#Offhand support in Bedrock Feedback
1 messages ¡ Page 2 of 1
consoles already have the ability to do this as long as you unbind the emote wheel, which nobody uses anyways
that almost works, i think that one option is an activate button to right click on command, since that will just work like pc/console.
theres also an interact button that appears sometimes if youre looking at something right clickable, that could be used
Make use of the fact you're playing on a phone. a device used for talking into.
another one is shift effects into the inventory, freeing up the effects button
off-hand is used if you say "off hand"
bro
now we dont have to run into the issue of mind reading omg
wait u are the guy who said to tap on left earbud to enable offhand đ
yes :3
That's an actually great solution!
anyways so how is the market looking at the headphone jack
wlel, not "guy" but yes, my solutions to problems are always great :3
people who say its an issue on console have clearly never used one
what are u on
both solutions imo have their own issues, i think using the existing interact button has the least, since it will only be activating the offhand (it just wont be visible if you cant use the offhand, or can use the offhand using tap to interact), and you already cant use the offhand on pc if youre looking at a horse
Yeah
its the whole using the offhand and mainhand the same way as pc that people seem to think is an issue, anyone who thinks that though hasnt used a controller to play minecraft
I dont get why mojang dont implement my solutions theyre so good.
- click left ear for left hand, click right ear for right hand
- play with 2 phones, left phone for offhand, right phone for mainhand
- voice command off-hand
ive played on a switch before, ive played on a ps3, i played xbox 360 edition back when that was still around
the issues the offhand swap button, but that technically isnt a need for adding offhand, but it should still be able to be bound alongside emotes and pickblock, which means freeing up 1 more button
đ¤Ł
in fact, phones can also scan QR codes. maybe have it so scanning a QR code that says "off-hand" also works.
maybe you shake the phone for offhand?
tap the power button to enable offhand 
press the home button to use the offhand. if you dont have a home button, tough luck
i have a home button, my 4 year old phone should be the priority
oh the power button checks your fingerprint so yeah, fingerprint scan for offhand.
see? So many solutions to this problem. Mojang should just hire me already :3
remove touch controls entirely because its so hard to do anything without adding new buttons. force the player to connect a controller or wireless keyboard+mouse
btw i mapped my vol up and down buttons as right click and left click when i used to play on mobile, i have over 3k hrs with that playstyle and has no problems and it is just great
my 8.5 year old phone also has one
plug in a bluetooth keyboard and press ALT+F4 for offhand
someone saw my phone and went "woah you have a home button? how old is your phone"
phones can also check which direction they're pointed. So, you could have it so if you look north or west it's mainhand, east or south its offhand.
make sure it only works with the mojang verified ones to make extra money
actually genius idea, when playing the game, if you put your phone upright, it opens the keyboard, and puts a little mouse on the screen for you to press
and i guess yeah volume buttons for left and right click
ok you're actually cooking with these ideas
boom, you now have a teeey game you can barely see
it is my mobile playstyle
unironically i think that would help me play with crosshairs on because my right hand doesnt really need to do much
im assuming most controllers have the same amount of free buttons right? ive only played on an xbox controller
yeah, you can use my play style of dpad and vol buttons with left hand and all other with right hand, btw the using index in top right portion feels very natural
u should give it a try
the phone camera could also check which hand you're clicking with. If you click with your left hand it uses the offhand, if right hand then mainhand.
collab with el*n musk, and add neuralink support, so it quite literally can tell what you want to do. you dont even need touch controls anymore
0 privacy risks there
mobile phones also have magnetometer so make it use offhand when parallel to earth's magnetic field and use main hand then perpendicular to the field , and ask for money to play the game when not oriented in those two specific pos 
if airplane mode is on then mainhand, if its off then offhand
see now you're getting it
but also, attach magnets to the back of the phone. Attach it on the left for offhand, on the right for mainhand.
phones only have one of them so they can only detect the orientation and strength though
with the current button layout I think a sixth would work right below the movement stick, but only for swapping so itâs not something you need to go out of your way for often. interact can be used all the same for offhand interactions, mainhand taking priority
i do think though, in all seriousness that maybe some way of telling the player that the games easier to play on the new control scheme could be nice? without being obnoxious in game, so no banners appearing going "you should use the new control scheme!". if people know the game will feel better with the new controls they should start to swap over, and being able to use the offhand better could be good encouragement?
ok so just attach the magnet for offhand.
imo just make the offhand slot always visible, and use that as the button to swap main and offhand
it means we dont need new buttons, and people hate new buttons
That's what I've been saying
big button saying "NEW CONTROL SCHEME!" on the main menu should do it
lmaoooo
also sell the "minecarft offhand badge" (just a magnet but branded) to allow people to use offhand and make sure to charge atleast 50$ for it
id just put something in the controls screen that may be annoying, but go "hey we have a new control scheme, it will make the game easier to play :)"
the button could only show up when an item is swappable
your logic is kind of flawed because it mean mobile would have to go into their inventory just to swap?
no no, the offhand slot of the hotbar
so the offhand slot of the hotbars visible even if empty, and if your main and offhand are both empty obviously nothing happens, but if your offhands empty and mainhand has something, they swap
yeah but what about the swap keybind
don't make it always visible, why do u want to see it when not i use?
exactly, that will be a button that can be used as a swap keybind
automatically? that sounds even worse
what button are you talking about the hotbar isnât a button it functions as a ui
omg
offhand slot is always visible next to the hotbar
if you press it, your main and offhand will swap. easy
just do double tap on your main hotbar slot to swap with the offhand
you can press the hotbar already to swap what slot youre using, it will just mean less buttons to be added, and it feels intuitive enough to me. youd press it to put something there
hm
my shakey ass will double tap everything
That honestly seems like the best way to make it work on mobile
for the player it would just look like an empty slot in the HUD that's always visible
I could see that then ngl but I think theyâre gonna have a dedicated bind for it if every other device is getting one
and if they press it because they dont know why its there, they will immediately understand
i mean it's kinda your problem but i think they could add a double tap delay option, how fast do u need to double tao for it to count
The always visible offhand is a much better approach imo
tbh i think its just easier to have a ui element that already exists just always exist and be used as a button, theres not really much confusion aside from if youre new to the game, and in which case youll probably press it because youre curious
hmm seems good
well it will work in the same way as the dedicated bind pc and console will have
pc will have F automatically, and consoles can choose to bind it
have we considered how this will impact the current quiver controls?
people really hate new buttons, so adding as few as possible is the ideal. they clutter the screen a lot and can be awkward to find places for
never thought about that đ¤
tbh, a reworking of consoles binds could be useful. all thats needed to make everything bound by default is removing the crafting button, and having effects show in the inventory instead of needing their own button
what in gods name is that yellow arrow
that's ideal, but I'm thinking about the current layout
wait i am a bedrock main and i have F as 5th slot, idk where i will out the offhand bind lol, maybe on top row 3, i think that's good lol
spectral
yeah, with the current one 100% just do what they did with pickblock, have it unbound by default. most people would replace emote with it, and its not required for using the offhand so its not horrid...
you have as horrible of binds as my brother does. he plays some weird pvp game so he shoves his hotbar keys everywhere so theyre easier to reach
spectral arrows
which for whatever reason aren't on bedrock yet
tbh i thought spectral arrows came in 1.16, so theyd only ever have the new textures
old spectral arrow texture was better
as you can tell, i rarely play java lmaoo, i first played it in 2024, so im a bit behind on when things are added
horrible? my guy i have like the best hotbar binds in the world, here is my hotbar binds from 1st to 9th :
q e r 4 f z x c v
Was usage priority on touch controls already talked about?
spectral arrow fun facts:
Legacy Console had spectral arrows but you could only get them with inventory editing. They didn't work.
yeah, and it runs into 1 major issue, thats eating while holding a mining apparatus and looking at a block that the mining tool cannot right click on
so pickaxe and porkchop, shovel and sand, axe and stripped logs and any plank
i also have scroll wheel on hotbar disabled cuz scrolling through hotbar sucks at the higher lvl anyways
pickaxe + stone and porkchop
i actually never scrolled through my hotbar, unless i played with a controller in my left hand, mouse in my right hand... it meant i had to move hotbar slots with just my mouse
i have never heard of controller + mouse lmao
food in the offhand, tool in the mainhand, looking at a block the tool can only mine is 100% a situation you can use the offhand in on pc and console, and is a very common one, but is impossible on mobile
with the old control scheme of course
Our current solutions are:
- with earphones in, click left ear for left hand, click right ear for right hand
- play with 2 phones, left phone for offhand, right phone for mainhand
- voice command off-hand
- scanning a QR code that says "off-hand" uses the offhand
- shake the phone for offhand
- fingerprint scan for offhand
- if you point your phone north or west it's mainhand, east or south its offhand.
