#onPlace doesn't work if block is placed by feature_rules

1 messages · Page 1 of 1 (latest)

fringe marsh
#

Left image: if the block is placed by feature_rules
Right image: if the block is placed by the player

This is the script I use, allows blocks to rotate randomly. I have tried it with setblock command it works fine. But, this doesn't work if the block is placed by feature_rules.

import { world } from "@minecraft/server";

/** @type {import("@minecraft/server").BlockCustomComponent} */
const ItemRotationBlockComponent = {
    onPlace(event) {
        const rotation = Math.floor(Math.random() * 4);
        const block = event.block
        block.setPermutation(block.permutation.withState('dave:rotation', rotation))
    },
};

world.beforeEvents.worldInitialize.subscribe(({ blockComponentRegistry }) => {
    blockComponentRegistry.registerCustomComponent("dave:block_random_rotation", ItemRotationBlockComponent);
});
fringe marsh
#

someone?

keen hatch
#

?

#

watchu want us to do