#Block texture.

1 messages · Page 1 of 1 (latest)

west delta
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Is it possible to have both an translucent texture and a seperate fully transparent texture on the same block model, on different faces of the block? (and or to have no texture at all with another translucent texture)

main wigeon
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Anyone?

flat warren
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I think you're asking whether you can have two different render methods in your material instances for a model, and the answer would be no, you can't.
But the solution would be to use the 'blend' option, which shows pixels using the full alpha channel. Paint your texture using opaque or translucent pixels and it will relay to the block faces.