- the phone camera checks which hand you're clicking with and adjusts accordingly
- attach a magnet to phone for offhand.
shovel and sand shouldn't be so bad. neither items have a use function on touch hold, so shovel in main hand and sand in off hand should work as expected
it sounds insane, but i love the joystick body/feet movement of console, it lets you move at the most perfect diagonals for building, and you get the best part of pc, that being the precise head movement
i mean shovel, while looking at sand, while holding food in the offhand
u can also reverse it say that u can eat food of main hand while having block in offhand on mobile but can't on pc without placing the block
Mojang feel free to use any and all of these ideas FOR FREE!
i really hope bedrock doesnt have those circumstances where the offhand gets priority because it breaks my brain, its not intuitive. unless it REALLY degrades playing quality
but if im mining, with torches in my offhand, and wanna take a snack break, obviously i wanna eat using my mainhand
i mean, mainhand always takes priority when possible
sorry but u place a torch before eating
A potential solution is taking the player's target into account. If the player is looking at a block while holding something in the main hand, then they start to destroy it. otherwise use the offhand
i always place 50 torches before i eat, just so i have a free offhand. i cannot eat if my offhand has an item
and eating and placing blocks are both "right click functions", so in that case you would obviously eat, even on java.
thats just how it will behave as normal, but its annoying to have to look up just to eat, when on pc and console they dont have to
the problem is food in offhand, pickaxe in mainhand
it will be awkward if youre hiding or in a narrow corridor though
only placing blocks, and shields get priority
Bro
yeah that's the downside
erm yeah, thats why i placed all 50 of my offhand torches, blocks get priority for some dumb reason
what about the flashlight to swap
shields having priority i do get, but its so annoying because its like only trial chambers where thats an issue. why would i have to take off my shield to do a little log stripping...
did bro bro on my keybinds
another great idea!
and the issue with offhand is how are we gonna let mobile have all the abilities of pc and console, without just... removing a chunk of mobile to make it "easier"
now you're getting it!
oh yea phones can dectect the av light lvl around for auto brightness
in the long term you have to get rid of the other control method, but people should get the choice, not be forced, unless theres only a smaller group of players on the old method. if its still a huge chunk it would be unfair
how about doing what they did with the menu padding
make the old control scheme just terrible to use so when they remove it, people are happy
lmaooo, i think making the new control scheme really appealing, and the old one seem old fashioned could work, intentionally making it worse is probably not a good choice
i mean like for example being able to do any right click holding bridge with only the new controls is a major disadvantage
it'd get people to swap would it not?
oh yeah, definitely, thats 1 appeal, but i think theyll have to find a way to communicate to the players that swapping will give them things like that would work. im not sure if the game even tells you that rn
or just accidentally add a bug that makes it so everyone's switched to new controls and also walk forward doesn't work on old ones :3
if you want people to swap, tell them how good the new controls are, what youll gain if you swap, dont just go "nooo youre not swapping, we will remove the old control scheme now"
of course, this is a high priority issue that'd be fixed within 3 business months
literally every compitative mobile player was forced to switch or they will literally get a disadvantage against other mobile players
yeah, thats 1 group of players swapped over. the casual players are gonna like being able to place blocks anywhere on screen, so it will be tricky
and attack mobs anywhere on screen... its actually insane how easy it is to hit mobs on mobile with melee and no crosshairs
make it so phantoms spawn if you use old controls
ive noticed that, it genuinely makes me shocked that anyone playing without crosshairs is able to die to mobs lmaoo
like i get if the mobs behind you, but when you can see it? dude just tap somewhere else on the screen youre op
is there any way to make the camera easier to turn on mobile? my biggest issue is the fact if i try turning my head it doesnt turn easily, i end up looking up or down too much
my fingers move in a circle, so i usually move my fingers downwards a bit when going across the screen, and if i try correcting for it, i look upwards
actually most mobile pvpers used it too, except for some like pada ios and jittr and many more. padaios gameplay is so insane idk how that man aims at player, then clicks, then adjusts aim, clicks again, and so on and get combo on even pc players lol
for Apple devices ask Siri to offhand swap for Samsung ask bixby
its funny being a pc player and knowing whos on mobile because if i walk up to them, they dont turn their head, but still hit me. the counter to those bad mobile players is to literally just go behind them lmaoo
xiao ai for xiaomi
yea man it looks like killaura hacks
does mobile have a higher sensitivity when you look up compared to look down? istg if it does
that could be why i always end up looking up and down wayyyy more than id ever want to
oh it 100% does. why do games do that man
positivity.
building or something probably
You need to be looking up in life!
i feel like my playstyle that i mentioned has more horizontal movement than verticle so it balances it greatly, i feel like u should try it out sometime and tell me what u think of it
it makes it so hard to move the camera ngl, i think fixing that could make the new control scheme easier. i know it would for me because the camera movement is so annoying
i move my head sideways mostly, but oh my god if i even slightly tip my finger upwards it turns my head up like 30 degrees đ
what is your sens
way too high lmaooo, but i use my right hand for the camera so it would be an ass to try and use a lower one
65ish alright and i think going higher on mobile is not that good, u will loose precision and stuff
my right hand is genuinely hopeless at anything on mobile if it doesnt involve always holding my finger on screen
I made a mod for offhand a while back, surely for mobile you just need the hotbar slot? Like on java there is no way to choose which one of the hands it uses, other than it uses the primary hand if its applicable, and otherwise tries the fallback hand
what happens if you hold food in the offhand and try mining with the mainhand, genuine question because thats like, the biggest hurdle
bro just hold it from the side extended
It would just do exactly what java does?
idk the exact interaction, but why wouldnt it just be whatever java does?
how? they both long hold to do their interaction, unless youre on pc
oh yeah youre on pc, im stupid, pc isnt an issue so im so used to everyone talking about mobile
thats what im doing, but i cant bend my fingers properly
so if i have to bend my fingers too much i just... cant control the camera
ah i see
yeah im just stupid sorry lmaooo, the conversation has mainly been "how does offhand work on mobile" so if someone says it works fine, i assume they mean on mobile lolll
i mean it's a you issue so unless mojang adds more customisability to the things in game then idk
actually it's not a u issue
it needs 1 option, and thats just not having vertical axis movement of the camera be faster than horizontal. other peple i know mod that out of games that have it
there should be option for both vert and horizontal sens like most games
and for aim mode as well
so if you're zooming with spyglass or using bow or cross bow, you can set it's sens to be lower
if youre used to ones where vertical movement is the same sensitivity as horizontal your aim will suck, luckily for some reason all the games i play loveee making vertical sens higher??
in my case it's the opposite lol, i feel like looking up a lot or down a lot requires more movement than spinning around horizontally
in most games i play
i wouldnt be surprised if some did that too...
yea XD
having control over it would be so good though, i do just in general want more control over my playing experience, and not to be forced into like, what the devs think is good
what if i want phantoms on day 2 instead of day 3? theres only an option for phantoms on or off
yea like for example in genshin impact, i felt the default vert sens to be too low so i maxxed it out and it felt a lot better
we want individual vert and horizontal sens control for both normal and aim mode
seperating binds that are by default connected could be nice for some people. im sure someone out there wants mine and attack to be seperate
tbh ive hit a few too many mobs when trying to mine, so if i had a gamer mouse with 8 buttons i might do that
It's not much, but it's still something
I'm curious if they're implementing the offhand feature right now
it can just use square tbh
itâs under âcraftingâ but it opens inventory too, which the bar button works for
at least on dualsense/dualshock4
at least thatâs what iâll do for sure lol
and i can keep my status effects on triangle
Ah my mistake
A top pain for me is not being able to place blocks using the offhand
Check pinned message
having items (like rockets) prioritize going into the offhand when shift clicking them from the hotbar to the inventory has been annoying for years. Items should only prioritize going into the offhand from a shift click if there's already a partial stack of that item there, thank you 
Yeah, it makes sense for shields and totems as you probably want them in the offhand
But Nautilus shells, firework rockets, not really. Even arrows, idk.
Because Java inventory effect status bar is annoying
Especially when you have tons of effects and inventory there just cluttered in it
Sure, but usually you don't have a bunch of effects. In most cases, the current solution is worse.
As it just wastes a button and is less convenient
They made java though, not gonna happen with bedrock anytime soon since it's the " Main game " and since Microslop also has powerđ
all we need is 1:1 function (for MnK at-least) I know controller will need to be different.
Not what I was asking at all
I want it to be open source so mobile devices can actually have a better way to be modded or to mod, because the current system or scripting, sometimes, can make seemingly normal things insanely difficult to do.
You want status effects? Dimensions?
The game is likely never becoming open source, but actual, full fledged modding would be so nice
That supports mobile
Ye give it another 5 years or so
the way how bedrock is constructed makes it hard even in future
java edition has been like that since its... java. decompiling is easy
but bedrock has a whole ton of stuff under the hood which makes it difficult to mod in any way
Bruh
yeah!
and offhand also opens doors for java style combat!
yep, but the new controls would be perfectly fine
tbh imo they should removed the 'circle' mobile controls ofc its nostalgic but feels no skill that you can aim anywhere đ
What?
