#How to make shaders?

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stuck ermine
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Also you're welcome to ask further questions in #1182091012177399809 as that channel is more popular, also we have #1182095383015456829 where you'd be able to showcase your shaders

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Oh also the above resources are for making shaders in latest renderdragon versions but I might've misunderstood your question, were you asking for advice on how to improve your HLSL shaders on HAL?

stuck ermine
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1.18.12 was the last release for Android, iOS and switch with HAL
1.16.101 is the last release on windows with HAL
As far as software goes, any code editor should do the trick, I'd recommend vscode with appropriate extensions for glsl and hlsl linting.
The most difficult part about RD shaders is the learning curve - they are just so much harder to make for so many reasons: lack of official support means difficult installation methods and a requirement for community made tools made by reverse engineering shader binary format, lack of shader source code means you have to once again rely on the community for reverse engineering it, cross platform nature of RD shaders imposes its own set of limitations and considerations. But on the other hand, your shaders will work on latest versions, and you'd have so much more possibilities if you were to make shaders for deferred pipeline