#Quiver Placement

1 messages · Page 1 of 1 (latest)

timid basalt
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Trying to move the quiver position but adjusting PlayerCommonParam. None of the existing Dummy pollys work, so using Flver to add a new one / move an old one.

Either method seems to have absolutely no impact on the quiver's position. Changing the ID works as expected, but the Dummy changes in c0000.chrbnd are doing nothing at all.

Any ideas? Thanks!

marsh owl
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have you looked at WepAbsorpParam?

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usually position stuff is handled there

timid basalt
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Wepabsorb is just for sheathing I believe, arrows / quiver doesnt use it and is set to -1

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The arrow & quiver pos. is handled by arrowcasewepbinddmypolyID in PlayerCommonParam afaik

marsh owl
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hmm, they're set to -1 in EquipParamWeapon too

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maybe you could just override it?

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set it to -1 in that original field and then make a new row in WepAbsorp and point the arrows/bolts in EquipWeapon to it

timid basalt
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Changing the value in EquipWeapon does nothing sadly

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I dont think they're technically "Sheathed"

marsh owl
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does changing the model id do something?

timid basalt
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Yea you can set a quiver model to pretty much anything but it doesnt change the position

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Just straps whatever model you pick to your back

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The only thing that changes the position that i've found is the playercommonparam

marsh owl
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so if you changed the model to a sword and the wepabsorp field to one of a sword it doesnt move?

timid basalt
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Haven't tried changing both o.O

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Although I'd like to keep the arrow model, I'll give it a test

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Sadly still overwritten by the playercommonparam

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It originally references dummy polly Id 2042 - but I cant find any dummy polly with that ID in the character model

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Setting the ID to say 41, a dummy polly near the shoulder does move it there as you would expect

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But moving dummy Polly 41 in the character model doesnt move it further

marsh owl
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huh, weird

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adding a new one didnt work either?

timid basalt
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Nope

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beginning to wonder if i'm just moving the dummies incorrectly, or not installing the changes properly...

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But the dummy movement seems to be reflected if I open the char model in mapstudio

marsh owl
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try forcing a sword to that dummy

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maybe quivers are just weird

timid basalt
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I've just tried moving dummy poly #1 and that seems to have worked, so it may have been the ID I was using or something

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Its successfully 1ft behind my wrist instead of inside my wrist! Proof of concept!

marsh owl
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nice!

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sometimes u just gotta force things until they click lol

timid basalt
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Okay after doing precisely 0 things different in the process it seems to now be working... Must have been the Id i was using or something! Thanks 😄