On Java offhand is completely controlled only by right click, so I suppose the same will be for Bedrock PC and for consoles LT/L2
slot showing
Iâm saying bruh cause mobile might add a lot of clutter to the screen
But itâll be cool to have
Not sure how everyday mobile players might think of it though
Make a hotbar slot for offhand which shows even if there is no item in offhand and when we tap that slot anything in our mainhamd switches to off hand make a new button to use the item/blocks in offhand
it's gonna be simple add 2 different button 1 only for main hand 2 only for off hand so how it functions is instead of having buttons all around make it like when ur holding a spear/weapon in off hand/main hand the button gonna change to hit/break button when ur holding a block/ender perl in off hand/main hand the button is gonna change to place/thow.
Where do I put it?
How about #1480974786342555818
Thank you
if people want offhand to work for attack*, just add left handed to bedrock đ¤Ł
Agree
Unless it's any ranged weapon
sob
Checkout Steel Wings Suggestion On Off Hand
He Has Over 11k+ Votes On Mojira
Just give my soul peace, so I can finally use my offhand.
I do KBM for PS4, I could just literally use the offhand like Java, but Mojang has to let us down always
To be honest, there isn't much more to be added from me that already hasn't been discussed.
My notes are quite simple really:
- I'd like to see the right click to use shield added
- It'd be nice to have the "Shield on Crouch" accessibility toggle from the Java Edition Combat Test Snapshots
- It'd be nice to have the offhand swap keybind added. Probably be best to have it unbinded on controllers as a console user.
- Would like to see the offhand slot be added to the HUD if an item is in the offhand slot
- "Main Hand" toggle would also be neat
Yes
I feel like the best thing that Offhand on Bedrock can have is being similar to Java, or at the very least be able to hold any weapon, tools, and even blocks and foods and other necessary stuff for survival, that help for PvP and mending tools, although I would prefer if it can hold every item in the game and upcoming ones.
I think that's what they're making
Idk about how it would function in mobile
I would think that It would either be extra buttons or a placement priority for the main hand
Yeah that's what I'm also thinking, but that would be a lot of buttons to handle for mobile
@main wind Final warning dude. Keep messages on topic.
I think i misunderstood the point of this forum, sorry.
offhand can do anything main hand can: just add an extra button for mobile
If I could wave a magic wand, Iâd be able to use my offhand to attack, place blocks, eat, and basically do everything my main hand can do.
I have to ask, when they say Offhand support, you mean, as adding only essential and important things like Weapons, Tools, Blocks, Food, and other useful things, or like adding like everything single thing in the game, as well as upcoming stuff ? And also when SmokeyStack said Soon, as in, next drop or later in 2026 ?
You can't use weapons that aren't ranged in the offhand
You can use bows and tridents, not swords or axes
If new buttons were to add on mobile
Or maybe conditionally show offhand interact button if the offhand item has usage
Was it confirmed that it will come in 2026, I mean the post on X said soon, right ? Maybe not next update but maybe in Autumn/Fall or Winter ? And also by Offhand support, meaning putting every single item and tools and basically everything in the Offhand right ?
Just add it this week for the new beta
I donât know because Minecraft live happened Yesterday and after seeing the next dropâs content, I doubt it be in the next update, maybe somewhere in 2026 whether it is Fall or Winter ?
The main hand ought to have 0.5 priority, and the off-hand ought to have 0 priority unless an object in the off-hand adds priority or there is nothing in the main hand. One of my personal suggestions is to make maps have a +1 priority when given the oppertunity to be put into an item frame.
Food ought to have a +1 priority when a player has three hunger points or fewer, and a +2 priority when a player wants to feed or breed an animal.
These are just my suggestions. Feel free to tell me anything you disagree with.
Now that you mention it, there might be opportunities for customisation on the add-on side. Like use priority
Priority is the key to the mobile off-hand.
When I have used commands, items with an entity "hold" interaction usually work in the off hand.
Shears, golden ingots, iron ingots, saddles etc. usually work, sometimes they're buggy, though.
Regular tools (swords, pickaxes, axes, shovels and hoes) ought to have +0.4 priority when used on their designated blocks, and have -0.4 priority when used on undesignated blocks. The reason I chose +0.4 priority is so they won't take priority over food held in the off-hand if a player has three hunger bars or fewer.
Clocks and compasses should have been added years ago.
If I can hold a map in my off-hand, then I should be able to hold a compass in my off-hand.
at least we can hold nautilus shell
it was sarcasm
I know; I'm just annoyed that they still haven't added it yet.
well, here we are
The last time I checked, gold ingots worked badly in the off-hand.
They traded with the piglin, but I gave the piglin the main hand item instead of the ingot.
I have a big question.
Would I be able to use both a sword in the main hand and a pickaxe in the off-hand?
This question is for classic mobile controls (Java, presumably along with Bedrock PC, doesn't allow that anyway).
Not with the current off-hand system. The Attack key always picks the main hand.
This is for mobile.
I don't see why that's a question worth asking if we're assuming Bedrock will simply port the current off-hand system.
On mobile, pickaxes and swords use different activations.
Pickaxes use hold, and swords use tap.
I see. I suspect that is largely what was blocking the off-hand on Bedrock when it was first introduced; the ambiguity between hold-tap being an Attack and an Interaction.
What's one more advatage for classic controls anyway.
I don't know what they intend to do for that classic input mode. If it were me I'd simply remove that scheme in favor of the new ones
I use the classic contols :-(.
There is no abiguity, though. Tap is right-click for blocks, and left-click for entities.
Hold is left-click for blocks, and right-click for entities.
The problem is priority.
I mean specifically with items; hold-tap can be an Attack key (mining with a pickaxe) or an Interaction key (drawing a bow, throwing a trident)
Items have their own rules, unfortunately.
Aye. I suppose, if the controls themselves do not change, then arbitrary priorities is probably the best solution to approach from.
They shouldn't be arbitrary.
"If I hold a pickaxe in the main hand and a bow in the off hand, what should hold-tap do?" And it would likely depend on context; like if the touched location is a block or open air/entity
The pickaxe should mine if it will mine a designated block.
I'm not sure there is one configuration of all items and contexts that both makes sense and is future-proof. Arbitrary rules are horrific, but IMO at least it offers a bit more flexibility
Make it context dependant.
The main hand ought to have +0.5 priority when holding an item.
So the pickaxe will be used.
And I suppose if the player is not aiming at a block, then there is no Interaction to perform with a hold-tap, so it falls back to the off-hand
Is it something like "The main hand has +0.5 priority when holding an item, unless the item is unusable, in which case the off-hand's item is used."?
This is about how I would envision that happening, yeah. There might be another approach I have not considered that could work though
Maps ought to have a +1 priority when they could be used on item frames.
It should take precedence over all other items because it has a special use.
If I have a readable book in my off-hand, and a pickaxe in my main hand, should the book have special priority?
After all, knowledge is power.
If we treat the Interaction and Attack actions the same for a long press, then IMO the main hand should always have priority as long as the player is looking at a block. That actually may be more generalizable than I thought
What about ender pearls?
I actually think they should have priority over pickaxes.
Snowballs and eggs should not, though.
I like the idea of having a sword in my main hand and a pickaxe in my off-hand.
And they both work because they use different activations on mobile.
That wouldn't work with current offhand mechanics on Java
Attacking/Mining are considered actions only the main hand can accomplish
Maybe they could make it work on mobile.
We already have a couple of unfair advantages.
That would break parity within mobile itself
You're right.
But, there already are self-parity issues.
Yeah but what you're suggesting is a deliberate break
If I couldn't use any "hold" features while using the off-hand, then it's basically useless.
why wouldn't you be able to?
Books and mining use holding.
ok?
That still doesn't mean they can't be used in offhand
I'm confused now.
What assumptions are we making about this hypothetical offhand system on classic mobile controls?
Pickaxes should be usable in the off-hand.
Mining is mainhand is exclusive
That would seem arbitrary on mobile.
But I'm wondering is how that means other items can't be used just because you can't mine with offhand
If I can use books, why can't I use pickaxes?
Here's what I'm assuming. as long as you are holding an item with use functionality, it gets used on tap and hold
It aligns closely with current mechanics too. You can't mine using an item with a use function
Again, it aligns with current mechanics. A book in offhand can be used. A pickaxe in offhand can't.
No matter what happens, you can't attack or mine using whatever is in your mainhand offhand
Unless they decide to not only match offhand, but expand on it by adding dual wielding combat
What if I have a book in my off-hand and a sword in my main hand?
