#Character Movement Differences During Usurper's Fortress

3 messages · Page 1 of 1 (latest)

peak forge
#

Your Server: NA

Time of the Issue: 21/02/2026 but also Ongoing for several weeks now if not longer for others that likely experience this bug

Description: I have noticed that when doing the phase against Taros where he flies up and creates a vacuum effect on the arena trying to push players away whilst simultaneously releasing shockwaves and tracking projectiles that characters do not move at a consistent speed when running to avoid things. This is nothing to do with dodges, blocks, or anything of the sort but simply trying to sprint around and in-between the arena hazards. The two characters I have noticed this difference on are Charon and Eira. With Charon, I can comfortably angle my camera a certain way and run a path of sorts around the arena and be relatively safe aside from the once in a while dodge or movement adjustment to avoid a shockwave. However, when I try to run the same way on Eira I notice that her movement feels more sluggish by comparison - meteors regularly will still clip at the back of me when I did not have this issue angling the same way on Charon, and shockwaves had to be dodged or adjusted for far more frequently to avoid being clipped while trying to run the same circle and camera angle. This does not make sense to me, as simply sprinting on these two characters should have no reason to be such differing speeds to the point where one is frequently safe and the other is the exact opposite.

vague coral
#

Do they have a different speed stat? I believe attack speed also factors into movement speed, but I'm not certain

#

Also note that, when you run, your character has at least three different "levels" of running. It takes a few seconds of continuous running to ramp up between levels, and the last level is significantly faster than the first. So if you find yourself using dodges/blocks with Eira, you start back over at running level 1, whereas maybe with Charon you have a good start, don't need to dodge, and can comfortably pace the arena at level 3 (or 4?).