#Offhand support in Bedrock Feedback

1 messages ¡ Page 2 of 1

prime vigil
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this is the way in my opinion, like guys

modest fjord
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consoles already have the ability to do this as long as you unbind the emote wheel, which nobody uses anyways

deep stump
#

that almost works, i think that one option is an activate button to right click on command, since that will just work like pc/console.
theres also an interact button that appears sometimes if youre looking at something right clickable, that could be used

silk crescent
#

Make use of the fact you're playing on a phone. a device used for talking into.

deep stump
silk crescent
#

off-hand is used if you say "off hand"

prime vigil
deep stump
prime vigil
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wait u are the guy who said to tap on left earbud to enable offhand 😭

silk crescent
#

yes :3

haughty dawn
prime vigil
silk crescent
#

wlel, not "guy" but yes, my solutions to problems are always great :3

modest fjord
deep stump
# haughty dawn That's an actually great solution!

both solutions imo have their own issues, i think using the existing interact button has the least, since it will only be activating the offhand (it just wont be visible if you cant use the offhand, or can use the offhand using tap to interact), and you already cant use the offhand on pc if youre looking at a horse

deep stump
# prime vigil what are u on

its the whole using the offhand and mainhand the same way as pc that people seem to think is an issue, anyone who thinks that though hasnt used a controller to play minecraft

silk crescent
modest fjord
deep stump
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the issues the offhand swap button, but that technically isnt a need for adding offhand, but it should still be able to be bound alongside emotes and pickblock, which means freeing up 1 more button

silk crescent
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in fact, phones can also scan QR codes. maybe have it so scanning a QR code that says "off-hand" also works.

prime vigil
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😭

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who let sis cook

silk crescent
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maybe you shake the phone for offhand?

modest fjord
deep stump
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press the home button to use the offhand. if you dont have a home button, tough luck

#

i have a home button, my 4 year old phone should be the priority

silk crescent
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see? So many solutions to this problem. Mojang should just hire me already :3

deep stump
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remove touch controls entirely because its so hard to do anything without adding new buttons. force the player to connect a controller or wireless keyboard+mouse

prime vigil
modest fjord
lethal kettle
#

plug in a bluetooth keyboard and press ALT+F4 for offhand

deep stump
#

someone saw my phone and went "woah you have a home button? how old is your phone"

silk crescent
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phones can also check which direction they're pointed. So, you could have it so if you look north or west it's mainhand, east or south its offhand.

prime vigil
deep stump
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actually genius idea, when playing the game, if you put your phone upright, it opens the keyboard, and puts a little mouse on the screen for you to press

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and i guess yeah volume buttons for left and right click

prime vigil
deep stump
#

boom, you now have a teeey game you can barely see

prime vigil
deep stump
#

unironically i think that would help me play with crosshairs on because my right hand doesnt really need to do much

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im assuming most controllers have the same amount of free buttons right? ive only played on an xbox controller

prime vigil
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u should give it a try

silk crescent
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the phone camera could also check which hand you're clicking with. If you click with your left hand it uses the offhand, if right hand then mainhand.

deep stump
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collab with el*n musk, and add neuralink support, so it quite literally can tell what you want to do. you dont even need touch controls anymore

#

0 privacy risks there

prime vigil
silk crescent
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if airplane mode is on then mainhand, if its off then offhand

silk crescent
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but also, attach magnets to the back of the phone. Attach it on the left for offhand, on the right for mainhand.

prime vigil
mossy sage
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with the current button layout I think a sixth would work right below the movement stick, but only for swapping so it’s not something you need to go out of your way for often. interact can be used all the same for offhand interactions, mainhand taking priority

deep stump
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i do think though, in all seriousness that maybe some way of telling the player that the games easier to play on the new control scheme could be nice? without being obnoxious in game, so no banners appearing going "you should use the new control scheme!". if people know the game will feel better with the new controls they should start to swap over, and being able to use the offhand better could be good encouragement?

silk crescent
deep stump
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it means we dont need new buttons, and people hate new buttons

silk crescent
prime vigil
deep stump
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id just put something in the controls screen that may be annoying, but go "hey we have a new control scheme, it will make the game easier to play :)"

mossy sage
deep stump
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so the offhand slot of the hotbars visible even if empty, and if your main and offhand are both empty obviously nothing happens, but if your offhands empty and mainhand has something, they swap

mossy sage
prime vigil
deep stump
mossy sage
mossy sage
deep stump
#

omg
offhand slot is always visible next to the hotbar
if you press it, your main and offhand will swap. easy

prime vigil
deep stump
deep stump
cyan schooner
silk crescent
lapis igloo
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for the player it would just look like an empty slot in the HUD that's always visible

mossy sage
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I could see that then ngl but I think they’re gonna have a dedicated bind for it if every other device is getting one

deep stump
prime vigil
lapis igloo
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The always visible offhand is a much better approach imo

deep stump
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tbh i think its just easier to have a ui element that already exists just always exist and be used as a button, theres not really much confusion aside from if youre new to the game, and in which case youll probably press it because youre curious

deep stump
lapis igloo
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pc will have F automatically, and consoles can choose to bind it

silk crescent
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have we considered how this will impact the current quiver controls?

deep stump
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people really hate new buttons, so adding as few as possible is the ideal. they clutter the screen a lot and can be awkward to find places for

lapis igloo
deep stump
deep stump
lapis igloo
prime vigil
mossy sage
deep stump
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yeah, with the current one 100% just do what they did with pickblock, have it unbound by default. most people would replace emote with it, and its not required for using the offhand so its not horrid...

deep stump
silk crescent
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which for whatever reason aren't on bedrock yet

deep stump
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tbh i thought spectral arrows came in 1.16, so theyd only ever have the new textures

silk crescent
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old spectral arrow texture was better

deep stump
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as you can tell, i rarely play java lmaoo, i first played it in 2024, so im a bit behind on when things are added

prime vigil
lapis igloo
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Was usage priority on touch controls already talked about?

silk crescent
deep stump
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so pickaxe and porkchop, shovel and sand, axe and stripped logs and any plank

prime vigil
deep stump
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pickaxe + stone and porkchop

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i actually never scrolled through my hotbar, unless i played with a controller in my left hand, mouse in my right hand... it meant i had to move hotbar slots with just my mouse

prime vigil
deep stump
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with the old control scheme of course

silk crescent
# lapis igloo Was usage priority on touch controls already talked about?

Our current solutions are:

  • with earphones in, click left ear for left hand, click right ear for right hand
  • play with 2 phones, left phone for offhand, right phone for mainhand
  • voice command off-hand
  • scanning a QR code that says "off-hand" uses the offhand
  • shake the phone for offhand
  • fingerprint scan for offhand
  • if you point your phone north or west it's mainhand, east or south its offhand.
  • the phone camera checks which hand you're clicking with and adjusts accordingly
  • attach a magnet to phone for offhand.
lapis igloo
deep stump
deep stump
prime vigil
silk crescent
deep stump
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i really hope bedrock doesnt have those circumstances where the offhand gets priority because it breaks my brain, its not intuitive. unless it REALLY degrades playing quality

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but if im mining, with torches in my offhand, and wanna take a snack break, obviously i wanna eat using my mainhand

silk crescent
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i mean, mainhand always takes priority when possible

prime vigil
lapis igloo
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A potential solution is taking the player's target into account. If the player is looking at a block while holding something in the main hand, then they start to destroy it. otherwise use the offhand

deep stump
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i always place 50 torches before i eat, just so i have a free offhand. i cannot eat if my offhand has an item

silk crescent
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and eating and placing blocks are both "right click functions", so in that case you would obviously eat, even on java.

deep stump
silk crescent
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the problem is food in offhand, pickaxe in mainhand

deep stump
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it will be awkward if youre hiding or in a narrow corridor though

prime vigil
lapis igloo
deep stump
mossy sage
deep stump
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shields having priority i do get, but its so annoying because its like only trial chambers where thats an issue. why would i have to take off my shield to do a little log stripping...