Tap Hold: use book
Tap: use sword
I don't see what problems arise in that case
Picackes have no use function
They simply destroy
I choose to look at it this way: While this could theoretically be supported by the control schemes, it introduces too much complexity. The current off-hand mechanics work on Java Edition because they are simple
For every case of Attack/Use key to work in both hands and to be explicit, Java Edition would need either four buttons (main hand attack & use, off-hand attack & use) or it would use two buttons and arbitrary activation conditions for each hand. (There is probably another approach I've not thought of, but those two jump out to me)
I can't imagine how tricky that'd be to design for mobile's old control scheme
Porting the Java off-hand system to mobile without changing it would make it break.
I wish it were that simple.
It would need a couple of changes, probably. But I don't expect those changes to enable support for situations like mining with pickaxes in the off-hand
Expanding capabilities on classic mobile would mean expanding it everywhere. Being able to use your offhand beyond use would be too advantageous to lock behind that control
It's simpler to work with mobile limitations
Sadly the devs took that approach when they first added shields.
It's good on mobile, though.
all bedrock platforms use sneak to trigger the shield
Right, I mean they took the control scheme for mobile as the lowest common denominator when designing the feature
Why would I want to hold the screen when I want to use a sheild.
In this case you wouldn't just be implementing it for mobile. you're implementing it for all platforms.
Tapping would interfere with swords.
That's where the added complexity comes in.
So unless they decide to expand on offhand, they'll stick to the limits of mobile
And that's the context I'm basing this off of
There are two options: Make mobile conform to every other off-hand control scheme, or make mobile have its own off-hand control scheme.
Maybe there's a third one.
the third option is the one I just described. Expanding offhand
Will they ever do that?
It's more likely than the second option imo
Give everyone the advantages of mobile?
What?
Your second option was to give mobile their own offhand mechanics
I worded that badly.
Sorry.
The "advantage" I was talking about was being able to use a pickaxe in the off-hand and a sword in the main hand.
classic mobile has a lot of quirks. they can either work with those quirks, or expand the offhand mechanics as a whole
How would PC users choose between sword and pickaxe?
And that's the added complexity I was talking about
The one time PC has a disadvantage.
Expanding offhand means asking questions about all controls. not just mobile
Which is why I think the most likely outcome is them working with the limits of classic mobile controls
How would they expand the off-hand for PC and console?
The problem is that it would be nearly impossible for PC and console, but it can be done very easily for mobile.
There is an opposite problem.
Food and pickaxe.
On PC and console, it would be easy.
On mobile, because they take the same activation, it would need some kind of priority system.
assuming food in offhand and pickaxe in mainhand, it's really simple
offhand takes priority since it has use
the pickaxe doesn't
Well ask yourself this. What happens if you tap and hold an enderpearl while looking at a block
It doesn't. What it has is a mining buff
The ender pearl is used.
On any other control, you could mine with the ender pearl, but not here
Use takes priority over mining
On any other control scheme, one cannot press a button with an ender pearl.
What are you talking about?
That was a bad example.
What happens if you try to flick a lever while holding an ender pearl on PC?
block interaction takes priority
think of it like tap and hold on a villager
entity interaction takes priority in that case. regardless of what you're holding (unless what you're holding determines interactability)
what's the scenario?
I have a book, I use right click on a button, is the book used, or is the button pressed?
I've learnt more about PC controls in the last ten minutes than the last five years.
I've only ever played on mobile.
Let's take a common scenario and place it onto mobile. pickaxe in mainhand, torches in offhand. This will work perfectly fine. tapping to place torches, and tap and hold to mine
the torch can be replaced with any item in the game. What needs careful consideration is when that item has a use
For example, an ender pearl
If we were to just expand on the existing priority system, the ender pearl is used no matter what
That would be unpleasant.
Despite this being current behaviour, I'm not fully satisfied with it
Neither am I.
One approach could be prioritizing main hand block break over offhand item use
Never mind; continue.
Actually, that's all I'll say. For now I like this approach the best
there are 3 things you can do
- stop holding an item in your mainhand
- don't target a block
- swap hands
If I have three hunger points or fewer, it should be that I eat the food.
If I have more, I should mine the blocks.
I don't believe current offhand mechanics account for this right now
The old system wouldn't work on mobile anyway.
What you're suggesting could apply to other platforms
imagine torch in mainhand and steak in offhand on PC
Every sane player would eat the steak when at three hunger points.
In that scenario they would have to swap hands
Hear me out: chain-eating.
what's that?
Interesting approach
Therefore, I could stop eating and return to mining if I wanted to.
Or I could eat till I'm full.
Idea.
Positive potions will have +1 priority.
Drinking them will start the chain.
Or maybe it should be simpler.
Ok here's the current situation.
Problem:
- tap and hold triggers both mining and item use
Potential solutions:
- prioritize main hand mining over off hand use when aiming at a block
- prioritize food when sprinting is not possible
- prioritize food if it was just eaten (chain eating)
Solutions two and three are what I would do.
So what if you're holding an enderpearl in offhand
Hmm.
So for now Imma keep 1 in as well
I'm assuming that I'm holding a pickaxe in the main hand.
yes
Chain-throwing?
No.
There is a cool-down when using ender pearls.
When I'm aiming into the air, the ender pearl will take priority.
that's my suggestion, yes
They should add all three.
Suggestion 1 for throwable items, and suggestions 2 and 3 for edible items.
just throwable items?
I forgot about books.
Suggestion 1 for them, too.
Food is more important than most items.
Using items on entities should have +2 priority.
entity interaction will always have priority over item use
No if the player is aiming at an entity, they're aiming at it for a reason
Usually.
If they want to eat, all they have to do is slightly tilt their head away
What if I'm surrounded by armour stands?
Why are you surrounded by armor stands?
I need to decorate my armour shop.
Walk out of there then
In almost every case, interacting with an armor stand means giving them your item
I'm playing on hard mode and I have 1 heart and 0 hunger points.
You're a terrible player đ
I need to eat or I will die.
You understand the game enough to be reasonably good at hardmode and yet not factor in armor stand interaction
It's hypothetical.
You have 0 hunger in a room full of armor stands. That is extremely far fetched
The scenario is way too extreme to reasonably consider at all
I have a more reasonable example.
I only have potatoes and I'm surrounded by animals.
you can still eat then
or.... kill them
This thread is hilarious.
Back to normal examples.
What takes priority: potions or food?
the main hand take priority. in the situation that you're extremely hungry and food is in offhand, then your suggestion is applicable
I'm starving and I have a regeneration potion in my main hand and a stack of melons in my off-hand.
Which will I consume?
My answer is unchanged
I think as user, I should realize that holding things in my mainhand means they'll be used over my offhand
All splash potions should have 0 priority.
What if I have a stack of melons in my main hand, but a stack of steak in my off-hand?
answer is unchanged.
Steak refills more.
They both satiate. It's up to the player to choose which one they want to consume
All right then.
To be honest I think we're getting too wrapped up on per-item priority
the simpler, the better
I'd rather have a needfully complicated system than a simple system that breaks half of the time.
Everything you've been suggesting so far however have been pretty niche
Chain-eating is a good idea.
The game works fine without such granular priority system
Maps should have +1 priority when given the opportunity to be put into item frames.
I meant if I'm holding concrete in my main hand and a map in my off-hand, the map should be put into the item frame.
Again this is adding unnecessary complexity. The player could just swap hands and place the map.
the player should always assume that you're placing whatever is in your mainhand
I think I'll stop there. I don't want to focus on per-item priotity
All right, have a nice day.
Will they add the skeleton bow easter egg?
In Java Edition, 5% of skeletons are left-handed.
Will they remember to implement this feature?
For the sake of simplicity, cakes should have the priority of a normal block.
1528th
What are you talking about?
I think swapping the main hand and off-hand on mobile should be done with an extra slot in the hot-bar.
I was the 1528th message
The slot should only appear after putting something in the off-hand.
I counted
That's the 1535th message
How do you think we could be able to swap the main hand's and off-hand's items on mobile?
I think it should always be visible, and pressing it causes the swap
I have to ask, now a lot of people have been talking about Offhand on mobile because this is the hardest part, but does that mean that console is easier or is already being worked on ? Cause I rarely saw people talking about Consoles, but mostly about mobile.
That's because console controls would theoretically work similar to PC
classic touch controls needs special attention
Only appearing after putting an item in it is how it works on Java, but you're right. Because there is no "swap" key on mobile, opening the inventory every time I wanted to put something in my off-hand would become tedious quickly. Therefore, having a slot at all times would be the least tedious option.
Someone suggested double clicking the item from the hotbar to set in offhand
That's a good idea for me
It could be something similar to the bundle.
I have to ask though, will Smokey announce if it is coming in 2026 ? I mean didnât he say in X âsoonâ, maybe not next drop, but maybe in Fall or Winter ?
I surely hope so.
If I had a brush in my off-hand and a shovel in my main hand, which tool would be used if I'm aiming at a suspicious block?
I'd make the brush take priority.
Why not we manually select priority/focus instead
Smokey doesn't work at Mojang. We don't know when they'll start working on offhand
I don't understand your question.
it gets complicated
I mean sure we donât know, but since Smokey said soon, then, weâll probably get it this year wonât we ?
