#Can you assign material instance to a specific bone?
1 messages · Page 1 of 1 (latest)
1 messages · Page 1 of 1 (latest)
Example: custom flower pot. If you don’t want to make an entire texture for each different type of flower you can add, could you create a “flower” bone in your model and just assign different textures to only this bone in your permutations?
I am not 100% sure but you could use one texture with all the flowers on the texture and a bone for each then use visibility to change which is shown
Yes