prime vigil
silk crescent
deep stump
# lapis igloo yeah that's the downside

and the issue with offhand is how are we gonna let mobile have all the abilities of pc and console, without just... removing a chunk of mobile to make it "easier"

silk crescent
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now you're getting it!

prime vigil
deep stump
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in the long term you have to get rid of the other control method, but people should get the choice, not be forced, unless theres only a smaller group of players on the old method. if its still a huge chunk it would be unfair

silk crescent
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make the old control scheme just terrible to use so when they remove it, people are happy

deep stump
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lmaooo, i think making the new control scheme really appealing, and the old one seem old fashioned could work, intentionally making it worse is probably not a good choice

prime vigil
silk crescent
deep stump
silk crescent
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or just accidentally add a bug that makes it so everyone's switched to new controls and also walk forward doesn't work on old ones :3

deep stump
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if you want people to swap, tell them how good the new controls are, what youll gain if you swap, dont just go "nooo youre not swapping, we will remove the old control scheme now"

silk crescent
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of course, this is a high priority issue that'd be fixed within 3 business months

prime vigil
deep stump
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and attack mobs anywhere on screen... its actually insane how easy it is to hit mobs on mobile with melee and no crosshairs

prime vigil
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also mobile players for some reason have a slightly longer reach

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lol

silk crescent
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make it so phantoms spawn if you use old controls

deep stump
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ive noticed that, it genuinely makes me shocked that anyone playing without crosshairs is able to die to mobs lmaoo

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like i get if the mobs behind you, but when you can see it? dude just tap somewhere else on the screen youre op

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is there any way to make the camera easier to turn on mobile? my biggest issue is the fact if i try turning my head it doesnt turn easily, i end up looking up or down too much

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my fingers move in a circle, so i usually move my fingers downwards a bit when going across the screen, and if i try correcting for it, i look upwards

prime vigil
mossy sage
deep stump
mossy sage
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xiao ai for xiaomi

prime vigil
deep stump
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does mobile have a higher sensitivity when you look up compared to look down? istg if it does

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that could be why i always end up looking up and down wayyyy more than id ever want to

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oh it 100% does. why do games do that man

silk crescent
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positivity.

mossy sage
silk crescent
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You need to be looking up in life!

prime vigil
deep stump
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it makes it so hard to move the camera ngl, i think fixing that could make the new control scheme easier. i know it would for me because the camera movement is so annoying

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i move my head sideways mostly, but oh my god if i even slightly tip my finger upwards it turns my head up like 30 degrees 😭

deep stump
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way too high lmaooo, but i use my right hand for the camera so it would be an ass to try and use a lower one

prime vigil
deep stump
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my right hand is genuinely hopeless at anything on mobile if it doesnt involve always holding my finger on screen

hallow salmon
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I made a mod for offhand a while back, surely for mobile you just need the hotbar slot? Like on java there is no way to choose which one of the hands it uses, other than it uses the primary hand if its applicable, and otherwise tries the fallback hand

deep stump
prime vigil
hallow salmon
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idk the exact interaction, but why wouldnt it just be whatever java does?

deep stump
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oh yeah youre on pc, im stupid, pc isnt an issue so im so used to everyone talking about mobile

deep stump
#

so if i have to bend my fingers too much i just... cant control the camera

deep stump
# hallow salmon ah i see

yeah im just stupid sorry lmaooo, the conversation has mainly been "how does offhand work on mobile" so if someone says it works fine, i assume they mean on mobile lolll

prime vigil
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actually it's not a u issue

deep stump
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it needs 1 option, and thats just not having vertical axis movement of the camera be faster than horizontal. other peple i know mod that out of games that have it

prime vigil
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there should be option for both vert and horizontal sens like most games

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and for aim mode as well

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so if you're zooming with spyglass or using bow or cross bow, you can set it's sens to be lower

deep stump
prime vigil
deep stump
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i wouldnt be surprised if some did that too...

prime vigil
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yea XD

deep stump
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having control over it would be so good though, i do just in general want more control over my playing experience, and not to be forced into like, what the devs think is good

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what if i want phantoms on day 2 instead of day 3? theres only an option for phantoms on or off

prime vigil
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we want individual vert and horizontal sens control for both normal and aim mode

deep stump
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seperating binds that are by default connected could be nice for some people. im sure someone out there wants mine and attack to be seperate

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tbh ive hit a few too many mobs when trying to mine, so if i had a gamer mouse with 8 buttons i might do that

supple needle
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It's not much, but it's still something

drowsy hound
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I'm curious if they're implementing the offhand feature right now

mellow skiff
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it can just use square tbh

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it’s under “crafting” but it opens inventory too, which the bar button works for

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at least on dualsense/dualshock4

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at least that’s what i’ll do for sure lol

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and i can keep my status effects on triangle

wicked laurel
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Ah my mistake

magic mica
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A top pain for me is not being able to place blocks using the offhand

lapis igloo
tulip herald
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having items (like rockets) prioritize going into the offhand when shift clicking them from the hotbar to the inventory has been annoying for years. Items should only prioritize going into the offhand from a shift click if there's already a partial stack of that item there, thank you shy

silk crescent
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But Nautilus shells, firework rockets, not really. Even arrows, idk.

teal flax
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Because Java inventory effect status bar is annoying

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Especially when you have tons of effects and inventory there just cluttered in it

silk crescent
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Sure, but usually you don't have a bunch of effects. In most cases, the current solution is worse.

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As it just wastes a button and is less convenient

simple garden
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They made java though, not gonna happen with bedrock anytime soon since it's the " Main game " and since Microslop also has power💔

wild mantle
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all we need is 1:1 function (for MnK at-least) I know controller will need to be different.

spring badge
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I want it to be open source so mobile devices can actually have a better way to be modded or to mod, because the current system or scripting, sometimes, can make seemingly normal things insanely difficult to do.

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You want status effects? Dimensions?

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The game is likely never becoming open source, but actual, full fledged modding would be so nice

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That supports mobile

simple garden
marsh pond
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java edition has been like that since its... java. decompiling is easy

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but bedrock has a whole ton of stuff under the hood which makes it difficult to mod in any way

timid heart
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Bruh

sharp mortar
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yeah!

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and offhand also opens doors for java style combat!

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yep, but the new controls would be perfectly fine

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tbh imo they should removed the 'circle' mobile controls ofc its nostalgic but feels no skill that you can aim anywhere 😭

autumn galleon
# timid heart Bruh

What?

On Java offhand is completely controlled only by right click, so I suppose the same will be for Bedrock PC and for consoles LT/L2

nova bone
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slot showing

timid heart
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But it’ll be cool to have

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Not sure how everyday mobile players might think of it though

smoky vine
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Make a hotbar slot for offhand which shows even if there is no item in offhand and when we tap that slot anything in our mainhamd switches to off hand make a new button to use the item/blocks in offhand

young forge
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it's gonna be simple add 2 different button 1 only for main hand 2 only for off hand so how it functions is instead of having buttons all around make it like when ur holding a spear/weapon in off hand/main hand the button gonna change to hit/break button when ur holding a block/ender perl in off hand/main hand the button is gonna change to place/thow.

craggy flare
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Wrong channel I think

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This isn’t about the mc live leaks

glad prism
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Where do I put it?

lapis igloo
glad prism
umbral jackal
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if people want offhand to work for attack*, just add left handed to bedrock 🤣

drowsy hound
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Agree

spring badge
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Unless it's any ranged weapon

marsh pond
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sob

hollow stirrup
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Checkout Steel Wings Suggestion On Off Hand
He Has Over 11k+ Votes On Mojira

timid glade
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Just give my soul peace, so I can finally use my offhand.

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I do KBM for PS4, I could just literally use the offhand like Java, but Mojang has to let us down always

snow helm
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To be honest, there isn't much more to be added from me that already hasn't been discussed.

