#You can leave the sacrifice room without damage by recovery due to errors

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round plume
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I think it is worth adding a condition that checks player's room, if it possible, and take his health from him if he teleports from the sacrifice room

round plume
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You can also teleport this way from the faith’s room and it will remain accessible (along with the slider of faith, which makes it possible to visit faith’s room and go to Erida)