#Player Animations
1 messages · Page 1 of 1 (latest)
like custom ones not just edit normal ones
i do wanna edit some nornal ones also tho
Herw are some pages to learn more about animations:
To add instead of replacing them, you'd just copy ajd paste the player.entity.json file, and add the definitions for the animations you madw
Then either animate them directly there, or modify the players vanilla animation controller so that it animates your new ones when needed
Or use a separate animation controller
😄 emotion rn-> 😭
?
Wiki = overwhelming ;-;
I guess, what's overwhelming about it? How are you going about reading it? It's just a really good source of information, as it's worked on by multiple people rather than just one
Yes, it can be overwhelming if you take it all in at once, but take it slow, go over it one bit at a time
idek how to get to the animating ui on blockbench 💀
which selector is it to get the skin?
i want it to be compatible with imported skins
BE my Version type btw
nvm found that
but animate ain't there
only pose and paint
You're using bedrock entity, right?
Not player model?
And start with the vanilla model
Don't worry about textures btw
That's already handled as you're working from a vanilla file
I used minecraft skin was its name
Ah, that's your issue
You could probably just right click the vanilla player geometry file, and then choose to open it wtih blockbench tbh
that would be faster and use hte right kind of file
Is there any other way?
I mean, that's the best way. Do you not have the vanilla packs?