My notes are quite simple really:

  • I'd like to see the right click to use shield added
  • It'd be nice to have the "Shield on Crouch" accessibility toggle from the Java Edition Combat Test Snapshots
  • It'd be nice to have the offhand swap keybind added. Probably be best to have it unbinded on controllers as a console user.
  • Would like to see the offhand slot be added to the HUD if an item is in the offhand slot
  • "Main Hand" toggle would also be neat
peak wave
#

Yes

tidal shell
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I feel like the best thing that Offhand on Bedrock can have is being similar to Java, or at the very least be able to hold any weapon, tools, and even blocks and foods and other necessary stuff for survival, that help for PvP and mending tools, although I would prefer if it can hold every item in the game and upcoming ones.

drowsy hound
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Idk about how it would function in mobile

wicked laurel
drowsy hound
dapper shadow
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@main wind Final warning dude. Keep messages on topic.

main wind
glacial frost
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offhand can do anything main hand can: just add an extra button for mobile

unkempt compass
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If I could wave a magic wand, I’d be able to use my offhand to attack, place blocks, eat, and basically do everything my main hand can do.

tidal shell
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I have to ask, when they say Offhand support, you mean, as adding only essential and important things like Weapons, Tools, Blocks, Food, and other useful things, or like adding like everything single thing in the game, as well as upcoming stuff ? And also when SmokeyStack said Soon, as in, next drop or later in 2026 ?

spring badge
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You can use bows and tridents, not swords or axes

drowsy hound
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If new buttons were to add on mobile

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Or maybe conditionally show offhand interact button if the offhand item has usage

tidal shell
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Was it confirmed that it will come in 2026, I mean the post on X said soon, right ? Maybe not next update but maybe in Autumn/Fall or Winter ? And also by Offhand support, meaning putting every single item and tools and basically everything in the Offhand right ?

nimble salmon
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Just add it this week for the new beta

tidal shell
nimble salmon
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You don’t know, right?

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let me know

north sandal
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The main hand ought to have 0.5 priority, and the off-hand ought to have 0 priority unless an object in the off-hand adds priority or there is nothing in the main hand. One of my personal suggestions is to make maps have a +1 priority when given the oppertunity to be put into an item frame.

north sandal
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Food ought to have a +1 priority when a player has three hunger points or fewer, and a +2 priority when a player wants to feed or breed an animal.

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These are just my suggestions. Feel free to tell me anything you disagree with.

lapis igloo
north sandal
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Priority is the key to the mobile off-hand.

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When I have used commands, items with an entity "hold" interaction usually work in the off hand.

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Shears, golden ingots, iron ingots, saddles etc. usually work, sometimes they're buggy, though.

north sandal
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Regular tools (swords, pickaxes, axes, shovels and hoes) ought to have +0.4 priority when used on their designated blocks, and have -0.4 priority when used on undesignated blocks. The reason I chose +0.4 priority is so they won't take priority over food held in the off-hand if a player has three hunger bars or fewer.

north sandal
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Clocks and compasses should have been added years ago.

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If I can hold a map in my off-hand, then I should be able to hold a compass in my off-hand.

finite wigeon
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at least we can hold nautilus shell

north sandal
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That's useless.

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Clocks at least have a use.

finite wigeon
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it was sarcasm

north sandal
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I know; I'm just annoyed that they still haven't added it yet.

finite wigeon
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well, here we are

north sandal
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The last time I checked, gold ingots worked badly in the off-hand.

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They traded with the piglin, but I gave the piglin the main hand item instead of the ingot.

north sandal
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I have a big question.

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Would I be able to use both a sword in the main hand and a pickaxe in the off-hand?

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This question is for classic mobile controls (Java, presumably along with Bedrock PC, doesn't allow that anyway).

twin ledge
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Not with the current off-hand system. The Attack key always picks the main hand.

north sandal
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This is for mobile.

twin ledge
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I don't see why that's a question worth asking if we're assuming Bedrock will simply port the current off-hand system.

north sandal
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On mobile, pickaxes and swords use different activations.

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Pickaxes use hold, and swords use tap.

twin ledge
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I see. I suspect that is largely what was blocking the off-hand on Bedrock when it was first introduced; the ambiguity between hold-tap being an Attack and an Interaction.

north sandal
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What's one more advatage for classic controls anyway.

twin ledge
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I don't know what they intend to do for that classic input mode. If it were me I'd simply remove that scheme in favor of the new ones

north sandal
north sandal
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Hold is left-click for blocks, and right-click for entities.

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The problem is priority.

twin ledge
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I mean specifically with items; hold-tap can be an Attack key (mining with a pickaxe) or an Interaction key (drawing a bow, throwing a trident)

north sandal
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Items have their own rules, unfortunately.

twin ledge
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Aye. I suppose, if the controls themselves do not change, then arbitrary priorities is probably the best solution to approach from.

north sandal
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They shouldn't be arbitrary.

twin ledge
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"If I hold a pickaxe in the main hand and a bow in the off hand, what should hold-tap do?" And it would likely depend on context; like if the touched location is a block or open air/entity

north sandal
#

The pickaxe should mine if it will mine a designated block.

twin ledge
# north sandal They shouldn't be arbitrary.

I'm not sure there is one configuration of all items and contexts that both makes sense and is future-proof. Arbitrary rules are horrific, but IMO at least it offers a bit more flexibility

north sandal
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Make it context dependant.

north sandal
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So the pickaxe will be used.

twin ledge
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And I suppose if the player is not aiming at a block, then there is no Interaction to perform with a hold-tap, so it falls back to the off-hand

north sandal
twin ledge
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This is about how I would envision that happening, yeah. There might be another approach I have not considered that could work though

north sandal
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Maps ought to have a +1 priority when they could be used on item frames.

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It should take precedence over all other items because it has a special use.

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If I have a readable book in my off-hand, and a pickaxe in my main hand, should the book have special priority?

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After all, knowledge is power.

twin ledge
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If we treat the Interaction and Attack actions the same for a long press, then IMO the main hand should always have priority as long as the player is looking at a block. That actually may be more generalizable than I thought

north sandal
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What about ender pearls?

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I actually think they should have priority over pickaxes.

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Snowballs and eggs should not, though.

north sandal
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And they both work because they use different activations on mobile.

lapis igloo
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Attacking/Mining are considered actions only the main hand can accomplish

north sandal
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We already have a couple of unfair advantages.

lapis igloo
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That would break parity within mobile itself

north sandal
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But, there already are self-parity issues.

lapis igloo
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Yeah but what you're suggesting is a deliberate break

north sandal
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If I couldn't use any "hold" features while using the off-hand, then it's basically useless.

north sandal
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Books and mining use holding.

lapis igloo
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That still doesn't mean they can't be used in offhand

north sandal
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I'm confused now.

lapis igloo
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What assumptions are we making about this hypothetical offhand system on classic mobile controls?

north sandal
lapis igloo
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Mining is mainhand is exclusive

north sandal
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That would seem arbitrary on mobile.

lapis igloo
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But I'm wondering is how that means other items can't be used just because you can't mine with offhand

north sandal
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If I can use books, why can't I use pickaxes?

lapis igloo
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Here's what I'm assuming. as long as you are holding an item with use functionality, it gets used on tap and hold

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It aligns closely with current mechanics too. You can't mine using an item with a use function

north sandal
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That seems very unintuitive.

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For mobile.

lapis igloo
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Again, it aligns with current mechanics. A book in offhand can be used. A pickaxe in offhand can't.

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No matter what happens, you can't attack or mine using whatever is in your mainhand offhand

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Unless they decide to not only match offhand, but expand on it by adding dual wielding combat

north sandal
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What if I have a book in my off-hand and a sword in my main hand?

lapis igloo
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Tap Hold: use book
Tap: use sword

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I don't see what problems arise in that case

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Picackes have no use function

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They simply destroy

twin ledge
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For every case of Attack/Use key to work in both hands and to be explicit, Java Edition would need either four buttons (main hand attack & use, off-hand attack & use) or it would use two buttons and arbitrary activation conditions for each hand. (There is probably another approach I've not thought of, but those two jump out to me)

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I can't imagine how tricky that'd be to design for mobile's old control scheme

north sandal
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Porting the Java off-hand system to mobile without changing it would make it break.

