#[Resolved]Only activate cooldown after complete use duration of the item
1 messages · Page 1 of 1 (latest)
Item Json:
{
"format_version": "1.21.30",
"minecraft:item": {
"description": {
"identifier": "vcs:laser_blazer",
"menu_category": {
"category": "equipment",
"group": "itemGroup.name.sword"
}
},
"components": {
"minecraft:max_stack_size": 1,
"minecraft:icon": {
"textures":{
"default":"laser_blazer"
}
},
"minecraft:custom_components":[
"vcs:power_up"
],
"minecraft:damage": {"value": 15},
"minecraft:can_destroy_in_creative": false,
"minecraft:enchantable": {
"slot": "sword",
"value": 15
},
"minecraft:use_modifiers":{
"use_duration":5.0,
"movement_modifier": 1.0
},
"minecraft:use_animation":{
"value":"spear"
},
"minecraft:cooldown":{
"category":"vc:power",
"duration":120
},
"minecraft:durability": {
"max_durability": 2064
},
"minecraft:repairable": {
"repair_items": [
{
"items": ["vcs:void_steel_ingot"],
"repair_amount": 517
}
]
},
"minecraft:hand_equipped":true,
"minecraft:tags":{
"tags":["vcs:sword"]
}
}
}
}
Script Event:```
onCompleteUse({source,itemStack}) {
if(itemStack.keepOnDeath === false){
const inventory = source.getComponent("inventory").container;
itemStack.keepOnDeath = true
inventory.setItem(source.selectedSlotIndex, itemStack)
}
source.addEffect("resistance",1200,{
amplifier: 2,
showparticles: false
})
source.addEffect("regeneration",1200,{
amplifier: 3,
showparticles: false
})
source.runCommand("playanimation @s animation.power_up a 0 query.is_moving")
source.runCommand("particle vcs:power_up ~ ~ ~")
source.startItemCooldown("vc:power",2400)
}
Nevermind I solved my own problem 🤦♂️
[Resolved]Only activate cooldown after complete use duration of the item