#Head Direction(Easy Solution)

1 messages · Page 1 of 1 (latest)

lone plaza
#

I’m pretty sure this has a simple fix, but how can I have an entity head facing wherever it’s looking regardless of an animation? For example, imagine a shulker is animated, yet the head still rotates depending on where it’s looking

ivory parcel
#

you should not have "override previous animation" property in blockbench for your animation

#

and you should not animate head rotation

lone plaza
#

and by default the head will rotate?

#

I used the shulker as an example but I’m making an entirely new mob