I see well, gotta wait for the next months I guess. But just to be clear, itâs gonna be like the Java Offhand right ? Where we can put in it every single item in the game (tools, blocks, weapons, food, and all other things ) ?
That is the purpose of this thread. To let Mojang know our expectations of how offhand should work.
Nothing is being worked on, they're just gathering feedback.
I see, but does that mean it is confirmed that Offhand will come at a certain time ? And will they notice all of this particular #item ? To understand that we want a Full Offhand ? Again just for curiosity cause I am confused a bit.
I think that it'll be different from the Java off-hand because of mobile players.
They're gathering feedback to work on it later. There's no concrete timeline on that yet though
I see, but will we able to see progress and determine when it will probably come out once the progress begins ?
There's no concrete timeline on that yet though
Got it understood, thanks for telling me.
I still think the off-hand isn't perfect, even in Java.
Why can't people on Java use a sword in their off-hands?
Even if there is nothing in the main hands?
I feel like the main reason there is Offhand for tools and weapons, is primarily in order to repair them easily like the shield and armor, you just get a sword in a main hand, and the tool in the other to repair with mending
While Java Offhand does have use like eating food, or using wind charges for maces or riptide tridents.
Would having an impaling trident in the main hand and a water bucket in the off-hand become a new PvP style?
Or would it be impossible to use one of the items?
because they have hand
if you meant use by attack, its because they have hand
also in a more obvious sense, its because offhand doesnt do attacking
Why can it not do attacking?
It seems arbitrary.
whar
I am questioning the game design choice in which Mojang decided that the off-hand is not allowed to use attacking items.
Especially if it is going to be added to mobile.
Why would I not be allowed to use a pickaxe in my off-hand if I have a sword in my main hand?
It's bad game design for mobile because swords and pickaxes use different activation methods.
There would be little reason not to let me use both my sword and pickaxe.
because theres no reason to do that? also that just makes it unnecessarily complicated
and theres not much reason to go beyond left click = attack with your main hand
That's not how it works on mobile.
it is, its just that the way how interactions are handled with tap to interact
is different
The sword uses tap, and the pickaxe uses hold.
Why would I not be allowed to use either?
and the pickaxe also uses tap to attack, and sword uses hold for breaking stuff like bamboo and cobweb
you should be allowed to use those, but the method shouldnt be overengineered
Eating also uses hold.
What if I had food in my off-hand and a pickaxe in my main hand?
shouldnt you be the one who can answer that? you gave the ideas of how it can work
OK.
we already talked about it a lot above and never settled
Eating should happen when 1: I am staring at air or an entity, 2: when I am at three hearts or fewer, and 3: 50 ticks after I ate something else.
The sword should mine when used on those types of blocks.
You're right; it shouldn't attack in that case.
The pickaxe, however, should be given negative priority when used to attack.
There's no reason to do that? Books and food use the same activation as pickaxes; ergo, using books in the off-hand and using a pickaxe in the off-hand are, functionally, the same case.
Limiting the use of pickaxes, but not books, in the off-hand would seem like arbitrary game design.
Few people like arbitrary game design, and I'm not one of them.
Do I not understand something?
I'm going now, good-bye.
I'll be back tomorrow.
Never mind; I'm back.
i dont know where that idea and the "arbitrary game design" is coming from.
just because some items share the function does not mean the whole system should be reworked just for the sake of tap to interact controls
the game design is already set, its the tap to interact that has the problem
not the design in offhand
while tap to interact doesnt have much freedom compared to other control methods, it doesnt mean there should be an infrastructure that changes the design and purpose just to support offhand
in fact, no one attacks with sword in their offhand. if no one but players with tap to interact can, that would only create inconsistency
I personally think the entire systen should be reworked for mobile controls.
But you're not wrong, either. This is the point of this thread.
To discuss how they should implement the off-hand in Bedrock.
OK, I can't sleep.
@marsh pond I have an idea.
It should be that the item in either hand is used depending on what I'm looking at.
If I have an axe in my main hand and a hoe in my off-hand, then I should use the axe when I'm mining a designated block.
The same with the hoe.
This also applies to their "right click" uses.
The tool that does the most damage should be given priority while fighting.
This approach would work with PC and console, too.
I'm sorry if I sounded upset.
Just sleep and dont overthink about it
It's too late; I took a long nap and can't go back to sleep.
Do you think they should expand the off-hand from Java's?
I think java's offhand is already good itself
It's just we don't know how it's gonna work for mobile
I'd prefer if I could mine with the tools in my off-hand.
Java doesn't allow that.
That probably won't be allowed ever
Although I am confused though, why would they need feedbacks ? Because I remember on the feedback page there was a feedback about adding offhand that has I just checked in 13144 votes in one single feedback, and itâs dated since September 7th of 2025, shouldnât they have already been working on it ?
Why?
I feel like cause the Offhand was always meant to be used with specific purpose for specific tools like the trident or wind charges, other utilities are used just for standing there, or for re-pair like a pickaxe, or axe, or any other tools where mending can be applied.
Why don't they expand the off-hand then?
Cause I am mostly sure that Java players had their Offhand like 10 years ago and were pretty okay with its content and since Mojang wants to have parity across both versions, they will probably make the Offhand in Bedrock behave the same as Java, since Offhand was locked in back in Java with this content, it must be the same for Bedrockâs
What about bridging?
Bridging in Bedrock is much different from Java.
Yet they both still haven't changed very much in the last ten years.
The real reason I want to use tools in the off-hand is that it would be very inconsistent otherwise.
Why would tapping and holding food and books work, but tapping and holding pickaxes and other tools wouldn't work?
Now I am not experienced with books, but food in Offhand could be good for overall survival, or straight up PvP or PvE, while like I said in Java, Tools in Offhand were originally designed to ease the repair on mending tools, like I low durability pickaxe, being easily repaired while in main hand we have a sword, that kills mobs for XP.
It creates a big gap in the off-hand system on classic mobile controls.
Now unfortunately, I am not a mobile player so I donât really understand the gap, but pretty sure that since Mobile is a part of Bedrock, I am sure it will also have the same thing as Java, by adding an extra button like many people have suggested, but the main question is mostly about when will it be worked on and when will it come out.
I am a purely mobile player (that's a lie, I once played on a friend's switch) and I'll explain the gap to you.
On mobile, tapping is left-click for entities and right-click for blocks; holding is right-click for entities/items and left-click for blocks.
Using a pickaxe requires holding, while using a sword requires tapping.
Using food and books also requires holding.
So, tell me this: Why would I be able to use a book by holding, but not use a pickaxe by holding?
It would create a gap that some players won't understand, including me.
Do you understand now?
Okay I give it to you, that is a dedicated explanation on the confusion, to be fair with you, I feel like the only way this can work for mobile player is if they add some sort of inverse button, so that you can use your pickaxe in the hand you prefer while holding something else in the Offhand, now I donât itâs just the logic that they created, everything can work in the Main hand while the Offhand can hold anything in Java (hopefully in Bedrock too soon) but some have specific abilities.
Holding also includes ender pearls, brushes, eggs, snowballs, bows, tridents' throw attack and more.
This would interfere with a pickaxe in the main hand without a good priority system.
Fortunately, the solution seems easy enough.
Make the player mine when looking at blocks and make the player use the ender pearl (or other items) while looking at air.
Well the only thing they can do is try and we have to give the ideas to find a way, primarily because someone told me that the reason why mobile are trying to find solutions is because on Consoles, someone told me it would behave the same as Java, so we need to find ways to make sure the mobile version also behaves like Java, or at least, set different or modified settings for mobile.
Don't forget the spear's dash attack (jab uses tapping), dyeing entities, golden ingots for piglins, iron ingots on iron golems, shears on entities, using wind charges, using crossbows (loading and firing), fireworks while using elytra (fireworks use tap while elytra are not being used), flint and steel or fire charges on creepers, putting objects on armour stands and changing the armour stands' standing positions.
All of those are actually valid requests, although the tools are the most I mostly want, because I desperately need to find ways to repair my tools without jingling my hotbar. I wonder when will the feedback end though, cause they will have to see all messages for ideas, btw, you said in a previous message, that the solution seems easy enough, what do you have in mind ?
As I said earlier "Make the player mine when looking at blocks and make the player use the ender pearl (or other items) while looking at air."
This covers half the cases talked about.
Maybe we can customize key binds for this instead, so it's based on the user how would the offhand work
There are no keybinds on classic mobile.
I mean touch settings
What about default controls?
Toggles to change how the offhand works, such as if they want to display offhand swap button, or change auto-priotity, or anything that is customizable
That isn't affected
This is just for offhand
But overall, yall have made some points
I wonder how it turns out if offhand will ever be added
I mean Smokey Said that they are discussing about it, and clearly they will add a feature that everyone asked for for years, and will also achieve parity, the thing is, when will they discuss it, because although Smokey created this place to discuss it, we still donât know when it will end for the to start working on it.