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I wish it were that simple.

twin ledge
#

It would need a couple of changes, probably. But I don't expect those changes to enable support for situations like mining with pickaxes in the off-hand

lapis igloo
#

Expanding capabilities on classic mobile would mean expanding it everywhere. Being able to use your offhand beyond use would be too advantageous to lock behind that control

#

It's simpler to work with mobile limitations

twin ledge
#

Sadly the devs took that approach when they first added shields.

north sandal
lapis igloo
twin ledge
#

Right, I mean they took the control scheme for mobile as the lowest common denominator when designing the feature

north sandal
#

Why would I want to hold the screen when I want to use a sheild.

lapis igloo
#

In this case you wouldn't just be implementing it for mobile. you're implementing it for all platforms.

north sandal
#

Tapping would interfere with swords.

lapis igloo
#

That's where the added complexity comes in.

#

So unless they decide to expand on offhand, they'll stick to the limits of mobile

#

And that's the context I'm basing this off of

north sandal
#

There are two options: Make mobile conform to every other off-hand control scheme, or make mobile have its own off-hand control scheme.

#

Maybe there's a third one.

lapis igloo
north sandal
lapis igloo
#

It's more likely than the second option imo

north sandal
#

Give everyone the advantages of mobile?

lapis igloo
#

Your second option was to give mobile their own offhand mechanics

north sandal
#

I worded that badly.

#

Sorry.

#

The "advantage" I was talking about was being able to use a pickaxe in the off-hand and a sword in the main hand.

lapis igloo
#

classic mobile has a lot of quirks. they can either work with those quirks, or expand the offhand mechanics as a whole

north sandal
#

How would PC users choose between sword and pickaxe?

lapis igloo
#

And that's the added complexity I was talking about

north sandal
#

The one time PC has a disadvantage.

lapis igloo
#

Expanding offhand means asking questions about all controls. not just mobile

#

Which is why I think the most likely outcome is them working with the limits of classic mobile controls

north sandal
#

How would they expand the off-hand for PC and console?

lapis igloo
#

by adding what you're suggesting. offhand support for mining

#

maybe even attacking

north sandal
#

The problem is that it would be nearly impossible for PC and console, but it can be done very easily for mobile.

lapis igloo
#

Many question surround it, yes

#

which brings me back to my point

north sandal
#

There is an opposite problem.

#

Food and pickaxe.

#

On PC and console, it would be easy.

#

On mobile, because they take the same activation, it would need some kind of priority system.

lapis igloo
#

assuming food in offhand and pickaxe in mainhand, it's really simple

#

offhand takes priority since it has use

#

the pickaxe doesn't

north sandal
#

What if I'm aiming at a block?

#

The pickaxe also has a use.

lapis igloo
lapis igloo
north sandal
#

The ender pearl is used.

lapis igloo
#

On any other control, you could mine with the ender pearl, but not here

#

Use takes priority over mining

north sandal
#

On any other control scheme, one cannot press a button with an ender pearl.

lapis igloo
north sandal
#

That was a bad example.

#

What happens if you try to flick a lever while holding an ender pearl on PC?

lapis igloo
#

block interaction takes priority

north sandal
#

Really? I though the ender pearl would be used.

#

I'm going to check the Wiki.

lapis igloo
#

entity interaction takes priority in that case. regardless of what you're holding (unless what you're holding determines interactability)

north sandal
#

I suppose that makes sense.

#

What about a book?

lapis igloo
#

what's the scenario?

north sandal
#

I have a book, I use right click on a button, is the book used, or is the button pressed?

lapis igloo
#

button pressed

#

again, block interaction takes priority

north sandal
#

I've learnt more about PC controls in the last ten minutes than the last five years.

#

I've only ever played on mobile.

lapis igloo
#

Let's take a common scenario and place it onto mobile. pickaxe in mainhand, torches in offhand. This will work perfectly fine. tapping to place torches, and tap and hold to mine

#

the torch can be replaced with any item in the game. What needs careful consideration is when that item has a use

#

For example, an ender pearl

north sandal
#

Yes.

#

The main hand should have 0.5 priority.

lapis igloo
#

If we were to just expand on the existing priority system, the ender pearl is used no matter what

lapis igloo
#

Despite this being current behaviour, I'm not fully satisfied with it

north sandal
#

Neither am I.

lapis igloo
#

One approach could be prioritizing main hand block break over offhand item use

north sandal
#

Never mind; continue.

lapis igloo
north sandal
#

What if I'm starving and need to eat food?

#

The food should then take priority.

lapis igloo
#

there are 3 things you can do

  1. stop holding an item in your mainhand
  2. don't target a block
  3. swap hands
north sandal
#

If I have three hunger points or fewer, it should be that I eat the food.

#

If I have more, I should mine the blocks.

lapis igloo
#

I don't believe current offhand mechanics account for this right now

north sandal
#

The old system wouldn't work on mobile anyway.

lapis igloo
#

What you're suggesting could apply to other platforms

#

imagine torch in mainhand and steak in offhand on PC

north sandal
#

Every sane player would eat the steak when at three hunger points.

lapis igloo
#

In that scenario they would have to swap hands

north sandal
#

Hear me out: chain-eating.

lapis igloo
#

what's that?

north sandal
#

A potential feature.

#

If they took my idea.

lapis igloo
#

What does it do?

#

prioritize food use when you can no longer sprint?

north sandal
#

More than that.

#

It makes food the priority 100 ticks after eating.

lapis igloo
#

Interesting approach

north sandal
#

Therefore, I could stop eating and return to mining if I wanted to.

#

Or I could eat till I'm full.

#

Idea.

#

Positive potions will have +1 priority.

#

Drinking them will start the chain.

#

Or maybe it should be simpler.

lapis igloo
#

Ok here's the current situation.

Problem:

  • tap and hold triggers both mining and item use

Potential solutions:

  • prioritize main hand mining over off hand use when aiming at a block
  • prioritize food when sprinting is not possible
  • prioritize food if it was just eaten (chain eating)
north sandal
#

Solutions two and three are what I would do.

lapis igloo
#

So what if you're holding an enderpearl in offhand

north sandal
#

Hmm.

lapis igloo
#

So for now Imma keep 1 in as well

north sandal
#

I'm assuming that I'm holding a pickaxe in the main hand.

lapis igloo
#

yes

north sandal
#

Chain-throwing?

#

No.

#

There is a cool-down when using ender pearls.

#

When I'm aiming into the air, the ender pearl will take priority.

lapis igloo
#

that's my suggestion, yes

north sandal
#

They should add all three.

#

Suggestion 1 for throwable items, and suggestions 2 and 3 for edible items.

lapis igloo
#

just throwable items?

north sandal
#

I forgot about books.

#

Suggestion 1 for them, too.

#

Food is more important than most items.

#

Using items on entities should have +2 priority.

lapis igloo
#

entity interaction will always have priority over item use

north sandal
#

Unless the player is starving, then food has +5 priority.

#

It's a fail-safe.

lapis igloo
#

No if the player is aiming at an entity, they're aiming at it for a reason

north sandal
#

Usually.

lapis igloo
#

If they want to eat, all they have to do is slightly tilt their head away

north sandal
#

What if I'm surrounded by armour stands?

lapis igloo
#

Why are you surrounded by armor stands?

north sandal
#

I need to decorate my armour shop.

lapis igloo
#

Walk out of there then

#

In almost every case, interacting with an armor stand means giving them your item

north sandal
#

I'm playing on hard mode and I have 1 heart and 0 hunger points.

lapis igloo
#

You're a terrible player 😭

north sandal
#

I need to eat or I will die.

lapis igloo
#

You understand the game enough to be reasonably good at hardmode and yet not factor in armor stand interaction

north sandal
#

It's hypothetical.

lapis igloo
#

You have 0 hunger in a room full of armor stands. That is extremely far fetched

#

The scenario is way too extreme to reasonably consider at all

north sandal
#

I have a more reasonable example.

