#Equip armor on interact
1 messages · Page 1 of 1 (latest)
1 messages · Page 1 of 1 (latest)
Hi, I'm looking to make my custom entity equip a helmet upon a player holding it and interacting with it. I feel like this code should work but I also feel like I might be missing a piece elsewhere in the behavior file. Any ideas? Thanks!
Mainly interested in whether or not this chunk is correct and then I'll dig in into the rest of the file
Call event when interacting