#egg / EggTrape

1 messages · Page 1 of 1 (latest)

proper pivot
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use a projectile hit entity after events?

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world.afterEvents.projectileHitEntity.subscribe(e => { 
    // logic in here
    /*
    mabye you can save a cobweb structure and load it in the hit position
    and also
    */
    e.source // is the source, write code like if (e.source.name == "exemplePlayerName") {console.log(hey)}
    e.location // the location, vector 3
})

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good luck

raven timber
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world.afterEvents.projectileHitEntity.subscribe((data) => {
    const hurtEntity = data.getEntityHit().entity;

    if (data.projectile.typeId !== "minecraft:egg") return;
    if (hurtEntity.typeId !== "minecraft:player") return;

    hurtEntity.runCommandAsync(`fill ~-1 ~-1 ~-1 ~1 ~1 ~1 web [] replace air`);

});```
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You can change to fill with web in a native way as it is better than using commands

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In this example that I made the area is filled around the player that was hit in 3x3x3 and just replaces air so it doesnt break other blocks