What would the default settings be?
What would happen if they changed the Java off-hand, too?
They changed it lightly for 1.21.
Honestly I highly doubt cause like I said it was locked in a long time ago, and also because I never saw anyone complaining about the Offhand since it was like the most useful mechanic in the game.
(They gave shields higher priority than axes.)
What about the tool and item gap that would be in mobile if they merely ported the Java system to Bedrock?
It makes sense on PC and console because only weapons and tools have special left-click features.
But it doesn't make sense on mobile because there is usually no split between usable items and tools.
Melee weapons usually use tapping.
That is something, because the main reason why Offhand was never added before was primarily because of mobile use, now, this is complex, truthfully I never understood why they couldnât just do slot.weapon.offhand and add something like Allow âEverything in the game vanilla code (as you can see I am awful at programming or computing).
The reason they couldn't do that is priority.
If I have food in my off-hand and a pickaxe in my main hand, which one should be used?
They could take my suggestions, but I don't have any real power.
It's up to them.
Well, if you are mining wel obviously use the main had and if you happened to be in PVP or other scenarios where your health is low, eat with your offhand. And honestly they are gathering feedback although we will see how things turn out, although I donât know how much they need to make a decision.
Pickaxe in the main hand, hoe in the off-hand.
That would be good for the deep dark (if I ever have any courage to go there).
It would work with a priority system.
The designated tool should be used for the block.
This may be very ambitious, but I would be happy if they added that.
I feel a little weird about this because I donât know if it was ever stated but Mojang said that Offhand tools could only be used for repair if damaged enough, and yet, trident with riptide on Java can be in the Offhand and be used instead of fireworks to travel with an elytra if it rains. I just hope it will come this year at that point I mean, Java offhand didnât take that much to appear in snapshot right ? So maybe it be the same for Bedrock.
Java offhand didn't take long because it only had to support one control scheme.
Wait, I remember seeing a few screenshots from the wiki.
Would you mind if I shared them?
I would actually like to see them.
OK.
Oh right, only for PC, but it can also be short for Bedrock too right ? I mean they are probably discussing it right now after the lots of feedback right ?
"Dinnerbone's original guide on dual wielding. (Note: the information on this image is outdated.)" - The Wiki
"Dinnerbone's original guide on dual wielding (cont.)." - The Wiki
Dinnerbone's original guide on dual wielding (cont.). - The Wiki
@tidal shell The third one might pique your interest.
He clearly didn't account for mobile.
Thanks for I already knew that I saw a lot of videos explaining that weapons and tools in Offhand are used only for repairing and main hand will always take control. Although, it is a shame that the next drop is not combat related because, I cannot stress enough over the fact that after a decade we will finally be able to use the best mechanic of the game.
I still think we should be able to use weapons and tools in the off-hand.
Bonus picture.
Dinnerbone dual wielding two types of fish. - The WIki
I hope they make it so that weapons and tools in the off-hand work.
@tidal shell The first thing we should do when the off-hand is added in Betas is seeing if the mace and wing charge combination works properly.
Oh yeah I saw a certain YouTubers who does video ls like this and I was hooked instantly, hopefully it comes I really cannot wait.
Mobile has different activations for maces and wind charges, so I'd expect it to work properly.
Unfortunately, because wind charges use hold on mobile, there will be a small delay in holding the screen and throwing the wind charge.
It could be manageable for skilled players, though.
Skill is something that can be taught and controlled, and I am sure there will be tutorials on YouTube that will show how to become a skilled player.
What about off-hand bows?
Will they work properly?
I donât know if you can actually use bows in Offhand ? I saw a video and apparently you can which is impressive, there are a lot of possibilities of what we can do but honestly, aside from the sword, the main weapons like bows, Trident, and even spears might be the only one we can use in Offhand. But that mainly in Java, we have to wait, for Mojang to Add it to Bedrock.
In Java, all right-click weapons can be used in the off-hand.
That includes tridents, eggs, snowballs, bows, crossbows and spears' dash attacks.
The shield is technically one, too.
It uses right-click instead of sneak.
Thatâs cool to know, then we know in advance what might happen, although I want to know, is this chat used to express our excitement towards Offhand coming to Bedrock, or we must use this to tell many ideas on what to do cause apparently they will check to determine if they will add it or not ?
It's for both.
Well thatâs a relief, but is there like a deadline ? Like will there be a certain time when they will look at all the suggestions and start working and planning on its functionality ?
There should be an announcement when they start looking at our suggestions.
Well I am sure Smokey will tell us right ? I mean he is the one who announced the reveal that Mojang are deciding on what to put in the Offhand so, he should warn us correct ?
Most likely.
If they hypothetically added usable off-hand tools, what would you do first?
Well first I be able to hold tools like pickaxe to repair them especially without having to joggle in my hotbar evertime I kill a mob. And then I might test combat skill with like maces, or see Java tips videos cause I donât know many combinations.
I have another question.
Am I the only one here who routinely uses mobile controls?
I donât think so, before I saw people trying to find ways to make sure the Offhand was usable by adding an extra button on the side, or trying to find others way to implement it so that they can start working cause apparently controller would have been way easy to add it in, while mobile would have been complex.
So yeah no I think there are either mobile players.
All right.
I have a second question.
If you could dual wield weapons and use both, what would you do in PvP.
Off-hand axe, main hand sword, as an example.
Both usable.
But the one that does more damage has priority.
I feel like if I was in a Java server, by using GeyserMC, I would use this in PVP my disabling shields with the axe, and attack with my main hand, cause shields behave a little different between Java and Bedrock so. But if it was usable use axe to stun Shield and Sword to Attack.
That's what I thought.
By the way, the axe disable is called a "crushing blow".
I don't know why.
Didnât know it had a name for that but honestly I like it.
I imagine that it puts a hole in the shield, so the cool-down is the player's covering up the shield's hole.
Thatâs honestly a cool concept and headcanon, but honestly I feel like aside from Offhand we do need Java saturation, like I donât understand why would it be complicated than Offhand, like Offhand is understandable cause it has many consoles and touches, but saturation is like easy cause it can be a command implemented in the whole game.
The whole saturation problem started in the same update as the off-hand.
1.9
You think we will have both better saturation and Offhand at the same time ?
Bedrock didn't get half of the combat update.
We have shields and the end update, but the cool-downs (except the crushing blow) and saturation upgrades are nowhere to be seen.
They added crushing blows to Bedrock in 1.18.
Java got them in 1.9.
Well thatâs sad, which is unfortunate because although I remembered I played Minecraft mainly for Fun, I also wanted to try PvP cause honestly, it starts to be boring when you do the same thing over and over again, and a brand new mechanic would make things much interesting.
Off-hand crushing blow PvP could be a new style to spice PvP up.
Yeah, combine this with GeyserMC will make Java/Bedrock servers more fun cause at least with Offhand it be a way proper fight.
What about having a water bucket in the off-hand and an impaling trident in the main hand.
That could deal much damage to enemies.
I could wait for it to rain, but that would take too long.
Oh yeah I remember the same YouTuber I followed once did this to protect him self, that would actually be wonderful, there are many combinations we can do to even one shot the enemy.
Impaling is garbage in Java.
It doesn't even do extra damage to drowned because they are listed as "undead" instead of "aquatic".
Impaling in Bedrock is better.
It does extra damage to any enemy in water.
Talking about all this makes me realize that this will definitely make Minecraft whole again, maybe not forever at least till both games have very little differences, but at least it will enlighten the mood more, especially since the Minecraft Summer drop isnât exactly interesting at all.
I could hold blocks in my off-hand to put it into the sulfer cube.
Then, I could push the enemy with it and strike him with a sword.
Without needing to swap items.
This could make end crystal PvP good on bedrock.
(I've never done end crystal PvP.)
I mean what would be good, having Obsidian in the Mainhand and Crystal in the Offhand or vice versa ? Cause it mostly about speed and mobility to make it happen.
Exactly that, swapping between them would probably sacrifice a few seconds.
Having both at the same time would save time.
End crystals should have +1 priority when I'm looking at obsidian or bedrock.
It should since using the wind charge is done with tap and hold, and attacking with the mace is done with just tap
What would happen if we could use an axe in the off-hand and a sword in the main hand?
I'm not sure. it's not something in normal offhand rn
The weapon that does more damage should take priority.
Hypothetically.
We've already discussed hypothetical crushing blow PvP.
@lapis igloo If you could hold weapons in both your off-hand and main hand and use both, what would they be?
ÂŻ_(ă)_/ÂŻ
What about {|ÂŻ_(ă)_/ÂŻ--#.
The one on the left is a bow, and the one on the right is a mace.
When you asked the question I assumed were talking about two items with attack buffs and not a use
The left one is now an axe.
@lapis igloo What about now?
OK, this is becoming too off topic.
Let's go back to priority.
Oops, I misunderstood your comment the first time.
