#/kill item

1 messages · Page 1 of 1 (latest)

pseudo sphinx
#

You can have one item removed at a time This is the command I have made

/execute at @e[type=item,name="Caña de azúcar"] if entity @e[type=item.name="Caña de azúcar"] if block ~~~ water run /kill @e[type=item,name="Caña de azúcar"]

cinder kayak
#

??

pseudo sphinx
#

I want that when dropping an item only that item is removed. I have made it so that when dropping an item in the water it generates a structure with another one After being generated, all items are deleted instead of only the one that caused the structure to be loaded.

cinder kayak
#

so when a player drops said item it despawns?

#

so for example when I drop a stick it despawns instantly

#

bao_cmd_repeat_unc execute at @e[type=item,name="Stick"] run say found Stick (informing stick item was found)
bao_cmd_chain_con /kill @e[type=item,name="Stick"] (killing stick)

pseudo sphinx
#

Ok thanks, I did it like this but instead of @e I put @r so that I only deleted one and then deleted the other item from the floor that is not instantaneous