#

I only have potatoes and I'm surrounded by animals.

lapis igloo
#

or.... kill them

north sandal
#

This thread is hilarious.

#

Back to normal examples.

#

What takes priority: potions or food?

lapis igloo
#

the main hand take priority. in the situation that you're extremely hungry and food is in offhand, then your suggestion is applicable

north sandal
#

I'm starving and I have a regeneration potion in my main hand and a stack of melons in my off-hand.

#

Which will I consume?

lapis igloo
#

My answer is unchanged

north sandal
#

Negative potions should have negative priority.

#

To prevent accidental consumption.

lapis igloo
#

I think as user, I should realize that holding things in my mainhand means they'll be used over my offhand

north sandal
#

All splash potions should have 0 priority.

#

What if I have a stack of melons in my main hand, but a stack of steak in my off-hand?

lapis igloo
#

answer is unchanged.

north sandal
#

Steak refills more.

lapis igloo
#

They both satiate. It's up to the player to choose which one they want to consume

lapis igloo
#

To be honest I think we're getting too wrapped up on per-item priority

#

the simpler, the better

north sandal
#

I'd rather have a needfully complicated system than a simple system that breaks half of the time.

lapis igloo
#

Everything you've been suggesting so far however have been pretty niche

north sandal
#

Chain-eating is a good idea.

lapis igloo
#

The game works fine without such granular priority system

north sandal
#

Maps should have +1 priority when given the opportunity to be put into item frames.

lapis igloo
#

block interaction takes priotity anyway

#

which is done with a tap

north sandal
lapis igloo
#

Again this is adding unnecessary complexity. The player could just swap hands and place the map.

#

the player should always assume that you're placing whatever is in your mainhand

#

I think I'll stop there. I don't want to focus on per-item priotity

north sandal
north sandal
#

Will they add the skeleton bow easter egg?

#

In Java Edition, 5% of skeletons are left-handed.

#

Will they remember to implement this feature?

north sandal
#

For the sake of simplicity, cakes should have the priority of a normal block.

summer ocean
#

1528th

north sandal
#

I think swapping the main hand and off-hand on mobile should be done with an extra slot in the hot-bar.

summer ocean
north sandal
#

The slot should only appear after putting something in the off-hand.

summer ocean
#

I counted

north sandal
#

You should have said "1528th message".

summer ocean
north sandal
#

How do you think we could be able to swap the main hand's and off-hand's items on mobile?

lapis igloo
tidal shell
#

I have to ask, now a lot of people have been talking about Offhand on mobile because this is the hardest part, but does that mean that console is easier or is already being worked on ? Cause I rarely saw people talking about Consoles, but mostly about mobile.

lapis igloo
#

classic touch controls needs special attention

north sandal
drowsy hound
#

Someone suggested double clicking the item from the hotbar to set in offhand

#

That's a good idea for me

north sandal
tidal shell
#

I have to ask though, will Smokey announce if it is coming in 2026 ? I mean didn’t he say in X “soon”, maybe not next drop, but maybe in Fall or Winter ?

north sandal
#

If I had a brush in my off-hand and a shovel in my main hand, which tool would be used if I'm aiming at a suspicious block?

#

I'd make the brush take priority.

drowsy hound
#

Why not we manually select priority/focus instead

lapis igloo
north sandal
marsh pond
tidal shell
lapis igloo
tidal shell
# lapis igloo

I see well, gotta wait for the next months I guess. But just to be clear, it’s gonna be like the Java Offhand right ? Where we can put in it every single item in the game (tools, blocks, weapons, food, and all other things ) ?

dapper shadow
#

Nothing is being worked on, they're just gathering feedback.

tidal shell
#

I see, but does that mean it is confirmed that Offhand will come at a certain time ? And will they notice all of this particular #item ? To understand that we want a Full Offhand ? Again just for curiosity cause I am confused a bit.

north sandal
#

I think that it'll be different from the Java off-hand because of mobile players.

lapis igloo
tidal shell
lapis igloo
tidal shell
#

Got it understood, thanks for telling me.

north sandal
#

I still think the off-hand isn't perfect, even in Java.

#

Why can't people on Java use a sword in their off-hands?

#

Even if there is nothing in the main hands?

tidal shell
# north sandal I still think the off-hand isn't perfect, even in Java.

I feel like the main reason there is Offhand for tools and weapons, is primarily in order to repair them easily like the shield and armor, you just get a sword in a main hand, and the tool in the other to repair with mending

While Java Offhand does have use like eating food, or using wind charges for maces or riptide tridents.

north sandal
#

Would having an impaling trident in the main hand and a water bucket in the off-hand become a new PvP style?

#

Or would it be impossible to use one of the items?

marsh pond
#

if you meant use by attack, its because they have hand

#

also in a more obvious sense, its because offhand doesnt do attacking

north sandal
north sandal
#

It seems arbitrary.

marsh pond
#

whar

north sandal
# marsh pond whar

I am questioning the game design choice in which Mojang decided that the off-hand is not allowed to use attacking items.

#

Especially if it is going to be added to mobile.

#

Why would I not be allowed to use a pickaxe in my off-hand if I have a sword in my main hand?

#

It's bad game design for mobile because swords and pickaxes use different activation methods.

#

There would be little reason not to let me use both my sword and pickaxe.

marsh pond
#

and theres not much reason to go beyond left click = attack with your main hand

north sandal
#

That's not how it works on mobile.

marsh pond
#

it is, its just that the way how interactions are handled with tap to interact

#

is different

north sandal
#

The sword uses tap, and the pickaxe uses hold.

#

Why would I not be allowed to use either?

marsh pond
#

and the pickaxe also uses tap to attack, and sword uses hold for breaking stuff like bamboo and cobweb

#

you should be allowed to use those, but the method shouldnt be overengineered

north sandal
#

Eating also uses hold.

#

What if I had food in my off-hand and a pickaxe in my main hand?

marsh pond
#

shouldnt you be the one who can answer that? you gave the ideas of how it can work

north sandal
#

OK.

marsh pond
#

we already talked about it a lot above and never settled

north sandal
#

Eating should happen when 1: I am staring at air or an entity, 2: when I am at three hearts or fewer, and 3: 50 ticks after I ate something else.

north sandal
#

You're right; it shouldn't attack in that case.

#

The pickaxe, however, should be given negative priority when used to attack.

north sandal
#

Limiting the use of pickaxes, but not books, in the off-hand would seem like arbitrary game design.

#

Few people like arbitrary game design, and I'm not one of them.

north sandal
#

Do I not understand something?

#

I'm going now, good-bye.

#

I'll be back tomorrow.

#

Never mind; I'm back.

marsh pond
#

the game design is already set, its the tap to interact that has the problem

#

not the design in offhand

#

while tap to interact doesnt have much freedom compared to other control methods, it doesnt mean there should be an infrastructure that changes the design and purpose just to support offhand

#

in fact, no one attacks with sword in their offhand. if no one but players with tap to interact can, that would only create inconsistency

north sandal
#

But you're not wrong, either. This is the point of this thread.

#

To discuss how they should implement the off-hand in Bedrock.

north sandal
#

OK, I can't sleep.

#

@marsh pond I have an idea.

#

It should be that the item in either hand is used depending on what I'm looking at.

#

If I have an axe in my main hand and a hoe in my off-hand, then I should use the axe when I'm mining a designated block.

#

The same with the hoe.

#

This also applies to their "right click" uses.

#

The tool that does the most damage should be given priority while fighting.

#

This approach would work with PC and console, too.

drowsy hound
#

Calm down bro

#

This is just for feedbacks

north sandal
drowsy hound
#

Just sleep and dont overthink about it

north sandal
north sandal
drowsy hound
#

It's just we don't know how it's gonna work for mobile

north sandal
#

Java doesn't allow that.

cyan schooner
#

That probably won't be allowed ever

tidal shell
#

Although I am confused though, why would they need feedbacks ? Because I remember on the feedback page there was a feedback about adding offhand that has I just checked in 13144 votes in one single feedback, and it’s dated since September 7th of 2025, shouldn’t they have already been working on it ?

north sandal
tidal shell
# north sandal Why?

