#Entity 512x Texture Issues

1 messages · Page 1 of 1 (latest)

green mantle
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I am having issues with random downscaling issues with my entity texture with anims. Sometimes when I spawn its correct size sometimes its down scaled 50% any ideas?

nocturne oasis
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That is strange... can you try to isolate the problem on an entity we could try ourselves?

green mantle
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i can send the pack

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@nocturne oasis

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ive spent time trying to isolate it im unsure why

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its appears random

nocturne oasis
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weird... I only see the low resolution in my case

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well I kind of a middle resolution between your two images.

green mantle
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interesting

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if you open the model in block bench

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and apply the texture

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its regular res

nocturne oasis
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I checked the texture of the shield, we can count that the pixel count does not match with the high resolution video. I guess its you export that is responsible?

green mantle
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yeah that is a downscaled version slightly

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uhm

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whats odd though

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is the 256 in the pack is displaying as 128x

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the one in the first video is 512x and displaying properly though

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i just updated the texture to 512x and its still downscaled to 128x

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let me provide an updated pack

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uno momento

rare quail
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im working with @green mantle, the new entity added "phobos" displays correctly

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with 512x it still displays as 128x on our server

green mantle
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^

rare quail
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i belive it may be due to animations

nocturne oasis
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the animation for phobos is empty, wich results in a parse error. Is it intended?

green mantle
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ye we are adding thoese now

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thats unrelated

rare quail
nocturne oasis
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oh ok

rare quail
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there with 1 animation in phobos

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still shows as 512x

nocturne oasis
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weird, it displays perfectly fine on my side

green mantle
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what the balls

nocturne oasis
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so if summary the problem, phobos is fine, but mars sometimes downscaled for some reasons...

green mantle
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yes

nocturne oasis
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sad I can't reproduce, maybe its server side related?

rare quail
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i just added phobos with 7 animations to the server and it works fine

green mantle
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could you send us your behaviour pack?

nocturne oasis
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I did not use any behaviour pack, i modified the entity files to apply them to the armadillo and the wolf.

green mantle
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ah

rare quail
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its weird because phobos works completely fine on our server but mars doesnt

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ive also tried removing all animations from mars and it didnt help

nocturne oasis
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as we can see here, phobos does not use the full potential of the 512 file size, but mars does almost fill it

rare quail
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would that cause the issue?

nocturne oasis
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maybe? 🤨

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Does any of you had the problem on singleplayer world? If not, maybe there are optimizations or resource constraint on the server that cause the problem?

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I tried tweaking my graphics setting, but no changes in texture can be seen.

rare quail
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even resizing it to 256x256 then expanding it back to 512 while filling with transparent didnt fix it

nocturne oasis
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the random downscale makes me remember Roblox. Sometimes our character gets low resolution at random times as I believe to be an optimization when there are many complex models or textures. since mars is more complex maybe the server tries to optimize it when there are other complex things nearby?

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is it a self hosted minecraft server?

green mantle
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no

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its public

nocturne oasis
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what is the hoster? I wonder if they have a documentation about similar problems. Maybe other server admins got the same problem?

green mantle
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def not haha i wish

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its a dedicated server

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that we are running pm on

rare quail
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nvm it works for now lmao

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hitbox bone in blockbench or smth corrupted on my disk

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ty for your help though @nocturne oasis

nocturne oasis
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I'm amazed by your work with those entities 🤩 happy modding guys!

rare quail
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nvm its broken again

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:/

green mantle
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But it’s working now

nocturne oasis
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Have you found other paths we could investigate?

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Oh ok good it works now!