#Is it possible to make addons purely in script? or at least mostly?

1 messages · Page 1 of 1 (latest)

sturdy jackal
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I am a programmer by trade and very familiar with javascript/typescript as well as vscode. I don't excel with creator tools typically as I get frustrated with UI that has many windows and options so as I start looking at learning to create addons, is there a way to mostly stay in vscode when not creating new visual assets? Or are there any tutorials that focus on learning mainly from a coding aspect? Looking around at tutorials and the docs I have found so far most things seem to focus on the visual first kind of learning, which probably works best for most but I gotta be difficult I suppose 😅 Any advice would be greatly appreciated.

paper pier
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@sturdy jackal

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Yes

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You are not required to use UI

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Actionform works just fine

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and if you do want to learn

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theres plenty

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stuff here

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to use

humble zodiac
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A large majority of gameplay can be taken care of via scripts (ts/js), but creating new content (blocks, items entities) does require knowledge of JSON and how Minecraft uses that- the bedrock wiki has quite a few useful tools in that regard, I would highly recommend checking it out. Using vanilla assets for content is 100% possible, as well. I suck at texturing and modeling myself, so I tend to use vanilla block & item textures where I can 😛

sturdy jackal
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Thank you so much both of you. I will definitely check out dev resources as well as the wiki. I am right there with you on the texture thing. I am so bad that even when I create UI I either use default if it exists or make really bad images in paint 😅 I have been told I give designers anxiety.

humble zodiac
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Default UI for Minecraft is just fine, don’t worry