I feel like cause the Offhand was always meant to be used with specific purpose for specific tools like the trident or wind charges, other utilities are used just for standing there, or for re-pair like a pickaxe, or axe, or any other tools where mending can be applied.

north sandal
tidal shell
# north sandal Why don't they expand the off-hand then?

Cause I am mostly sure that Java players had their Offhand like 10 years ago and were pretty okay with its content and since Mojang wants to have parity across both versions, they will probably make the Offhand in Bedrock behave the same as Java, since Offhand was locked in back in Java with this content, it must be the same for Bedrock’s

north sandal
#

Bridging in Bedrock is much different from Java.

#

Yet they both still haven't changed very much in the last ten years.

#

The real reason I want to use tools in the off-hand is that it would be very inconsistent otherwise.

#

Why would tapping and holding food and books work, but tapping and holding pickaxes and other tools wouldn't work?

tidal shell
north sandal
tidal shell
north sandal
#

On mobile, tapping is left-click for entities and right-click for blocks; holding is right-click for entities/items and left-click for blocks.

#

Using a pickaxe requires holding, while using a sword requires tapping.

#

Using food and books also requires holding.

#

So, tell me this: Why would I be able to use a book by holding, but not use a pickaxe by holding?

#

It would create a gap that some players won't understand, including me.

#

Do you understand now?

tidal shell
# north sandal I am a purely mobile player (that's a lie, I once played on a friend's switch) a...

Okay I give it to you, that is a dedicated explanation on the confusion, to be fair with you, I feel like the only way this can work for mobile player is if they add some sort of inverse button, so that you can use your pickaxe in the hand you prefer while holding something else in the Offhand, now I don’t it’s just the logic that they created, everything can work in the Main hand while the Offhand can hold anything in Java (hopefully in Bedrock too soon) but some have specific abilities.

north sandal
#

Holding also includes ender pearls, brushes, eggs, snowballs, bows, tridents' throw attack and more.

#

This would interfere with a pickaxe in the main hand without a good priority system.

#

Fortunately, the solution seems easy enough.

#

Make the player mine when looking at blocks and make the player use the ender pearl (or other items) while looking at air.

tidal shell
north sandal
# tidal shell Well the only thing they can do is try and we have to give the ideas to find a w...

Don't forget the spear's dash attack (jab uses tapping), dyeing entities, golden ingots for piglins, iron ingots on iron golems, shears on entities, using wind charges, using crossbows (loading and firing), fireworks while using elytra (fireworks use tap while elytra are not being used), flint and steel or fire charges on creepers, putting objects on armour stands and changing the armour stands' standing positions.

tidal shell
north sandal
#

This covers half the cases talked about.

drowsy hound
#

Maybe we can customize key binds for this instead, so it's based on the user how would the offhand work

north sandal
#

There are no keybinds on classic mobile.

drowsy hound
#

I mean touch settings

north sandal
#

What about default controls?

drowsy hound
#

Toggles to change how the offhand works, such as if they want to display offhand swap button, or change auto-priotity, or anything that is customizable

drowsy hound
#

This is just for offhand

#

But overall, yall have made some points

#

I wonder how it turns out if offhand will ever be added

tidal shell
# drowsy hound I wonder how it turns out if offhand will ever be added

I mean Smokey Said that they are discussing about it, and clearly they will add a feature that everyone asked for for years, and will also achieve parity, the thing is, when will they discuss it, because although Smokey created this place to discuss it, we still don’t know when it will end for the to start working on it.

north sandal
north sandal
#

They changed it lightly for 1.21.

tidal shell
north sandal
#

(They gave shields higher priority than axes.)

north sandal
#

It makes sense on PC and console because only weapons and tools have special left-click features.

#

But it doesn't make sense on mobile because there is usually no split between usable items and tools.

#

Melee weapons usually use tapping.

tidal shell
north sandal
#

If I have food in my off-hand and a pickaxe in my main hand, which one should be used?

#

They could take my suggestions, but I don't have any real power.

#

It's up to them.

tidal shell
#

Well, if you are mining wel obviously use the main had and if you happened to be in PVP or other scenarios where your health is low, eat with your offhand. And honestly they are gathering feedback although we will see how things turn out, although I don’t know how much they need to make a decision.

north sandal
#

That would be good for the deep dark (if I ever have any courage to go there).

#

It would work with a priority system.

#

The designated tool should be used for the block.

#

This may be very ambitious, but I would be happy if they added that.

tidal shell
# north sandal This may be very ambitious, but I would be happy if they added that.

I feel a little weird about this because I don’t know if it was ever stated but Mojang said that Offhand tools could only be used for repair if damaged enough, and yet, trident with riptide on Java can be in the Offhand and be used instead of fireworks to travel with an elytra if it rains. I just hope it will come this year at that point I mean, Java offhand didn’t take that much to appear in snapshot right ? So maybe it be the same for Bedrock.

dapper shadow
#

Java offhand didn't take long because it only had to support one control scheme.

north sandal
#

Wait, I remember seeing a few screenshots from the wiki.

#

Would you mind if I shared them?

tidal shell
north sandal
#

OK.

tidal shell
north sandal
#

"Dinnerbone's original guide on dual wielding. (Note: the information on this image is outdated.)" - The Wiki

#

"Dinnerbone's original guide on dual wielding (cont.)." - The Wiki

#

Dinnerbone's original guide on dual wielding (cont.). - The Wiki

#

@tidal shell The third one might pique your interest.

#

He clearly didn't account for mobile.

tidal shell
# north sandal <@1264231458927677452> The third one might pique your interest.

Thanks for I already knew that I saw a lot of videos explaining that weapons and tools in Offhand are used only for repairing and main hand will always take control. Although, it is a shame that the next drop is not combat related because, I cannot stress enough over the fact that after a decade we will finally be able to use the best mechanic of the game.

north sandal
#

Bonus picture.

#

Dinnerbone dual wielding two types of fish. - The WIki

north sandal
north sandal
#

@tidal shell The first thing we should do when the off-hand is added in Betas is seeing if the mace and wing charge combination works properly.

tidal shell
north sandal
#

Unfortunately, because wind charges use hold on mobile, there will be a small delay in holding the screen and throwing the wind charge.

#

It could be manageable for skilled players, though.

tidal shell
north sandal
#

Will they work properly?

tidal shell
# north sandal What about off-hand bows?

I don’t know if you can actually use bows in Offhand ? I saw a video and apparently you can which is impressive, there are a lot of possibilities of what we can do but honestly, aside from the sword, the main weapons like bows, Trident, and even spears might be the only one we can use in Offhand. But that mainly in Java, we have to wait, for Mojang to Add it to Bedrock.

north sandal
#

That includes tridents, eggs, snowballs, bows, crossbows and spears' dash attacks.

#

The shield is technically one, too.

#

It uses right-click instead of sneak.

tidal shell
tidal shell
# north sandal It's for both.

Well that’s a relief, but is there like a deadline ? Like will there be a certain time when they will look at all the suggestions and start working and planning on its functionality ?

north sandal
tidal shell
north sandal
#

If they hypothetically added usable off-hand tools, what would you do first?

tidal shell
north sandal
#

I have another question.

#

Am I the only one here who routinely uses mobile controls?

tidal shell
# north sandal Am I the only one here who routinely uses mobile controls?

I don’t think so, before I saw people trying to find ways to make sure the Offhand was usable by adding an extra button on the side, or trying to find others way to implement it so that they can start working cause apparently controller would have been way easy to add it in, while mobile would have been complex.

So yeah no I think there are either mobile players.

north sandal
#

I have a second question.

#

If you could dual wield weapons and use both, what would you do in PvP.

#

Off-hand axe, main hand sword, as an example.

#

Both usable.

#

But the one that does more damage has priority.

tidal shell
# north sandal Off-hand axe, main hand sword, as an example.