I think the obsidian should be in the off-hand, and the end crystal should be in the main hand.
Honestly valid strategy, but o feel like whether it works good is how hard you train because whether you take the first method or the latter you have to master and strategize every move, something I wanna do so badly the moment it is out.
I know they are gathering feedback but, this is a massive idea, itâs not like they will reject it right ?
Good-bye for tonight.
What would they reject?
Honestly I doubt they will reject anything, I mean Smokey said himself it was the goal to have it similar to Java so everything in Offhand, just some things will not have full functionality in the Offhand, like tools.
I want tools to have full functionality in the off-hand.
If I had food in my off-hand and a trident that I want to throw in my main hand, which would be used?
Would the food override the trident if I have low health?
Or would I be forced to throw the trident?
I'd say the food should override the trident if I have low health and hunger.
Honestly that is a tough question, now because I donât play Java I canât answer this, mainly because I know they will try and make sure that it behaves the same as Java.
But your suggestion is nice.
I want them to change the off-hand from Java.
It would be impossible to use if it were exactly like it.
It would also be annoying. (Why am I not allowed to use a pickaxe in my off-hand?)
Why it would be annoying to not be able to use a pickaxe in the offhand? What situation would you be in where that's needed?
The problem is why I wouldn't be able to use a pickaxe in my off-hand.
Why?
Or any tool for that matter.
Still want to hear the situation where it's needed
@lapis igloo Why wouldn't I be able to use a tool, but I would be able to use an item.
It creates a gap in function.
And how does it affect gameplay practically?
Sword in main hand, pickaxe in off-hand.
Or vice versa.
Why would I be forced to use only one?
@lapis igloo I don't understand why I would be locked out of using one.
Ok fair enough
It could be possible for PC and console players, too.
The sword is used when the attack button is used on an enemy or a sword's designated block (e.g. bamboo and cobwebs).
The pickaxe is used when the attack button is used on a pickaxe's designated block.
@lapis igloo Do you understand my frustration now?
The limitations need not be there.
They should update Java's off-hand, too.
To let players use tools and melee weapons in both hands.
To be honest, I'm not sure that will happen here given that this feedback is going to the Bedrock devs
If they were to let Bedrock players use tools in their off-hands, then they will have to let Java players use tools in their off-hands, too.
then they will have to let Java players use tools in their off-hands, too.
Not at all
Not letting Java players do that would create parity issues.
OK, I have to go now. Good-bye.
we literally talked about this, its very unlikely that theyll change the whole mechanics
youve been saying the same stuff for like, days
Hey guys I know itâs late but, just a question, for those who see it, realistically speaking, when can we predict that Offhand will come to Bedrock ? Like I know Java was early cause it was on PC, but for Bedrock how realistic can it be ? And if you have suggestions, what commands should they use to make the process easy ?
Probably 6+ months at least
So basically in either the Fall/Winter drop ? Cause if so, then itâs honestly a very good probability, although I hope, Smokey or Others could confirm if something is in development.
Mine was just an optimist guess. The positive thing is that they won't have to conceptualise a lot of things, since they already have a pre-estabilished system from Java, but we'll see
Hey Fair enough, although they already had made a system for Java, realistically, what commands or code should they implement in the Game in order to make this so much easier ? Like instead of it taking too long, why not make extra button for mobile and for consoles, it much easier than Java right ?
I don't know that much, but considering creators can already use offhand functionality (although I've never tried myself), I don't think it should be that hard for Mojang
Oh really because on the Marketplace I donât see a lot of Add-Ons that replicate the Java Offhand, cause I donât see them at all on my Switch, also, I want to know, is this chat going to be send to Mojang developers by Smokey ? Cause I donât really understand by âtheyâre going to check on itâ ?
There are Mojang developers in this server
OH REALLY !?
yeah, mojangsters
the pinned message in here is from mojang people
I mean I knew Smokey was the one who started the chain of information cause he informed us that they were looking at Offhand, but I never knew that Actual People who worked at Mojang Themselves saw this, this is incredible, and they have been checking the chat every day since March 16 ?
Most likely
Well, the more you know, although, how can you see the pinned messages, not trying to be annoying just incredibly curious by how this works, and by looking at the many suggestions that players, or modders I think, suggested, they are working on it right ? I wouldnât say right now, but they must have had already been working on it hmm ?
I don't think they've started developing it yet
I see, well I should have you expected that, you do not just start working on important mechanic right away after almost 2 weeks, but thanks for filling me in. Speaking of filling me in, will they share progress in how much Offhand is being worked ? Like for example : âwe have done this and we have âŚ% done till Offhand be coming out ?â, like telling us the progress ?
nah, I don't think so. The best way to track the progress is to wait for the feature Preview and see its progress
I mean previews were in a way, a method for me to see if Offhand progress was working, ever since those videos back in September 3rd 2025, where YouTubers were talking about Main hand filters directing towards a future Offhand support, so I thought most of the things were done but apparently not.
But again like, how will we know what category to look for Offhand progress ? You know watching out for it.
I don't know honestly
Well you have given me a lot of information, so thank you for your help. I will try and ask others if they know where to look. Again, Thanks for informing us.
You're welcomeĂ
Hey guys, while we wait for mojangsters to develop Offhand support, does anyone have any Offhand recommendations on the marketplace for Consoles (Xbox, PlayStation, Or Switch) at least a simulation till the real thing comes out ?
It may be very limited, but using /replaceitem entity @s slot.weapon.offhand 1 [insert item here] 1 should work.
It only works with certain right-click items.
It is quite broken, however.
Batering with piglins uses the main hand's item instead of the off-hand's gold ingot.
Shears don't lose duribility when used.
And bows, tridents and most blocks render weirdly.
It's the best we have for now, unfortunately.
Oh because I was more thinking of an Add-on since I play on Hardcore. But guess that ainât happening, such a shame.
There are add-ons for PC and mobile.
You probably play on console, though.
They're unofficial.
So you can't get them on console.
Yeah I do actually, well thatâs a bummer but whatever, we canât have everything unfortunately, which is why I am itching to get Offhand support but I hate unpredictability.
The off-hand for console will probably be the same as PC, just with a few changes.
Exactly, I know what it will look like, I mean, WHEN it will come, is the question everyone should ask for, because some people (including me) cannot exactly be patient without at least a confirmation or probable probability.
We could possibly use the release of hardcore in bedrock for a very rough estimate.
I mean it came exactly on October 22nd 2024, which is a quite a long time ago, and we know that it took like many years for Bedrock to implement Hardcore right. So what are we thinking ?
Possibly a year.
Maybe two.
Maybe six months.
We don't surely know.
But I donât know, Smokey said soon, right, if it was 1 or 2 years then he wouldnât have said that right ? That means best guess scenario is 6 months in Fall or Winter right ?
Spectator mode in Bedrock was accidentally added two years before hardcore was added for testing.
We have a rough estimate of six months to a year.
Possibly two years.
This is really not what I wanted to estimate, I mean, I knew not the next drop since it has nothing to do but just Sulfur and new Cube Variant, and it could either be six months so Fall drop, or 9 months for Winter drop, because I know a lot of people wonât care but if Offhand will take either 1 or 2 years to be added, I donât think I be playing, not saying anything pessimistic, just the current Minecraft is so boring.
There's a weird thing with the Java off-hand that doesn't exist in Bedrock.
Shields in Java use the use button instead of sneak.
Therefore, using a shield with a spear is impossible in Java.
Or any right-click weapon, for that matter
It doesn't work at all.
Not even Bedrock's "shield is not in use while attacking".
It doesn't work whatsoever.
I mean the spear was never a weapon I was interested in in the first place, and honestly, pretty sure that is the same for Bedrock no, because pretty sure that when you swing players or mobs see an opening and attack you
With any weapon,
Shields can be held in the off-hand as defense. They do not take priority over the main hand, and cannot be used if the main hand item has a use functionality (such as a bow or spear). - The Wiki
Yeah that what I was talking about, pretty sure that the same thing for shields on Bedrock, like you need to stand still and sneak if you want to avoid damage and when you start attacking, the opponent see an opening.
For both Java and Bedrock.
No. In Java, the shield is completely disabled for use until the right-click item in the main hand is removed.
I see but, no offense but how is that information useful ? Are you saying they are gonna change Bedrockâs shield system to Javaâs ?
Shields in Java use right-click instead of sneak.
I'm saying it is a disadvantage on Java that they should fix.
Now donât get me wrong I understand, it is important, but I remember Smokey saying something about needing to stay on topic, and since this chat is to talk about the excitement and suggestions of Offhand support coming to Bedrock, and honestly I feel like feedback is a great place to check. For the Java shield.
They should at least add a "use sneak to activate the shield" toggle.
I'm confused.
Well I mean, I donât know what to say, like sure Java and Bedrock are 2 different versions, and I feel like this is something that is meant for Java, like of course if a person uses GeyserMC, then a Bedrock Player will be able to enter Java, but the Java shield Logics will also be given to them once they join and play. And it will always like this for PvP so.
