offset>
<Offset>D0</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatTable>
How do you move up effectively though?
Without just changing coordinates all the time
bind it to a hotkey
Guh I guess you’re right
disable gravity also doesnt exactly disable gravity, it just prevents you from gaining to high vertical speed
meaning if you walk down a slope you will walk down
Oh that’s neat
but yeah for Z just hotkey it. It's what I do in DebugManager during DebugDash
L2/R2 are up/down
replicate it with CE
Also be aware of critical attacks, they will enable gravity when they're over
Lel
that pointer I gave you is used while performing grabs, at the end they reset it to False
I used a table to control the camera for a video, do you still need it?
For scholar? oh yes pls
go to camera>camera lock and use the numpad to move or edit the values directly
Awesome, thanks!
[SOLVED] Free cam for DS2: Scholar?