I feel like if I was in a Java server, by using GeyserMC, I would use this in PVP my disabling shields with the axe, and attack with my main hand, cause shields behave a little different between Java and Bedrock so. But if it was usable use axe to stun Shield and Sword to Attack.

north sandal
#

By the way, the axe disable is called a "crushing blow".

#

I don't know why.

tidal shell
north sandal
tidal shell
north sandal
#

1.9

tidal shell
north sandal
#

We have shields and the end update, but the cool-downs (except the crushing blow) and saturation upgrades are nowhere to be seen.

#

They added crushing blows to Bedrock in 1.18.

#

Java got them in 1.9.

tidal shell
# north sandal Bedrock didn't get half of the combat update.

Well that’s sad, which is unfortunate because although I remembered I played Minecraft mainly for Fun, I also wanted to try PvP cause honestly, it starts to be boring when you do the same thing over and over again, and a brand new mechanic would make things much interesting.

north sandal
tidal shell
north sandal
#

That could deal much damage to enemies.

#

I could wait for it to rain, but that would take too long.

tidal shell
north sandal
#

Impaling is garbage in Java.

#

It doesn't even do extra damage to drowned because they are listed as "undead" instead of "aquatic".

#

Impaling in Bedrock is better.

#

It does extra damage to any enemy in water.

tidal shell
# north sandal Impaling in Bedrock is better.

Talking about all this makes me realize that this will definitely make Minecraft whole again, maybe not forever at least till both games have very little differences, but at least it will enlighten the mood more, especially since the Minecraft Summer drop isn’t exactly interesting at all.

north sandal
#

Then, I could push the enemy with it and strike him with a sword.

#

Without needing to swap items.

north sandal
#

(I've never done end crystal PvP.)

tidal shell
north sandal
#

Having both at the same time would save time.

#

End crystals should have +1 priority when I'm looking at obsidian or bedrock.

lapis igloo
north sandal
lapis igloo
#

I'm not sure. it's not something in normal offhand rn

north sandal
#

The weapon that does more damage should take priority.

#

Hypothetically.

#

We've already discussed hypothetical crushing blow PvP.

#

@lapis igloo If you could hold weapons in both your off-hand and main hand and use both, what would they be?

lapis igloo
#

¯_(ツ)_/¯

north sandal
#

The one on the left is a bow, and the one on the right is a mace.

lapis igloo
north sandal
#

Wait...

#

q¯_(ツ)_/¯--#

north sandal
#

@lapis igloo What about now?

#

OK, this is becoming too off topic.

north sandal
#

Let's go back to priority.

north sandal
#

I think the obsidian should be in the off-hand, and the end crystal should be in the main hand.

tidal shell
#

I know they are gathering feedback but, this is a massive idea, it’s not like they will reject it right ?

north sandal
#

Good-bye for tonight.

tidal shell
# north sandal What would they reject?

Honestly I doubt they will reject anything, I mean Smokey said himself it was the goal to have it similar to Java so everything in Offhand, just some things will not have full functionality in the Offhand, like tools.

north sandal
north sandal
#

If I had food in my off-hand and a trident that I want to throw in my main hand, which would be used?

#

Would the food override the trident if I have low health?

#

Or would I be forced to throw the trident?

#

I'd say the food should override the trident if I have low health and hunger.

tidal shell
#

Honestly that is a tough question, now because I don’t play Java I can’t answer this, mainly because I know they will try and make sure that it behaves the same as Java.

#

But your suggestion is nice.

north sandal
#

It would be impossible to use if it were exactly like it.

#

It would also be annoying. (Why am I not allowed to use a pickaxe in my off-hand?)

lapis igloo
#

Why it would be annoying to not be able to use a pickaxe in the offhand? What situation would you be in where that's needed?

north sandal
#

Why?

#

Or any tool for that matter.

lapis igloo
#

Still want to hear the situation where it's needed

north sandal
#

@lapis igloo Why wouldn't I be able to use a tool, but I would be able to use an item.

#

It creates a gap in function.

lapis igloo
#

And how does it affect gameplay practically?

north sandal
#

Sword in main hand, pickaxe in off-hand.

#

Or vice versa.

#

Why would I be forced to use only one?

#

@lapis igloo I don't understand why I would be locked out of using one.

lapis igloo
north sandal
#

The sword is used when the attack button is used on an enemy or a sword's designated block (e.g. bamboo and cobwebs).

#

The pickaxe is used when the attack button is used on a pickaxe's designated block.

#

@lapis igloo Do you understand my frustration now?

#

The limitations need not be there.

#

They should update Java's off-hand, too.

#

To let players use tools and melee weapons in both hands.

lapis igloo
#

To be honest, I'm not sure that will happen here given that this feedback is going to the Bedrock devs

north sandal
cyan schooner
#

then they will have to let Java players use tools in their off-hands, too.
Not at all

north sandal
north sandal
#

OK, I have to go now. Good-bye.

marsh pond
#

youve been saying the same stuff for like, days

tidal shell
#

Hey guys I know it’s late but, just a question, for those who see it, realistically speaking, when can we predict that Offhand will come to Bedrock ? Like I know Java was early cause it was on PC, but for Bedrock how realistic can it be ? And if you have suggestions, what commands should they use to make the process easy ?

tidal shell
# sudden narwhal Probably 6+ months at least

So basically in either the Fall/Winter drop ? Cause if so, then it’s honestly a very good probability, although I hope, Smokey or Others could confirm if something is in development.

sudden narwhal
tidal shell
sudden narwhal
tidal shell
sudden narwhal
tidal shell
marsh pond
#

the pinned message in here is from mojang people

tidal shell
# marsh pond the pinned message in here is from mojang people

I mean I knew Smokey was the one who started the chain of information cause he informed us that they were looking at Offhand, but I never knew that Actual People who worked at Mojang Themselves saw this, this is incredible, and they have been checking the chat every day since March 16 ?

tidal shell
# sudden narwhal Most likely

Well, the more you know, although, how can you see the pinned messages, not trying to be annoying just incredibly curious by how this works, and by looking at the many suggestions that players, or modders I think, suggested, they are working on it right ? I wouldn’t say right now, but they must have had already been working on it hmm ?

sudden narwhal
#

I don't think they've started developing it yet

tidal shell
# sudden narwhal I don't think they've started developing it yet

I see, well I should have you expected that, you do not just start working on important mechanic right away after almost 2 weeks, but thanks for filling me in. Speaking of filling me in, will they share progress in how much Offhand is being worked ? Like for example : “we have done this and we have …% done till Offhand be coming out ?”, like telling us the progress ?

sudden narwhal
tidal shell
#

But again like, how will we know what category to look for Offhand progress ? You know watching out for it.

sudden narwhal
#

I don't know honestly

tidal shell
# sudden narwhal I don't know honestly

Well you have given me a lot of information, so thank you for your help. I will try and ask others if they know where to look. Again, Thanks for informing us.

tidal shell
#

Hey guys, while we wait for mojangsters to develop Offhand support, does anyone have any Offhand recommendations on the marketplace for Consoles (Xbox, PlayStation, Or Switch) at least a simulation till the real thing comes out ?

north sandal
#

It only works with certain right-click items.

#

It is quite broken, however.

#

Batering with piglins uses the main hand's item instead of the off-hand's gold ingot.

#

Shears don't lose duribility when used.

#

And bows, tridents and most blocks render weirdly.

#

It's the best we have for now, unfortunately.

tidal shell
north sandal
#

You probably play on console, though.

#

They're unofficial.

#

So you can't get them on console.

tidal shell
north sandal
tidal shell
north sandal
tidal shell
north sandal
#

Maybe two.

#

Maybe six months.

#

We don't surely know.

tidal shell
# north sandal Possibly a year.

But I don’t know, Smokey said soon, right, if it was 1 or 2 years then he wouldn’t have said that right ? That means best guess scenario is 6 months in Fall or Winter right ?

north sandal
#

Spectator mode in Bedrock was accidentally added two years before hardcore was added for testing.

north sandal
#

Possibly two years.

tidal shell
# north sandal We have a rough estimate of six months to a year.

