#beforeEvents.entityHurt Trouble

1 messages · Page 1 of 1 (latest)

covert niche
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I asked a little bit about this in the general chat, but still don't understand why this is happening. Invulnerability should negate damage that is less than the value that initiated it, however this obviously isn't happening. I've included a video showcasing what I'm talking about, and the relevant block of code

astral grail
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It looks like during the immunity frames still send very low damage values, which your system makes worse. I am not sure if thats what you are logging but check the raw damage values without any manipulation, see if during immunity it's 0, or just very very low.

covert niche
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While the invulnerability timer is active, and without the script modifying the damage value, the event does not even trigger.

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It's only when the damage to be applied is changed that things seem to break