Are you saying that I should or shouldn't put Java shield feedback?
Well if it is something that bothers you and think it needs fixing, you should post a feedback that can be voted by others, and that devs will probably see and try to change the shield system in Java to make it look like what you imagined.
OK, then.
This raises the question: Will they add a "right click to use the shield" toggle on Bedrock?
I personally wouldn't use it, but I've heard many players ask for that option.
Hey guys, I donât know if itâs supposed to be a personal matter, but I want to know, are we allowed to ask Smokey questions if we tag him or something ? Or is this not allowed, cause I wanted to ask him about the source of this whole chat, if not too much to ask.
I'd say go for it, especially if it means that you can contribute to this thread in the most relevant manner. @tidal shell
Will an item held in the off-hand go into an armour stand's off-hand?
You mean the Java screen where we can see the armor and its durability ? Because I am pretty sure you cannot put anything in the armor slot aside Armor, and Elytra.
No, I meant putting an off-hand item into an armour stand's off-hand slot.
Oh, I honestly donât know if itâs even possible, I mean I never saw it in Java, for as far as I remember. So I cannot exactly confirm.
The only item that can be put into an armour stand's off-hand in survival is a shield.
And only by using a dispenser.
I want to know if any item held in my off-hand will be able to be put into an armour stand's off-hand.
Or whether I'll have to use commands to put an item into an armour stand's off-hand.
Okay so i tries to put in to the armor stand, Offhand items on Bedrock and even the shield and yet it always end up in the Offhand, so that means the armor stand can only have one single item in its main hand.
I'm confused now.
Well it is just simple enough, you cannot put items in an armor stand Offhand, just in the Main hand, and pretty sure it is the same for both versions.
With commands it's possible.
But I want to be able to do it in survival with other items besides shields.
Therefore, they should make it so that an item held in the off-hand will be put into an armour stand's off-hand.
Once again, no offense, but would the he really considered useful, because well not a lot of people use Armor stand nowadays, and also, you do realize that if they did add that, you can just put in only one single item, whether it is stackable or not.
It would be good for decoration.
Sure that works, too in a way, but honestly, we should see the progress and find out if they will even develop it, because they say discussing, but never said confirming, unless Smokey just says that it will come later, and not âif it will comeâ
I see, is it efficient though ? Like will he see it ?
Well, yeah
I'd argue he would be less likely to answer you if you don't ask your question directly. Waste of time to wait and look
I see thanks
@dapper shadow Hey Smokey, if you saw my previous message donât bother I am just gonna ask you some questions if if you donât mind.
-
So how did you know that Offhand was coming to Bedrock edition eventually ? Did you see it in a preview ?
-
When you said it was coming âsoonâ on your X post, does that mean it is coming somewhere in 2026 right ?
-
We will be able to put anything in it right ?
Thatâs all I wanted to ask, feel free to answer if you want.
Okay now for those who have been in this server or Add-on Bedrock in General, I have to ask, this is a question that anyone can answer me, realistically, when SmokeyStack says something like â⌠is coming soonâ that means soon in like 3-6 months ? Cause I exactly want to know since Smokey has access to some information that no one elseâs knows, I was just wondering.
Check the pinned messages. They seemingly don't have any particular release window for it (that they want to share, at least); "soon" may just mean "it is presently on their timeline."
So that means, Offhand will come eventually yes ? Just not right now ? I mean it is understandable the announcement was made about 2 weeks ago, but when people say soon, doesnât that mean it will come in Fall/Winter drop ? Or could it take for another years ?
So far, Mojang has expressed interest in it. It could come eventually. We just should not be setting any expectations for when that may be @tidal shell
I see, damn it took me this long to reply, but wait, interest so, it was never confirmed that it will come out eventually, ? Itâs just a guess ? And so, it can come out in the a long future like 1-2 years later ? Yeesh, guess I have to step off Minecraft for a LONG while.
Hey guys, I wanna ask something, so we all know how Mojang changed in mid-late 2024 their update format from One big Yearly Update, to 4 drops per year/one drop per season (Spring, Summer, Fall, Winter), Realistically, in what theme would Offhand come out in ? And in what Weather Season ?
I have so many ideas how to make it work with tap to interact controls
Are you aware of the bug in RealismCraft where some interactable blocks like chests have gravel/sand sound effects?
Well mind as well tell them, this should give the mojangsters ideas, especially if we want this features soon.
Aye. Another hotfix should be rolling around soon with a fix for that
It's a little bit wall pile of text
Well Devs are supposed to read endless messages, whether they are long or short, and besides, the main idea is to give something that will accelerate the processor you could try and make a summary of it.
Btw the update is very W especially the custom fences and walls improvement
It's a scenario where you're holding both a tool and a torch
Holding both a sword and torches:
- If you tap mobs, interactable blocks, or tap & holding any blocks the main hand will trigger first
- If you tap blocks while standing/crouching or some whole interactable blocks like crafting tables, furnaces etc. while crouching the torches will trigger first
Holding both a pickaxe and torches:
- If you tap mobs, interactable blocks or tap & holding any kind of blocks the main hand triggers first
- If you tap blocks while standing/crouching or some whole interactable blocks like crafting tables, furnaces etc. while crouching the torches will trigger first.
Holding both a hoe and torches:
- If you tap mobs, interactable blocks, grass, dirt, coarse dirt, rooted dirt and dirt path or tap & hold any blocks will trigger the main hand first.
- If you tap blocks(except grass block, dirt, coarse dirt, rooted dirt & dirt path) while standing/crouching or some whole interactable blocks like crafting tables, furnaces etc. while crouching will trigger the torches first.
Holding both a shovel and torches:
- If you tap mobs, interactable blocks, grass blocks, dirt and snow layers or tap & hold any kind of blocks will trigger the main hand first.
- If you tap blocks(except grass blocks, dirt and snow layers) while standing/crouching or some whole interactable blocks like crafting tables, furnaces etc. while crouching will trigger the torches first.
Holding bot an axe and torches:
- If you tap mobs, interactable blocks or tap & hold any blocks will trigger the main hand first
- If you tap blocks (except logs & woods) while standing/crouching or some whole interactable blocks like crafting tables, furnaces etc. will trigger the torches first.
This is a really good concept for fighting against Monsters in the dark (Sword and Axe) and a great way of mining (Pickaxe and Shovel) + (Hoe for Sulk/XP farming) they should definitely take that into consideration. But what about being able to hold weapons/tools in both hands ? (Sword in Main,Pickaxe in Offhand ) ?
Very simple, pickaxe won't do anything in your offhand because it doesn't have right click functions
Btw, that idea comes from RealismCraft offhand system
True true I already knew that, I was just wondering how can they add it to Bedrock Offhand ? Like easily I mean ? Because honestly, tools, Weapons, Food and Blocks, as well as other miscellaneous are worthy, then I be good. Or just straight up add everything.
I'll give you another example if you have a tool in right hand and food in offhand for tap to interact:
Tapping any mobs, blocks, tap & hold blocks will trigger the main hand first but if you hold the screen without looking at any blocks, mobs etc. the food will trigger first
Seems exactly like Java, I like it, although I do have a main question, realistically what can the Bedrock devs do ? I know there some in the server, but thing is, what do they need to do to make it so easy, for both PC/Consoles and Mobile. Cause Smokey said soon and I want to hold on to the belief that it will come out this year.
They just need to port it to Bedrock 1:1 and make some adjustments depending on the device I guess?
Realistically, how long would this actually take ? And also, I have to ask, how long have you been in the server ? Cause if you happen to know Smokeyâs intel on informations, when he says soon, he means how long ?
We all know Mojang in USA is bureaucratic meaning they're so slow at their job so I think it will take them half a year
I donât think thatâs Mojangâs fault
You forgot theyâre owned by Microslop
But are they really that slow ? Because if they truly are slow, then what is the probable duration till we get Offhand for Bedrock ?
Depends on when Microslop wants them to release it
Bedrock is literally fully influenced by Microslop thatâs why they push marketplace to the point where it negatively impacts the ui and user experience
That's just one of the factors
Maybe but it is the strongest
Should arrows in the off-hand have higher priority than arrows in the main hand when being dipped into a potion cauldron?
Pretty sure the only the main hand can do that, because even if it was Offhand I doubt it will make the potion better. I feel like it will stay the same.
Arrows in the off-hand already have higher priority when fired, so why not give them higher priority when dipped?
There is missing context here. Yes, off-hand is prioritized when picking ammunition, but the second choice is inventory slots (starting from lowest ID to highest); it is not as if ammunition can be prioritized in the main-hand because there's already something there (bow, crossbow)
And this goes back to the question about how interactions are processed. If we assume a fully functional off-hand is implemented, then the main hand always gets priority when performing interactions. It falls back to the off-hand if the main-hand cannot perform any interaction