This is really not what I wanted to estimate, I mean, I knew not the next drop since it has nothing to do but just Sulfur and new Cube Variant, and it could either be six months so Fall drop, or 9 months for Winter drop, because I know a lot of people won’t care but if Offhand will take either 1 or 2 years to be added, I don’t think I be playing, not saying anything pessimistic, just the current Minecraft is so boring.

north sandal
#

Shields in Java use the use button instead of sneak.

#

Therefore, using a shield with a spear is impossible in Java.

#

Or any right-click weapon, for that matter

#

It doesn't work at all.

#

Not even Bedrock's "shield is not in use while attacking".

#

It doesn't work whatsoever.

tidal shell
#

With any weapon,

north sandal
tidal shell
#

For both Java and Bedrock.

north sandal
tidal shell
north sandal
#

Shields in Java use right-click instead of sneak.

north sandal
tidal shell
# north sandal I'm saying it is a disadvantage on Java that they should fix.

Now don’t get me wrong I understand, it is important, but I remember Smokey saying something about needing to stay on topic, and since this chat is to talk about the excitement and suggestions of Offhand support coming to Bedrock, and honestly I feel like feedback is a great place to check. For the Java shield.

north sandal
#

They should at least add a "use sneak to activate the shield" toggle.

tidal shell
# north sandal I'm confused.

Well I mean, I don’t know what to say, like sure Java and Bedrock are 2 different versions, and I feel like this is something that is meant for Java, like of course if a person uses GeyserMC, then a Bedrock Player will be able to enter Java, but the Java shield Logics will also be given to them once they join and play. And it will always like this for PvP so.

north sandal
tidal shell
north sandal
#

This raises the question: Will they add a "right click to use the shield" toggle on Bedrock?

north sandal
#

I personally wouldn't use it, but I've heard many players ask for that option.

tidal shell
#

Hey guys, I don’t know if it’s supposed to be a personal matter, but I want to know, are we allowed to ask Smokey questions if we tag him or something ? Or is this not allowed, cause I wanted to ask him about the source of this whole chat, if not too much to ask.

twin ledge
#

I'd say go for it, especially if it means that you can contribute to this thread in the most relevant manner. @tidal shell

north sandal
#

Will an item held in the off-hand go into an armour stand's off-hand?

tidal shell
north sandal
tidal shell
north sandal
#

The only item that can be put into an armour stand's off-hand in survival is a shield.

#

And only by using a dispenser.

#

I want to know if any item held in my off-hand will be able to be put into an armour stand's off-hand.

#

Or whether I'll have to use commands to put an item into an armour stand's off-hand.

tidal shell
tidal shell
# north sandal I'm confused now.

Well it is just simple enough, you cannot put items in an armor stand Offhand, just in the Main hand, and pretty sure it is the same for both versions.

north sandal
#

But I want to be able to do it in survival with other items besides shields.

#

Therefore, they should make it so that an item held in the off-hand will be put into an armour stand's off-hand.

tidal shell
north sandal
tidal shell
# north sandal It would be good for decoration.

Sure that works, too in a way, but honestly, we should see the progress and find out if they will even develop it, because they say discussing, but never said confirming, unless Smokey just says that it will come later, and not “if it will come”

twin ledge
#

May be better to simply ask the question, not asking to ask

tidal shell
twin ledge
#

Well, yeah

#

I'd argue he would be less likely to answer you if you don't ask your question directly. Waste of time to wait and look

tidal shell
#

I see thanks

tidal shell
#

@dapper shadow Hey Smokey, if you saw my previous message don’t bother I am just gonna ask you some questions if if you don’t mind.

  1. So how did you know that Offhand was coming to Bedrock edition eventually ? Did you see it in a preview ?

  2. When you said it was coming “soon” on your X post, does that mean it is coming somewhere in 2026 right ?

  3. We will be able to put anything in it right ?

That’s all I wanted to ask, feel free to answer if you want.

tidal shell
#

Okay now for those who have been in this server or Add-on Bedrock in General, I have to ask, this is a question that anyone can answer me, realistically, when SmokeyStack says something like “… is coming soon” that means soon in like 3-6 months ? Cause I exactly want to know since Smokey has access to some information that no one else’s knows, I was just wondering.

twin ledge
#

Check the pinned messages. They seemingly don't have any particular release window for it (that they want to share, at least); "soon" may just mean "it is presently on their timeline."

tidal shell
twin ledge
#

So far, Mojang has expressed interest in it. It could come eventually. We just should not be setting any expectations for when that may be @tidal shell

tidal shell
tidal shell
#

Hey guys, I wanna ask something, so we all know how Mojang changed in mid-late 2024 their update format from One big Yearly Update, to 4 drops per year/one drop per season (Spring, Summer, Fall, Winter), Realistically, in what theme would Offhand come out in ? And in what Weather Season ?

gaunt bloom
#

I have so many ideas how to make it work with tap to interact controls

gaunt bloom
tidal shell
twin ledge
gaunt bloom
tidal shell
#

Well Devs are supposed to read endless messages, whether they are long or short, and besides, the main idea is to give something that will accelerate the processor you could try and make a summary of it.

gaunt bloom
gaunt bloom
# tidal shell Well Devs are supposed to read endless messages, whether they are long or short,...

It's a scenario where you're holding both a tool and a torch

Holding both a sword and torches:

  • If you tap mobs, interactable blocks, or tap & holding any blocks the main hand will trigger first
  • If you tap blocks while standing/crouching or some whole interactable blocks like crafting tables, furnaces etc. while crouching the torches will trigger first

Holding both a pickaxe and torches:

  • If you tap mobs, interactable blocks or tap & holding any kind of blocks the main hand triggers first
  • If you tap blocks while standing/crouching or some whole interactable blocks like crafting tables, furnaces etc. while crouching the torches will trigger first.

Holding both a hoe and torches:

  • If you tap mobs, interactable blocks, grass, dirt, coarse dirt, rooted dirt and dirt path or tap & hold any blocks will trigger the main hand first.
  • If you tap blocks(except grass block, dirt, coarse dirt, rooted dirt & dirt path) while standing/crouching or some whole interactable blocks like crafting tables, furnaces etc. while crouching will trigger the torches first.

Holding both a shovel and torches:

  • If you tap mobs, interactable blocks, grass blocks, dirt and snow layers or tap & hold any kind of blocks will trigger the main hand first.
  • If you tap blocks(except grass blocks, dirt and snow layers) while standing/crouching or some whole interactable blocks like crafting tables, furnaces etc. while crouching will trigger the torches first.

Holding bot an axe and torches:

  • If you tap mobs, interactable blocks or tap & hold any blocks will trigger the main hand first
  • If you tap blocks (except logs & woods) while standing/crouching or some whole interactable blocks like crafting tables, furnaces etc. will trigger the torches first.
tidal shell
gaunt bloom
#

Btw, that idea comes from RealismCraft offhand system

tidal shell
gaunt bloom
tidal shell
gaunt bloom
#

They just need to port it to Bedrock 1:1 and make some adjustments depending on the device I guess?

tidal shell
gaunt bloom
timid heart
#

You forgot they’re owned by Microslop

tidal shell
timid heart
#

Bedrock is literally fully influenced by Microslop that’s why they push marketplace to the point where it negatively impacts the ui and user experience

gaunt bloom
timid heart
north sandal
#

Should arrows in the off-hand have higher priority than arrows in the main hand when being dipped into a potion cauldron?

tidal shell
north sandal
twin ledge
#

There is missing context here. Yes, off-hand is prioritized when picking ammunition, but the second choice is inventory slots (starting from lowest ID to highest); it is not as if ammunition can be prioritized in the main-hand because there's already something there (bow, crossbow)

#

And this goes back to the question about how interactions are processed. If we assume a fully functional off-hand is implemented, then the main hand always gets priority when performing interactions. It falls back to the off-hand if the main-hand cannot perform any interaction