#Advance Tree Capticator
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It only destroy that are not placed by player
Also this the code i use to do this
cmd(dim, [Execute Positioned ${xyz} run fill ~1 ${y + blockStartHeight} ~1 ~-1 ~5 ~-1 moreaccessories:clothing_shop replace ${id}, Execute Positioned ${xyz} run fill ~2 ${y + blockStartHeight + 5} ~2 ~-2 ~${blockMaxHeight} ~-2 moreaccessories:clothing_shop replace ${id}])
More likely like this
fill ~1 ~10 ~1 ~-1 ~5 ~-1 moreaccessories:clothing_shop replace oak_log
I just replace all log's with any custom blocks
I think this is the easiest way to do tree Capticator or maybe veinminer