I have a lot of questions about collision, mostly as it relates to debug menu in DS3. Just interested to learn. Specific questions so far:
- What is the difference between low map collision and high map collision? What are some examples?
See conversation below for more unanswered questions.
SOLVED:
||1. Why is the bonfire colored orange? ANSWER - Collision resulting from objects||
||Blue wireframe around character in picture is ragdoll collision.||