#Param for player character movement speed (PC walk/run speeds with AND without lock-on)
20 messages · Page 1 of 1 (latest)
movement speed is entirely based on animations
Ah, I considered that, was really hoping not!
Thanks
@unkempt tundra Do I need to use a SpEffect param or is there a param for PC movement animations?
BehaviorParam_PC seems like a good target, but it doesn't seem to have standarad movement stuff listed.
Wait, is there even a param for animation speed? I assumed there might be, based on a hazy recollection I have of SpEffect params being able to modulate animation speed
behavior param is basically a middleman between x -> attacks
there is in ds1, not in the other games
Yeah, I see that. Not standard movement anims
in ds3 you need hoodiepatcher to use TAE anim speed events
Hmm, so this would require actually tweaking the animations?
yep
maybe there's some way to do it via hks but I don't believe i've heard of that
Gotcha. Yeah I'm familiar with Havok, and I'm almost positive I know how to do this on the backend with anim events (directly editing the behavior files), but damn I was hoping to avoid directly editing animations, even if it just is anim events or annotations
The weird thing is...
That means DS3 has separate animations for walk/run with & without lock-on, right?
I just want to increase lock-on movement speed to match the unlocked movement speed
Thanks for your help, doubt anyone can easily help me from here.
It's probably just one set of walk/run animations that are programmatically slowed for lock-on movement. I'll check out HoodiePatcher & take a peek at the animation with DSAnimStudio